Don’t Get Got | A Secret Missions Party Game for Mischief-Minded Families and Friends…

£9.9
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Don’t Get Got | A Secret Missions Party Game for Mischief-Minded Families and Friends…

Don’t Get Got | A Secret Missions Party Game for Mischief-Minded Families and Friends…

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Yet, my daughter still managed to finish three missions. After all, eventually you forget about the game and that’s the time to pounce – and it’s that timing that makes this game so much fun.

Storylines: He’s My Brother / Earning Our Keep / Someone That I Used To Know / It’s All We’ve Got / We’ve All Done Things / Keep Your Friends Close Sherman’s Camp Is CrawlingI know that many of you probably wouldn’t classify Don’t Get Got as a board game. It’s technically not even a tabletop game, because it doesn’t require a table or other surface to play. Yet, it’s listed on Board Game Geek, so I would argue it qualifies as a board game – and even if it wasn’t listed, I would still review it on my blog. These missions cover a wide range of things, from the relatively benign to the rather more ludicrous. The basic mission that everyone gets is to ask a player “Guess what?” and if they answer with “What?”, you’re successful. Other missions require you to be more clever, but I don’t really want to spoil any of them for you. Suffice it to say that the game comes with dozens upon dozens of mission cards, so you can easily play the game with dozens of people all at the same time and you could play it several times and still not run out of missions. The options are vast. Storylines: Surviving Isn’t Living / Ripped Apart / Someone That I Used To Know / It’s All We’ve Got / We’ve All Done Things / Keep Your Friends Close / Keep Them Safe Like Your New Digs?

With a clever use of individual plastic wallets for each player to store their secret objectives in and satisfyingly flip them over to their bright red and green reverse when nailed or failed, Don’t Get Got! does everything it needs to do to set the stage for the players’ own amusement – how long its novelty will last for you will depend on your own where, when and who involved. Storylines: Earning Our Keep / We’ve All Done Things / Keep Your Friends Close Drinking Himself To Death Following your escape from Crater Lake, you’ll return to Lost Lake where you’ll take on a series of missions building up to your final confrontation with against Colonel Matthew Garret, Skizzo, and the rest of the encampment. Keep Them Safe Storylines: Earning Our Keep / Someone That I Used To Know / We’ve All Done Things / Keep Your Friends Close Something To Heal His SoulAfter you’ve rescued Sarah and have taken down Colonel Mathew Garret and the Deschutes County Militia, you’ll be given a few extra missions to tidy up loose ends. These missions can be slightly annoying to trigger as you’ll need to be out of the encampments and must wait to get called on your walkie-talkie. The game will end with a “secret ending” featuring O’Brien, a mission which seemingly teases a sequel… Where’s My Damn Rings? Storylines: He’s My Brother / Ripped Art / Someone That I Used To Know / It’s All We’ve Got / We’ve All Done Things / Keep Your Friends Close He’s Full Of Crap

Storylines: Earning Our Keep / Someone That I Used To Know / Keep Your Friends Close They Don’t Like Visitors Storylines: Earning Our Keep / Someone That I Used To Know / Keep Your Friends Close It Couldn’t Be That EasyIt works like a competitive multiplayer version of social scavenger hunt Sneaky Cards, giving each player six missions to try and ‘nail’ before anyone else – all without a hard-and-fast time limit. Try too hard, get called out on an attempt and you’ll ‘fail’ instead, making it tougher to complete the very reasonable three needed to win. (One is the evergreen prank of getting someone to reply “What?” to “Guess what?” so there’s always a way to score a cheap point.) Guess what?” I asked – but there was no reply. The other player just looked at me – suspiciously. “Guess what?” I asked, this time with more feeling. Yet, there was still no reply. The other player tilted their head and squinted at me. “Guess what?” I tried for the third time. The other player started to open their mouth, but then thought better of it. It was going to be harder than I thought. The other player clearly knew what to do so they Don’t Get Got by Big Potato Games. It’s those moments that Don’t Get Got creates, that you will remember – and that’s exactly what many of us like about playing games: the moments you remember. It’s what makes this game so much fun, as well as the psychology behind it all, how everyone becomes cagey and changes their behaviour. It’s a really interesting and fun game that I highly recommend you try out for yourself. It’s a game you can play with friends and family alike. The almost 200 possible assignments are cheeky instead of malicious: convince someone that your bog-standard lamp is now voice-activated, draw on someone without being caught, get someone to join in with a song you’re singing.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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