Games Workshop - Age Of Sigmar: Orruk Warclans: Marshcrawla Sloggoth

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Games Workshop - Age Of Sigmar: Orruk Warclans: Marshcrawla Sloggoth

Games Workshop - Age Of Sigmar: Orruk Warclans: Marshcrawla Sloggoth

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Can’t choose? Big WAAAGH! let’s you use all 3 in combination, forsaking your normal battle traits for a more universal system. Kunnin’, Brutal and Savage Rounding it off is an outlier, Kragnos only, he needs to nuke a faction terrain by the end of the turn. Not much strategy here, if you brought Kragnos and your opponent has faction terrain you know if you can do it. Core Battalions

Matthew Barker – Nurgle: Glottkin makes an appearance, acting as a means for a unit of 10 Blightkings to hurtle up the board and counter charge in his opponents turn, as well as 3 Varanguard to act as an efficient and fast flanking unit. Every week sees amazing animations, shows, and content added to Warhammer+. On the way soon, there’s a closer look at True Metallic Gold effects on Citadel Colour Masterclass, a HUGE narrative Warhammer 40,000 Battle Report set on Iax , and the fourth instalment of the jaw-dropping Angels of Death series. Your main goal is to blow up the chaff then cling on for dear life against your opponent’s heavy hitters – and although it’s not an army I’d take if I was aiming to win an event, if played well it could execute enough to give you some tense and exciting games. Summary New Command Ability, though probably too risky unless you are really close to the next Waaagh! Power. You roll a die and if you beat the current battle round, you get WAAAGH! points equal to the current round. So if on round 2 you roll a 4, you get 2 points. What do those points do? Glad you asked. The Power of the Waaagh! The red shields and generic option, these guys get the special rule Out of the Mists , that means that during the first battle round they are not visible to your opponent’s units while they are more than 12” away. Really interesting choice in the mirror match and against most of the prominent ranged units in the metagame right now. Big Yellers

Battle Tactics

I took one of them to BoBo Heat 2 (a 70+ player tournament in the UK last weekend), and it was superb. My Squigs were almost always hitting on 3+ instead of 4+ and that made a huge difference to my output in melee… where Gitz are struggling at the moment. I think it may be even better with Grots, because it allows the +1 to hit and the Loonboss’s I’m da Boss, Now Stab ‘Em Good! ability can be used with it, instead of having to decide. Trogg (Stuart) also used it in his force and said he would keep it in. Skumdrekk also has a betting rule that requires you to take a hobgrot unit, fulfil some convoluted requirements to gain access to a free triumph for the hobgrot unit of Skumdrekk – it’s more cute than good and is reflected in the fact Skumdrekk is only 5 points more than the generic version. They’re both fairly expensive but the aura buff to poison means you’re probably making room for one as it’s just such a force multiplier for Gutrippaz. There are 4 different types of Orruk Warclans army, and you must decide which type your Orruk Warclans army will be. The 4 types of Orruk Warclans army are: a Kruleboyz army, an Ironjawz army, a Bonesplitterz army and a Big Waaagh! army.

Marshcrawla Sloggoth: 150 Points *Writers note, I had not realized this did not have the keyword Kruleboyz (guessing errors by GW) I would swap this out for a beast-skewer Killbow or you could drop the Killaboss with Stab Grot for Killaboss on Corpse-Rippa Vulcha. Sorry for the confusion! Hopefully GW will fix this in the errata / faq* A great alternative or supplementary option is the Domicile Shell With Winch, which comes with a pillar being hoisted into position and a separate stash of building materials that can be placed nearby. Guardian IdolFive Warlord Traits, 3 for Bosses and 2 for Wizards. There’s two I’m big fans of for the Bosses, which bodes well. Mega Bossy lets the Boss issue Mighty Destroyers even if another Hero already did, which is super handy. The other clinch one is Mighty Waaagh! Leader which lets all units within 12″ of the Boss reroll Charges on the turn he declares a Waaagh!. You really don’t want your boys getting Stage fright at that point so this will seriously guarantee everything gets in. With every set of Orruks having their own Waaagh the Ironjaws retain a pretty decent one, with +1 charge helping the army serve it’s primary goal of smashing in combat and the improved rend being what you might need to break through in certain matchups. With decent rend available in some key places in the army being able to apply plenty of -3 rend is key in the current meta and state of the game. The first of these to get an article were Rippa’s Snarlfangs– the Grot Underworlds Warband for Gitz… that can be used by Orruk Warclans. The second is the topic of today’s discussion – Marshcrawler Sloggoth. Two may be overkill, but I’ll never know unless I try! For the uninitiated, this Mask is basically a mini game where you keep doing mortal wounds as long as you keep rolling 3+s, but if you roll a 1 or 2 you cop them instead (you’re no longer insta-slain). You keep going as long as you want, or until one unit dies – the ultimate staring contest. It costs you all of your spell casts, but it’s a great piece of fan service and a whole lot of fun. I’ve got loads of stories from running this thing over the years, believe it.



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