Warhammer 40k - Szarekh The Silent King: Necrons

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Warhammer 40k - Szarekh The Silent King: Necrons

Warhammer 40k - Szarekh The Silent King: Necrons

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All Necrons bear the mark of the Triarch, a brand upon their necrodermis skin that binds them to their race's ancient heritage. Let’s start by looking at the two Triarchal Menhirs that float either side of Szarekh’s Dais of Dominion. Not only are they the sort of impressive monument that only the greatest of rulers would have, but they each contain an annihilator beam. The Sceptre of Eternal Glory: The personal weapon and staff utilized by the Silent King. It holds the ability to channel the energies of the C'tan Shard sitting atop the Dais of Dominion, taking those energies and firing them out as searing beams of energy. Due to being a Xenos leader with previously little direct presence in the galaxy, outside of the codex the Silent King is in but a single book, The Word of the Silent King by L J Goulding. While the author has not personally read this book, it is old enough that his portrayal and role have changed in the intervening years, so it most likely has been retconned out of relevance. Playing with Szarekh, The Silent King

Unlike some of the younger races, the Necrons don’t mess around when naming their weapons and these will definitely annihilate anything you point them at. Council of War Max: In many ways, the Silent King is the culmination of a lot of the work that went into developing the new Necrons range as a whole. In the months leading up to painting Szarekh, I was tasked with developing a new colour scheme for the Necrons. In the beginning, this just meant exploring as many ideas as possible – I worked with Neil Green (also of ‘Eavy Metal fame) to refine some of those concepts and create the final look for the Szarekhan Dynasty. It is the Silent King's current wish that the younger races' flawed attempts to destroy the Tyranids do not simply feed the hive fleets beyond the point where even a united Necron people have any hope of victory. Warhammer is a world so dark and detailed that every time I think i have found one of if not the best models out there I am always blown away when I find another that captures my eye, Szarekh is one of those models and has easily found its way to the top of my collection becoming one of my most recent pride and joys. Building The Towering King

Contents

Millions of years ago while the Necrons were still a mortal species called the Necrontyr they held sway over a massive galaxy spanning empire that despite their overwhelming power and advanced technologies suffered from infighting and an obsession with death. While officially under the ultimate control of the Silent King, the leader of the triarch that was supposed to impose their will upon the empire and direct it to a common purpose, the empire was slipping away as each overlord wanted their own piece of the galactic pie. The empire was able to reunite in the classic way, by rallying the warring factions to fight against a common foe. To this end Necrontyr sought to pillage the secrets of the the Old Ones, a even older race that had long since achieved immortality and were the creators of the enigmatic webway. While the war served its purpose in uniting the previously warring lords, it turns out fighting a enemy with immortality and advanced tech is pretty hard and the Necrontyr were doomed to fail.

During the Pariah Crusade Szarekh was at first content to leave the defense of his Pariah Nexus to Szeras and other vassal Lords, but eventually intervened himself as the Imperial invasion gained size. He met his vassals and 3,000 Triarch Praetorians on Xendu, being offered captured Human Blanks for experimentation. After this ceremony he took personal command of a massive counteroffensive of millions of Necrons that caused several major defeats to the Imperials. [11] Wargear

Ancient Technology

It was during the reign of Szarekh that the godlike energy beings known as the C'tan first blighted the Necrontyr. It is impossible to say for certain how the Necrontyr first came to encounter the C'tan, though many misleading, contradictory and one-sided accounts of these events exist. When you select a PSYKER unit to manifest psychic powers, you select one psychic power that unit knows and attempt to manifest it. With the exception of Smite, you cannot attempt to manifest the same psychic power more than once in the same battle round, even with different PSYKER units. The same PSYKER unit cannot attempt to manifest Smite more than once during the same battle round. Hexmark Destroyer • Lokhust Destroyer • Lokhust Heavy Destroyer • Ophydian Destroyer • Skorpekh Destroyer

Out: Trazyn the Infinite , Convergence of Dominion , Necron Overlord , Gilded Lotus , Shard of the Nightbringer , Lychguard Tier: At least 8-C, likely far higher; at least High 8-C, possibly High 4-C via the Sceptre of Eternal Glory; higher via Triarchal Menhirs Phaeron ( Szarekh • Imotekh the Stormlord) • Overlord ( Anrakyr the Traveler • Trazyn the Infinite • Nemesor Zahndrekh) • Lord ( Vargard Obyron • Lokhust Lord • Flayer King • Skorpekh Lord) • Royal Warden Classification: Necron, Last of the Silent Kings, Last Triarch of the Necrontyr, Phaeron of the Szarekhan DynastyThen, in 774.M41, the Silent King returned to the bounds of the galaxy once more. Having encountered the Tyranids in the intergalactic void, he recognised the threat they pose to the Necrons' apotheosis -- if the Tyranids devoured all life in the galaxy, the Necrons would never find living bodies to house their consciousnesses. Thus did the Silent King break his self-imposed exile with the goal of marshalling his people against this new threat. These symbols are sometimes worn alongside the Ankh of the Triarch, but are usually secondary in size and placement, mirroring the ancient relationship between the dynasty's phaeron and the empire's governing Triarch. Necron Dynasty very slight change Necron Dynasty very slight change Necron Dynasty very slight change Also, the king model himself is huge- look how tall he is. We would not be surprised if he was as tall as the new Skorpeh Destroyers. There also appears to be multiple models on the machine. Three Necrons total, most likely two servants and the Silent King himself. Warriors • Immortals ( Despotek • Guardian) • Pariahs • Deathmarks • Lychguards • Triarch Praetorians • Flayed Ones • Cryptothrall

However, the Silent King had not anticipated the torpor in which the majority of the Necrons still lie in the wake of the Great Sleep. Many Tomb Worlds had been destroyed over the aeons, others still slumbered and most of those that had awoken by the time of the late 41st Millennium were still disoriented or somehow damaged. Nominally a hereditary position, the uncertain life spans of the Necrontyr ensured that the title of Silent King nonetheless passed from one royal dynasty to another many times. Thus it was that the final days of the Necrontyr occurred in the reign of Szarekh, the last of the Silent Kings. Alas, the C'tan were immortal star-spawn, part of the fundamental fabric of reality and therefore nigh-impossible to destroy. So was each C'tan instead sundered into thousands of smaller and less-powerful fragments with a similar energy signature. Yet this was sufficient to the Silent King's goals. Indeed, he had known the C'tan's ultimate destruction to be impossible and had drawn his plans accordingly: each C'tan Shard was bound within a Tesseract labyrinth, as trammelled and secure as a genie in a bottle. Though the cost of victory was high -- millions had been destroyed as a consequence of rebellion, including all of the Triarch save the Silent King himself -- the Necrons were once more in command of their own destiny. Dais of Dominion: A large Necron construct atop which the Silent King and his Triarchs sit. The Dais possesses built-in Noctilith beacons to dispel the Warp and create rifts into the Webway and is accompanied by two Triarchal Menhirs. Additionally, it also holds a caged shard of Nyadra'zatha, the Burning One.In 995. M41, the Blood Angels Space Marine Chapter engaged a Necron army under the Silent King. In what became known as the Gehenna Campaign, when Tyranids appeared over Gehenna the Blood Angels and Necrons of the Silent King were forced to join forces to defeat their common foe. [2] Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1. Yet even with the defeat of the Old Ones and the C'tan alike, the Silent King saw that the time of the Necrons was over -- for the moment, at least. The mantle of galactic dominion would soon pass to the Aeldari, a species who had fought alongside the Old Ones throughout the War in Heaven and had thus come to hate the Necrons and all their works. As Szarekh watched the C'tan feast on the life essence of his people, he realised the terrible depth of his mistake. In many ways, he felt better than he had in solar decades, the countless aches and uncertainties of organic life now behind him. His new machine body was far mightier than the frail form he had tolerated for so long, and his thoughts were swifter and clearer than they had ever been. Yet there was an emptiness gnawing at his mind, an inexpressible hollowness of spirit that defied rational explanation.



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