Metal Gear Rising: Revengeance (PS3)

£4.555
FREE Shipping

Metal Gear Rising: Revengeance (PS3)

Metal Gear Rising: Revengeance (PS3)

RRP: £9.11
Price: £4.555
£4.555 FREE Shipping

In stock

We accept the following payment methods

Description

The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design. Storywise the game is set in 1984 and ties in with the original Metal Gear of 1987. Some also long-awaited explanations will be given about things that might have been left a mystery before. Niccolini, Elia "Rain" (January 24, 2013). "Metal Gear Rising Revengeance – demo provata". EIR Games. Archived from the original on May 11, 2015 . Retrieved July 20, 2013. Set in 1974 in Costa Rica, the story follows Big Boss and his mercenary unit, Militaires Sans Frontières. The story ties in with both MGS3 and Portable Ops as a sequel and with MGSV as a prequel.

Metal Gear Rising Revengeance (EUR/USA+ALL DLC) ISO PS3 Metal Gear Rising Revengeance (EUR/USA+ALL DLC) ISO PS3

New option titled “Zangeki” that will modify the amount of cuts the player can make during gameplay. Shadow filtering quality and draw distance are two other points of contention in this release. Certain shadows are missing entirely from the 360 version, for example, including the dithered self-shadow at Raiden's feet during VR missions and those cast in the far distance of the opening Abkhazian beach stage. The differences in filtering are also curious; the 360's appear permanently dithered regardless of your proximity to them, while the PS3's PCF approach - which varies in quality depending on which side of the cascade they fall on - leaves distant shadows looking far more pixellated overall. Most Anticipated Games of 2012 – Part Three". Videogamer.com. January 5, 2012. Archived from the original on October 31, 2012 . Retrieved February 20, 2012.

Metal Gear Rising: Revengeance News

All in all, credit is due to Platinum Games for salvaging the most intriguing ideas from Kojima Productions' original E3 demonstration and delivering a Metal Gear title infused with its signature brand of over-the-top action. Though we'll have to wait until Ground Zeroes to see the much-touted Fox Engine put to practical use, there's plenty to admire in the tech at work here. The Zan-Datsu mechanic works just as it was pitched four years ago with everything from bridges to Ferris wheels collapsing based on the momentum and angle of your slice, and with a potentially infinite number of ways to divide every enemy and object. The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so supervising director Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design. On February 22, 2013, Kojima told SPOnG that he would like to make a sequel of Metal Gear Rising. He said that if it does happen, he would like PlatinumGames to develop it. [37] Kojima also stated that he would like the sequel to star Gray Fox and have him battle "nano machine-powered zombies." He went on to say that he offered to write the story himself, but PlatinumGames did not seem interested. [58] Etsu Tamari, chief story writer for both Metal Gear Rising and the original Metal Gear Solid: Rising has expressed interest in reusing the original idea into the potential sequel. [59]

PS3 - Metal Gear Rising Revengeance - WMB format - XeNTaX PS3 - Metal Gear Rising Revengeance - WMB format - XeNTaX

Boss Battles" added to the Chapter menu allowing the player to fight any of the 9 bosses without having to do a full mission. Konami GM Martin Scheider explained: "Metal Gear Rising: Revengeance is a new direction. There was the urge for something new and thus Inaba-san's unrivalled knowledge of the action genre, and Korekado-san's knowledge of the Metal Gear Solid universe, combined with Kojima Productions' standard for excellence ensures Metal Gear Rising: Revenegeance is in safe hands." [38] Music [ ] Maxwell, Ben (November 22, 2012). "Metal Gear Rising Revengeance: Platinum and Kojima Productions give Raiden his chance to shine". Edge. Archived from the original on November 23, 2012 . Retrieved November 25, 2012.

Metal Gear Rising: Revengeance - performance analysis

In February 2013, Kojima told Outside Xbox that Metal Gear Rising was a continuation of Metal Gear Solid 4, but it was PlatinumGames' interpretation of the Metal Gear story and world. He added that because the story was different than what he had in mind for what would happen after Metal Gear Solid 4, he considered it to be both a parallel story and a continuation. [36] Metal Gear Rising: Revengeance – Ripper Mode Trailer". GameSpot. February 19, 2013. Archived from the original on April 26, 2013 . Retrieved February 25, 2013. An exhibition of original drawings by Yoji Shinkawa, art director of the "Metal Gear" series]. Famitsu (in Japanese). Famitsu. January 15, 2011 . Retrieved December 15, 2011. Dunning, Jason (December 3, 2013). "PlayStation Awards See Grand Theft Auto V Take Home the Platinum Prize". PlayStation LifeStyle. Archived from the original on November 3, 2020 . Retrieved October 30, 2020. Konami asks: would you buy a Metal Gear Rising Revengeance sequel?". Eurogamer.net. March 6, 2013. Archived from the original on August 5, 2013 . Retrieved August 2, 2013.

Metal Gear Rising: Revengeance for PlayStation 3 - GameFAQs

Ishaan (June 2, 2012). "Konami And PlatinumGames Talk Metal Gear Rising: Revengeance". Siliconera. Archived from the original on June 7, 2012 . Retrieved June 3, 2012. http://www.videogamer.com/xbox360/metal_gear_solid_rising/news/kojima_wants_metal_gear_rising_2_to_star_cyborg_ninja_gray_fox.html Metal Gear Rising Was Killed Off". Kotaku. December 12, 2011. Archived from the original on December 14, 2011 . Retrieved December 15, 2011.

No Piracy.

Staying true to Metal Gear". PlatinumGames. December 27, 2012. Archived from the original on December 31, 2012 . Retrieved December 27, 2012.

Metal Gear Rising: Revengeance - Wikipedia

Xbox 360 owners concerned at the screen-tear in the demo can rest easy - the final game engages v-sync and still runs more smoothly than the PS3 version." Metal Gear Rising: Revengeance compared on Xbox 360 and PS3. Be sure to select the 720p HD option and use the full-screen button for full resolution. VanOrd, Kevin; Brown, Peter (June 5, 2012). "The dual personality of Metal Gear Rising: Revengeance". GameSpot. Archived from the original on June 9, 2012 . Retrieved June 10, 2012. The Kojima Productions Report 167". Konami. Archived from the original on August 25, 2012 . Retrieved September 5, 2012. A year later after its release, the Substance version was released. It is basically an extended version that contains VR Missions, Alternative Missions as well as some extra game modes like Snake Tales, which are missions set in areas of the game with Solid Snake as the main character. These missions are non-canonical.Raiden's Eye Is The Source Of A New Metal Gear Rising: Revengeance Tease". Siliconera. May 4, 2012. Archived from the original on May 8, 2012 . Retrieved May 14, 2012. It was later revealed that PlatinumGames' involvement in the game was primarily the gameplay, while the story, cutscenes, and settings were done by Kojima Productions. [22] [23] In addition, the main writer for the story itself was Etsu Tamari, who had previously written the various Codec and Briefing file conversations in Peace Walker. [24] PlatinumGames (February 19, 2013). Metal Gear Rising: Revengeance. Konami. Level/area: File R-04: [_]. Raiden: Whatever can rival 9-11 cannot be good. [...] The president. He's on his way to Pakistan. If something happens to him there... / Kevin: Oh, shit. / Boris: The War on Terror, part two. Yin-Poole, Wesley (August 20, 2012). "Konami to consider PC version of Metal Gear Rising Revengeance after launch of console version". Eurogamer. Archived from the original on October 19, 2012 . Retrieved October 15, 2012.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

Delivery & Returns

Fruugo

Address: UK
All products: Visit Fruugo Shop