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wii-fit

wii-fit

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Financial Results Briefing for the Six-Month Period ended September 2009" (PDF). Nintendo. October 31, 2009. p.11. Archived (PDF) from the original on June 29, 2011 . Retrieved October 30, 2009. BC is currently pursuing a Master’s degree in Rehabilitation Sciences and has Undergraduate Training in the field of Exercise and Nutritional Sciences. He has clinical experience in the field of physical therapy including balance intervention for individuals with disabilities.

During the week beginning May 19, 2008, Wii Fit 's sales in the UK fell from second in the all-formats chart to dropping out of the top 40 altogether, believed to be caused by Wii Fit being completely sold out. [66] A study published by Tokyo's National Institute of Health and Nutrition concluded that only 33% of the exercises (22 of a total of 68) qualified as medium-intensity, with the rest as low-intensity. No exercises qualified as high-intensity. The researchers concluded that only one-third of the exercises qualify towards the exercise guidelines provided by the American College of Sports Medicine (ACSM) and the American Heart Association (AHA), and that the exercises offered less benefits "than authentic sports or exercises because playing these active video games involved little horizontal locomotion." [47] However, to reach 30 minutes of moderate activity (5 times a week) as suggested by the ACSM, significantly more time is required, due to the repeated manual navigations of the menus required between each exercise and the inability to program customized exercise routines, repetitions, or time limits (or even personalized intensities—the "trainer" will never modify the speed based on the user's fitness level). [32] Greenwald, Will (November 27, 2013). "10 alternate costumes we'd like to see in Super Smash Bros". PC Mag. Archived from the original on March 22, 2019 . Retrieved January 9, 2014. Hernandez, Patricia (April 17, 2014). "The Villager and Wii Fit Trainer Are Still Smash Bros' Best Fighters". Kotaku. Archived from the original on March 22, 2019 . Retrieved March 21, 2019.

Expand your keep fit options with the Wii Balance Board

Bateni H: Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study. Physiotherapy 2012, 98: 211-216. 10.1016/j.physio.2011.02.004 E3 2007: Nintendo Developer Roundtable". IGN. 2007-07-12 . Retrieved 2007-07-13. I think there are a variety of different possibilities. Probably the simplest and most straightforward would be a snowboarding game. DG is currently an Assistant Professor and director of the Sensorimotor and Rehabilitation Technology Laboratory (SMaRTlab). He has a Master’s degree in Biomechanics, Phd in Human Motor Control and has done post-doctoral work in the field of sensorimotor neuroscience. His past work on balance has focused on proprioception and brain function using neuroimaging. The Wii Fit software includes several means of assessing balance ability. Once the Wii Fit software is loaded, participants are first encouraged to perform a “body test” that comprises both “center of balance” and “body control” measures of balance control. In the center of balance assessment, participants stand still on the WBB for 7 s while COP data is collected. From this data, the participant’s average COP deviation from body midline is calculated, indicating a measure of weight bearing asymmetry. Overall, this assessment is thought to provide information about body posture with the assumption that having an equal distribution of weight between left and right legs is ideal. Gray P, Hildebrand K: Fall risk factors in Parkinson's disease. J Neurosci Nurs 2000, 32: 222-228. 10.1097/01376517-200008000-00006

To what extent two Wii Fit body test metrics correlate with standardized tests of older adult fitness, balance and mobility was recently determined by Reed-Jones and colleagues[ 13]. These researchers compared a battery of clinical examinations with the “Basic Balance Test” and the “Prediction test” of the Wii Fit software. Overall, there was little correlation between the clinical tests and the data provided from the Wii Fit software-based tests of balance. This finding mirrored that which was described by Gras et al.[ 6], who also found that the center of balance test was not a valid measure compared to its counterpart determined via a force platform. Further, Wikstrom[ 40] found poor validity and reliability for 12 of the exer-games associated with the Wii Fit software compared to a standard balance test. This result may reflect the different requirements of balance for gaming and the balance test utilized by Wikstrom[ 40]. Taken together, however, these results suggest that Wii Fit software-based measures of balance ability are not effective. Using the Wii Fit for balance intervention Ishaan (June 26, 2013). "Sakurai On Mega Man And The Other New Characters In Super Smash Bros". Siliconera. Archived from the original on January 5, 2014 . Retrieved January 9, 2014. Meldrum D, Glennon A, Herdman S, Murray D, McConn-Walsh R: Virtual reality rehabilitation of balance: assessment of the usability of the Nintendo Wii((R)) Fit Plus. Disabil Rehabil Assist Technol 2012, 7: 205-210. 10.3109/17483107.2011.616922ELSPA Sales Awards: Diamond". Entertainment and Leisure Software Publishers Association. Archived from the original on May 19, 2009 . Retrieved June 6, 2021. Wii Fit is the first game to have made use of the Wii Balance Board. Shortly after Wii Fit 's release, Shigeru Miyamoto noted the potential for other uses, stating that "probably the simplest and most straightforward [idea] would be a snowboarding game". [9] Miyamoto has also stated that Nintendo received "many inquiries" from third parties following the announcement of Wii Fit and the Wii Balance Board, [10] as well as receiving interest from the physical fitness industry. [10] Graves L, Ridgers N, Williams K, Stratton G, Atkinson G, Cable N. The Physiological Cost and Enjoyment of Wii Fit in Adolescents, Young Adults, and Older Adults. Journal of Physical Activity & Health [serial online]. May 2010;7(3):393–401. Available from: SPORTDiscus, Ipswich, MA. Accessed June 27, 2010. Wii Games – Wii Fit Plus". Nintendo.com.au. October 15, 2009. Archived from the original on September 28, 2011 . Retrieved September 28, 2011.

a b Bogost, Ian (2007-07-15). "The Prehistory of Wii Fit". Water Cooler Games. Archived from the original on 2007-08-06 . Retrieved 2007-07-18. Roberts, Samuel (August 7, 2013). "Super Smash Bros: Sakurai Speaks". Now Gamer . Retrieved January 9, 2014.

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Not a Sequel but an Enhanced Version". Iwata Asks: Wii Fit Plus. Nintendo of Europe. Archived from the original on April 26, 2023 . Retrieved December 12, 2012.

Aaron, Sean (March 31, 2009). "Wii Fit Review". Nintendo Life. Archived from the original on April 16, 2021 . Retrieved April 16, 2021. a b "Nintendo Review: Wii Fit". Computer and Video Games. Archived from the original on June 6, 2021 . Retrieved May 30, 2008. Thanks to the Wii Balance Board and motion-sensing power of Wii, Wii Fit Plus makes it fun to experience exercise at home. As well as a huge variety of exercises, players can enjoy active gaming via 15 Training Plus games designed to offer a fun home workout for both mind and body. From taking part in a snowball fight to hitting the driving range, keep fit has never been so entertaining! Exercise routines built around you

Available October 4th

Wii Fit Plus, [b] an enhanced version featuring additional games, activities, and features, was released for the Wii in October 2009. It also garnered positive reception and was a commercial success; as of March 2022 [update], it is the seventh best-selling game on the Wii, with a total of 21.13 million copies sold. [14] Both versions have sold a combined total of 43.8 million copies, making the game one of the best-selling video games of all time.



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