Rebellion Unplugged | Sniper Elite: The Board Game | Board Game | Ages 16+ | 1-4 Players | 40-70 Minutes Playing Time

£9.9
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Rebellion Unplugged | Sniper Elite: The Board Game | Board Game | Ages 16+ | 1-4 Players | 40-70 Minutes Playing Time

Rebellion Unplugged | Sniper Elite: The Board Game | Board Game | Ages 16+ | 1-4 Players | 40-70 Minutes Playing Time

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

It was very edge-of-your-seat… I would play it over and over again. I need to have this. The Secret Cabal Mechanically the core off Sniper Elite is very familiar to anyone that has played one of the other cat and mouse games. The sniper has two objectives to complete and starts the game in one of the two other board zones that doesn’t contain their goals. They will take their movement on a separate, personal board using a dry wipe marker and choose whether to move quietly or noisily. To try and clear a path and reduce the number of enemy actions, the sniper can, of course, snipe. This uses an odd mechanic where you announce how many tokens you’re drawing from a bag, needing as many aim tokens as there are spaces to the target. But alongside those tokens are recoil tokens, which are duds, and noise tokens which can reveal your position. Certain conditions add tokens to the bag, like completing your first objective, which adds a noise token to indicate the heightened state of alert.

A perfectly balanced game of deadly hide and seek brings the hidden movement genre right up to date. Impossibly smart, and thoroughly immersive. And someone said they even made a video game of it… If the sniper moves more than one space and there’s an adjacent guard, he has to alert his opponents that they’ve heard a noise. In their turn, their roster of actions includes spot and search. The former lets them specify a single space and the sniper must reveal if they’re there. With the latter, they can nominate three spaces and the sniper has to say if they’re in one of them, but not which. A squad can also sacrifice both its actions to do a sweep that tells them whether the sniper is in the same board region. One thing I would say is that while Sniper Elite stays close to its source material in presentation and overall theme, in the multiplayer at least there is very little long range sniping in my experience. Often I was snapping off shots at 2 or three spaces distant; sometimes even from an adjacent space. And while sniping feels like the whole point of the video games, for me, in the board game I have seen the sniper win with ne’er firing a shot. Not that I find any of this a problem.

The sniper can take shots at the defenders, drawing a number of tokens from the bag to see if their shot reaches (you need a number of hit tokens equal to the number of spaces, including the one the target is on). Draw two noise tokens, or five non-shot tokens, and you’ve either misfired or alerted the defenders to your position. The sniper can improve their bag through kills, especially on officers – and because the sniper always decides how many tokens to draw the risk and reward is in their own hands. Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you. Well, yes. Start to finish, which includes learning the board and playing a round on one of the two base maps for Sniper Elite: The Board Game, I completed a solo mission in about 90 minutes. With up to three additional players (controlling the Sniper and up to three patrols of three guards each), Sniper Elite, designed by Roger Tankersley and David Thompson for Rebellion Unplugged, can still hit an hour or more, but the game has a baked-in time limit to keep missions from continuing indefinitely. If the Sniper can’t complete an objective in the span of nine rounds of turn-based activity, they lose. Sniper Elite, the hit video game of sneaking and shooting baddies has landed on our tabletops finally, and it’s like it should have always been with us. It’s got none of the fat that you usually get in video game to board game translations. Instead of the bloat that comes with nods to fans and weird capitulations the main thing that’s been offered to fans here is… a really good game.

As the sniper, the first part of the game – before the first reveal – makes you feel like the Predator hunting down Arnie and co. You can drop soldiers easily, or even set mines for them to trip on – while you’re nearly on the other side of the map. Once your position is given away however, the defenders have a good chance of being able to pen you in – only smart dodges and shots will get you out of this. As the defender this feeling is reversed – you’re powerless at the start and have all the cards in your hand after the first reveal. Eventually you feel inevitable. Sniper Elite is an asymmetrical hidden movement game. One player controls the sniper character, who deploys in secret and moves off-map to try and reach two randomly-drawn objective spaces on the board. The others control the German defenders whose job it is to hunt down and either kill or delay the sniper so that the turn count runs down before he can complete those objectives. Sniper Elite: The Board Game’s shot bag and time limit combine to deliver some strong pacing and tension. While up to three players can control German squads, it’s perhaps best played one on one. Two German players have to share a squad, while three runs the risk of one player bossing the others around.While drawing tokens is tense and the blind pull is a good way of simulating the possibility of noise attracting attention, the boards are simply too small for this to feel like sniping. There’s nothing like the open-world feeling of the video games: instead, you’ll tend to favour short-range shots in cramped spaces to reduce the number of tokens drawn. As a result, it’s rare that a result of a shot is in doubt. Instead, the major risk is revealing your position which, while exciting, feels a bit of a missed opportunity. The maps themselves are well balanced and well illustrated, with surprise chokepoints, slow-moving hazard areas, and even elevated terrain coming into play sometimes spontaneously. One time, I realized that I was not, in fact, adjacent to a guard; I had scrambled up a catwalk, and the nearest access was two spaces behind me, so I was well on my way to escaping. The 1 1/2-inch plastic miniatures are individualized and richly detailed, with no flimsy rifle barrels or appendages; you can fix colored discs to their base so you know which sector they’re assigned to. One player takes the role of allied sniper Karl Fairburne, while up to three others control squads of German soldiers trying to strike a balance between defending their base and hunting Karl down.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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