Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

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Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

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Emperor’s Companion: You can re-roll damage rolls. On a jetbike Shield-Captain this is great, because fluffing the D3 damage is about the only bit of variance you should really be suffering on them. B+ Plant the Vexilla – 1CP: Use at the end of your Movement phase. Choose a VEXILUS PRAETOR which didn’t move. You can increase the range of the Custodes Vexilla ability by 6″ until your next Movement phase, though the Praetor can’t charge. This is fantastic for getting the most out of a Praetor for a turn, particularly to let you extend the -1 to hit bubble out while your stuff pushes aggressively forward. B+ Their weapons, too, are formidable. They heft Guardian Spears twice the height of a man, or swing massive Castellan Axes that can bisect a Chaos Lord or lop the head from an Ork psyker with a single blow. To supplement these weapons, Allarus Custodians also wield Balistus Grenade Launchers upon their left forearms. These drum-fed weapons can be triggered with a thought, spitting salvoes of sanctified projectiles in saturation patterns through the enemy ranks. They are also capable of launching Concussion Grenades that explode amidst bursts of electroexorcist chaff and overwhelming light and sound. Enemies subjected to these barrages are sent reeling, their senses rebelling against the onslaught even as their weapons and equipment falter and they spasm in pain. Such armaments allow Allarus Custodians to suppress and then swiftly slaughter their target's elite bodyguards, leaving their true quarry exposed in the face of their wrath. Eyes of the Emperor – 1CP: Use when you draw a Tactical Objective. You can discard that objective immediately and draw another. Tactical Objectives don’t exist in 9th. F

Custodes have some interesting traits, and they get even better now that you can take multiple if you want to. As befits their elevated status, Custodian Guard squads can call upon ancient Venerable Land Raider main battle tanks to carry them to war. The combination of demigod-like warriors and enormous war engine is a terrifyingly potent one, and when several such squads advance at once, even super-heavy armour and towering Daemonic abominations cannot endure their wrath. Just as a reminder – this review does not cover Forge World units. Custodes have, by volume, one of the biggest Forge World ranges out there, so a lot of this could change depending on what those units bring to the table, particularly in the area of anti-tank. Five Coolest Units The poor Rhino does not get any of these special rules, differing only from a regular one in being able to carry the Sisters and having a chance to heal a wound each turn. It tries real hard though. Open the Vaults – 1/3CP: The standard relic stratagem, 1 extra relic for 1CP or 2 for 3CP. Yeah it’s the relic stratagem. There’s some great Custodes relics, so this can be very worthwhile.

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Spark of Divinity – 1CP: Use when an enemy psyker manifests a psychic power within 12″ of an ADEPTUS CUSTODES INFANTRY or BIKER unit. You can Deny the Witch. This is a no-nonsense in the “Custodes anti-psychic” toolbox, and the one that’s easiest to make use of. B Are some of these a reach without Forge World? Absolutely, but the format has its demands. Characters

Vexilla Dominatus (Emissaries Imperatus): Re-roll morale for friendly Imperium Infantry and Bikers within 6″, and friendly Emissaries Imperatus models within 6″ count as 3 models for controlling objectives. Potentially very helpful in the objective-focused game of 9th, especially for flipping objectives against other obsec units. B+ Many Human mythologies, both ancient and the product of the collapse of civilisation on thousands of worlds during the Age of Strife, carry legends of the apocalyptic wars of the gods in whose aftermath terrible weapons are left upon the desolate battlefield for the gods' inheritors to find.

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Golden Light of the Moiraides (Dread Host) – 1/2CP: Use at the start of your Charge phase. Select one Dread Host unit that teleported into battle this turn for 1CP, or up to three for 2CP. Until the end of the phase, you can roll 3D6 and discard one for charge rolls for those units. If you’re going all-in on a deep striking plan, this is a great way to give you that bit extra oomph for getting into combat. B The kit can optionally build a Shield-Captain, who has a choice of 2 bare heads, a unique chest plate, unique shoulder pads and his own set of ceremonial robes – he is armed with the choice of castellan axe and guardian spear, and holds a misericordia. As well as this, 1 model can be assembled as a Vexilus Praetor – along with the standard weapon choices he carries a splendid ornate Vexilla. Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit. With these new units on hand, the Adeptus Custodes army is about to get a lot more diverse, whether you’re fielding them as an army in their own right or as allies for your Imperium army. Blade Champion • Hetaeron Guard • Aquilon Terminator • Ephoroi • Allarus Custodian • Custodian Warden • Vexilus Praetor • Apothecary



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