Azul: Stained Glass of Sintra

£9.9
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Azul: Stained Glass of Sintra

Azul: Stained Glass of Sintra

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

In the Azul game series, players will take turns drafting colored tiles from the center circles to their player board. When certain sets of tiles are collected and satisfy placement requirements on their board players are able to score points. If players draft more tiles than they need they must discard the leftovers — this causes them to lose points.

If you are looking for an abstract game that is straightforward without sacrificing the depth of strategy Azul Summer Pavilion could be a great choice for you. At the start of the game a number of Factories (circular disks) depending upon the number of players are put out in a circle in the centre of the table. A cardboard Glass Tower is assembled and placed near the Factories. This will be used to hold “broken” Pane Pieces during the game. Each player chooses a colour and takes the appropriate Player Board together with the 8 Pattern Strips. The Pattern Strips each show a column of 5 coloured spaces on which Pane Pieces will be placed during the game. The Player Boards are doubled sided and change how the final scoring is carried out. All players agree on which side of the board will be used for the game. The Pattern Strips, also doubled sided, are randomly placed as vertical columns above the Player Board. One of the Pattern Strips shows 2 joker spaces instead of coloured spaces and this Strip must be placed with the joker spaces face down. Each player places their Glazier pawn above their leftmost Pattern Strip.

ABOUT THE GAMES

Azul: Stained Glass of Sintra is the sequel to the incredibly popular Azul, from the same designer, Michael Kiesling, and the same publisher, Next Move Games. To summarise the drafting of glass, there are nine glass factories (in a four-player game). Each offers four pieces of coloured glass, drawn randomly from a bag. In your turn, you can select ALL glass of ONE colour from ONE factory. Any remaining glass pieces in that factory are moved to a central pool.

The first time a window is completed four of the tiles on it are added to the glass tower and it is flipped over, being removed the second time around. The fifth tile, which is chosen by the player, slides down onto their player board for end game scoring. The window then scores based upon the number below it on the player board plus the points earnt by any previously completed windows to the right. Note when calculating these points to the right each is only awarded once for each column whether a window is completed once or twice. Bonus points are then awarded per tile of the rounds special colour. Summer Pavilion is also, in our opinion, the most beautiful of the three games. Why you may not like Azul: Summer Pavilion: We’ve played all four and we can confirm that each are perfectly lovely in their own way. Yet, because they are each so similar to the other, we don’t feel that you need to have each game on your shelf.For anyone familiar with Azul, winner of the 2017 Spiel des Jahres award, the tile-drafting mechanic of Azul: Stained Glass of Sintra is instantly recognisable. What you do with your tiles, however, is a different story. Stained Glass of Sintra - The Game It is far easier to tell what is in each players’ best interest based on where their glaziers are on their board – there’s less fear in losing out on tiles you may need when you know that no one else can get them lest they lose points. Because of this, there is far less opportunities for players to be mean. However, it can still happen and can be quite punishing when it does. There has been a bit of a mixed response to the inclusion of the ability to rest – effectively passing. Some have seen this as an unwanted addition, which can add a little analysis paralysis via more options on a turn. Whilst this is somewhat true it gives choices more meaning, as on future turns you can only build to the right, before resetting. This makes it extremely beneficial to reset just before the next round. Though what if there are tiles you want to take too? It gives a balancing act to manage and something to time – perfect for some but not everyone.

Azul: Stained Glass of Sintra offers a different experience to the original Azul, which may be slightly more challenging and suited to experienced players. Much like Azul, the experience is improved with fantastic components as well as the puzzly gameplay. If you are looking for an abstract game with a bit more depth and don’t mind a lot of moving parts, Azul Stained Glass of Sintra could be a great choice for you. Gluing the pieces together is Azul’s clever take on tile-drafting, with players claiming one colour of the lozenge-like panes of glass from one of the circular factories on the table and leaving the remainder for their opponents (or them) to potentially sweep up off the floor later on and add to their arrangement. Each turn, a number of market tiles will be filled with four random transparent plastic tiles, drawn at random and in a possible five different colours. On a player’s turn they will select to take all the tiles of one colour from a market location and add them to one column in their player board, representing a stained glass window. Tiles must be placed on a spot of a matching colour and any extra tiles will be wasted, resulting in a deduction of points.Craig M (5 plays): Given the choice, I would choose Azul of Sintra. While I have enjoyed my games of the latter, I think apparent depth is illusory. Sintra is a nice variation on a theme that I would be happy to play, but in the long run Azul owns a permanent spot in the collection. The game ends suddenly, so if you aren’t paying attention, you can get caught completely unaware. You must always be watching to know just how much longer the game is likely to go on. Brandon (6 plays): Gameplay wise, Sintra does feel to have a bit more depth than Azul, but sometimes I do wonder if that depth is an illusion? Maybe I’m just conflating depth with just having a couple more choices. There is something to say about a game that makes you forget just how simple the game really is, and it’s another thing for a game to constantly remind you of things you have to think about. Sintra is less subtle than its predecessor in this way. The changes are in the forefront and they are noticeable and they make you think about them as you play. I do really enjoy Sintra though, and will save a space for it on my shelves right next to its predecessor. I think those who like the more variable side of the board in Azul will like the variable setup here in Sintra, and I think that folks who like to have a bit more control or choice will like Sintra as well. The starting player pulls Pane Pieces from the bag and places four of them on each Factory, and then places the starting player tile in the centre of the circle of Factories. On their turn a Player must do one of two actions:



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