Superclub – Das Fußballmanager-Brettspiel

£24.975
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Superclub – Das Fußballmanager-Brettspiel

Superclub – Das Fußballmanager-Brettspiel

RRP: £49.95
Price: £24.975
£24.975 FREE Shipping

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Description

Final Score: 3.5 stars – A solid football manager simulator that does a nice job of delivering on its theme. It’s best at one or two players, but too long at three and four.

Your first look at Eleven: Football Manager in board game

Once six weeks have transpired, you’ll add up points for various staff members (a little set-collection element wedged in there, just for fun), your club’s final position on the league table, and any points gained from stadium improvements, and the highest score wins the game. In a solo game, Eleven provides a nice batch of narrative scenarios where your club’s goals for victory may differ, and your success is rated against a scoring spectrum, but the gist is roughly the same. Your central player board, which shows your weekly income & costs, staff, and board of directors Game Experience: I would likely not, but one of my friends who played in the three-player game said he would, and he knows nothing about football. Which is another point worth mentioning: You do not need to know anything about football to enjoy this game. This was surprising to me, because the theme comes through so strongly. When we played the terms or concepts that are now ingrained within me, such as tables and scoring, tactical orientations, and buying and selling players, did not trip up my non-football-watching friends. Who knows, maybe getting your non-football-watching gamer friends to play this could even spark an interest in the sport. Whenever the match day arrives, first read the Scout Report on your Opponent card. It will tell you what formation your opponents will play. Then play one Tactic Card of your choice from your hand and place the Jersey markers in the 9 Play Zones on the Match board according to it. At this point, you can assign the Players you have transferred to specific Jersey markers, which will allow you to use their special effects. Despite the very thin implementation of the matches, handling your squad is actually pretty cool. There are nameless youth stars you can recruit, waiting for the surprise of the player they can become with your investment. There are veteran players, who add to the team’s strength while they’re not quite ready to be put out to pasture. You have a full set of jersey numbers to assign to your players, but each player comes with their own chosen number too (the divas), so there’s often no point in hiring two number 10s for example, as only one can play. Combine all of this with the various tactic and formation cards on offer, and matchday feels more like an event, not an anti-climax at the end of the week. The Hand of GodAdditionally, a few production decisions hurt the game, in my opinion. Moving opponents’ club shields on the league table was annoying and fiddly. The cards representing the opponents you play against didn’t match the color of the shields, so it was unnecessarily confusing when you were trying to find the correct shield to move up the table. Use a Card action – You can take an action listed on a staff or director card; turn the card 90 degrees to show that it has been used this week.

Football Manager Board Game Review Eleven: Football Manager Board Game Review

Is the game perfect? No. Actually very far from it. There are a number of rules and component issues that have become apparent. I’m on the fence about trying to devise my own home brew rules for the match resolution phase; though for now, I’m happy to accept that it’s not a realistic soccer simulation, and I’m just working with the rules as the designer has written for now… Build Stadium Infrastructure – you can build adboards (to allow for more advertising), stands (to allow more fans) or other improvements which allow for one-time stat advances. You can also build office expansions for endgame points. Finally, there’s match day. This is where your club is pitted against an NPC (non-player club) for the week’s match. Your opponent is represented by a card only giving you partial information on the side you can view throughout the week. The card will show you your opponent’s formation (These are a series of numbers that explain how the defenders, midfielders, and forwards are accounted for. ex. 4-3-3; 4-3-2-1, etc.), as well as offer up a scouting report giving you additional limited information (e.g., this team has a formidable left wing forward; this team is weak on the right side, etc.).

Popular expansions

A few critiques are worth mentioning. Tactics cards are crucial to winning matches. Each player starts with only one and there are not enough ways to acquire more. Some staff cards offer the ability to get more tactics cards, but if those cards don’t come out, it can be quite difficult to play an appropriate formation against another team, and you may not have the advantage of being able to play a second tactics card for its unique power. The full player layout, a nice presence, but quite the table hog



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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