Magic The Gathering The Brothers’ War Retro-Frame Commander Deck - Mishra’s Burnished Banner (Blue-Black-Red) & The Brothers’ War Bundle, 8 Set Boosters

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Magic The Gathering The Brothers’ War Retro-Frame Commander Deck - Mishra’s Burnished Banner (Blue-Black-Red) & The Brothers’ War Bundle, 8 Set Boosters

Magic The Gathering The Brothers’ War Retro-Frame Commander Deck - Mishra’s Burnished Banner (Blue-Black-Red) & The Brothers’ War Bundle, 8 Set Boosters

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Urza is a 4/5, but costs six mana total, which isn’t the best rate, but you know how it is with commanders – you care more about what’s inside the text box. Mishra is unquestionably one of the most underrated characters in all of Magic: The Gathering's lore. He is a brilliant archaeologist, prodigy artificer and rival to the biggest planeswalker in all of Dominaria's history, his leadership and talent skills are legendary and of course, his looks are the most stylish!

Wondrous Crucible is expensive at seven mana, but giving everything Ward 2 is already a powerful effect that can really tax your opponents’ mana. But even without that clause, its ability to give you a copy of a random non-land card from your graveyard has bonkers potential. Move to combat and trigger Mishra’s ability. Use this to create a copy of your Cursed Mirror-esque artifact, which will enter as a copy of Bloodthirster. graveyard recursion; Emry, Lurker of the Loch, Silas Renn, Seeker Adept, Geth, Lord of the Vault, Trading Post, Wondrous Crucible There is also an interesting thing you can do if you have some non-artifact permanents. For example, let’s say you have a bunch of enchantments or lands with abilities that sacrifice a creature (like Attrition, Bloodfire Infusion, Miren, the Moaning Well, or Hostile Hostel). You can turn those into artifacts with these cards:The Brothers' War contains 101 commons, 80 uncommons, 63 rares, and 23 mythic rares. Three of those rares and three of those mythic rares are double-faced meld cards. The Brothers' War also contains 10 basic lands and 10 full-art mech basic lands. Retro Artifacts There are 63 retro artifacts: 18 uncommons, 30 rares, and 15 mythic rares. Each Set and Draft Booster contains a retro artifact . Collector Boosters contain retro artifacts as well—you can read below for the full product details. Schematic Artifacts If you are truly getting cards at random, it’s still great value. But if you have a way to control what’s in your graveyard at all, you can make it wildly overpowered. At least 1 rare or mythic rare card (approximately 42% to have 2, 13% to have 3, 1% to have 4, and < 1% to have 5) In addition to your copy-able artifacts, you will also need some copy spells. Here are a few to consider:

In a third of boosters replacing a common, 1 traditional foil card that can be a basic land, common, uncommon, rare, or mythic rare, or a retro artifact or retro schematic card Mishra, Eminent Oneis the face commanderand is certainly one of the more unique commanders they've printed in a while: this commander is all about noncreature artifacts that have powerful enter the battlefield and/or leave the battlefield triggers that you can double up value from. The precon lets you copy Ichor Wellspring to draw 2 more cards, for example, but with upgrades we can do far nastier things, such as taking infinite turns with Gonti's Aether Heart. Mishra may have lost The Brother's War, but he certainly wins in terms of who the stronger precon brother is when fully upgraded. He may have canonically been overtaken by Phyrexia and lost the war, but that doesn’t mean he can’t win a few games of Commander. New Cards There's too many combos to list, but I love both Nexus and Heart the most here because they're excellent cards by themselves and just so happen to win the game if we set up the combo. The highest impact upgrade that you can include for its price point is probably Mindslaver. It’s important to note that this card will create game states that could annoy players at your table, so use it with discretion.Surprisingly, there are not very many cards from this new set that work very well with this specific strategy. I supposed you could play any of the non-creature artifact cards for it, but there are no vehicles and a fairly small number of relevant other cards. However, these four seem like they would be interesting:

Mishra is a 5/4 human artificer for five mana that makes a token copy of a noncreature artifact you control every turn, except it's a 4/4 creature with haste named Mishra's Warform you have to sacrifice at end of turn. This is useful to get more mileage out of value artifacts and it doesn't hurt to run a decent sized creature you were going to lose anyway into your opponent's board. The ability had some interesting applications and makes some previously underwhelming cards worth playing, but at five mana I find myself wanting just a little more from this commander. The Brawler is a keyword-soup 4/4 for six mana, which is neat — but not the most exciting thing in the world. However, the ability to put all those keywords on a different creature and give it four +1/+1 counters after the Brawler dies means your opponents will have to be careful about what else you have on board when they go to kill it.This is a pretty well-oiled machine out of the box. But that doesn’t mean we can’t give a bit of a tune up. Upgrades There is an interesting note here that I want to make before we go on. Usually, if you used an ability like, for example, Katusmasa, the Animator to turn a non-creature artifact into an artifact for the turn and then copy that creature with an effect like Rite of Replication, the copy would enter the battlefield as a non-creature artifact again. However, if you use Rite of Replication to copy a Mishra’s Warform, that copy is still a 4/4 creature with all the abilities of the artifact. Copy Spells Urza and Mishra have built enormous war machines for their struggles, and you can see all sorts of these constructs on the mech basic lands. There are ten mech lands, two for each basic land type: Why hit one artifact when you can hit all the artifacts except your own? Abrade does have the added benefit of taking out smaller creatures in a pinch, but we’ll take the bigger upside here. We have also made schematic cards that are their own unique pieces of Magic's history. Each of the 63 schematic cards has 500 serialized versions. Each serialized card is numbered from 1 and 500 and appears on a double rainbow version of our traditional foil:



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