GAMES WORKSHOP 99120106042" Tyranid Hive Tyrant/The Swarmlord Plastic Kit

£9.9
FREE Shipping

GAMES WORKSHOP 99120106042" Tyranid Hive Tyrant/The Swarmlord Plastic Kit

GAMES WORKSHOP 99120106042" Tyranid Hive Tyrant/The Swarmlord Plastic Kit

RRP: £99
Price: £9.9
£9.9 FREE Shipping

In stock

We accept the following payment methods

Description

The terrifying psychic presence of the Hive Mind radiates from the synapse creature, flooding the minds of the Tyranids’ enemies and causing them to quail and panic. Synaptic Ganglia – PSYKER units can re-roll failed Deny the Witch tests and also increase the range of any manifested power by 3″. The Tyranid already have a number of anti-Psyker abilities, so this isn’t critical, especially considering a good number of matchups may not have Psykers at all… D Feed Biomorphologies Heightened Senses – The WARLORD can fight first in the fight phase and can re-roll hit rolls. Hoenstly not a bad buff, but it competes with better traits. B Adaptive trait – Units may re-roll one hit roll in the shooting and fight phase. A solid general benefit that we see in many factions, this is best applied to units with a small number of very powerful shots ( i.e. heavy venom cannons). If you’re not fielding many of those, consider swapping this out for another option. B FACTION KEYWORDS: HIVE TENDRIL, TYRANIDS, < HIVE FLEET> BEHEMOTH GORGON HYDRA JORMUNGANDR KRAKEN KRONOS LEVIATHAN

Synaptic Tendrils – In your Command phase, if your WARLORD has one of the following abilities it can use it twice: Alpha Warrior , Bio-impulses , Brood Pregenitor , Vicious Insight , Warp Siphon , Will of the Hive Mind . Doubling up on some of the better abilities can be very useful and the big winner here is a Neurothrope, where two Warp Siphon ‘d units can much more reliably succeed in their Psychic Powers and inflict a “super” Smite . A No Mercy, No Respite: Synaptic Insight – Each battle round, keep a tally of what models are destroyed by SYNAPSE models if your army. If the SYNAPSE models destroy a model with 3-5Ws tally 1 point, 6-9W tally 2 points, and 10+W tally 3 points. For each round you tally at least 4 points, score 3VP. The codex offers many powerful SYNAPSE models, but considering it doesn’t account for 1-2W models this ignores a TON of infantry that you’re going to see on the field. Canny players will also try to screen out/hide elite models from targeting just to deny you on it. Considering how difficult it might be score, it also weirdly caps at 12. C Warlord Trait: Endless Regeneration – At the start of each Command phase, the user regains up to d3 wounds. If you intend to bring a leader-beast along for the ride, this is a serious survival boost. Likely not worthwhile on small HQs if you’re avoiding monsters, but if you’re bringing along a HIVE TYRANT this is definitely something to consider. Doesn’t help you if your WARLORD is blown off the table by heavy fire, but what will. B If that MONSTER model has the HORNED CHITIN keyword, on a 2-4, that enemy unit suffers 3 mortal wounds; on a 5+, that enemy unit suffers D3+3 mortal wounds. Gestation Sac – Allows the bearer to perform an action in the Shooting phase to spawn d3+1 Ripper Swarms within 3″ of itself and not in Engagement Range at the end of the phase. A sneaky way to drop some models onto an objective before leaving for a charge, increases models to outnumber your opponent, or potentially score Engage on All Fronts when you would otherwise not. B

Contents

The Reaper of Obliterax – So long as the bearer is a model equipped with bonesword or monstrous bonesword, each time the model successfully wounds a target ( regardless of whether it makes a save against that wound roll) the target suffers 1 mortal wound. Enemy models cannot use any rules to ignore the wounds it loses. An offensive powerhouse in the hands of a HIVE TYRANT , pushing mortals into tougher targets and bypassing feel no pain rolls. This relic is a reasonable candidate for best in the Game and allows Tyranids to deal massive non-interactable damage even when the target rolls high on saves. S The Brood Mind also acts as a psychic beacon to draw a Hive Fleet towards the planet where its cult is located. Once the summoned Hive Fleet comes within range of a few hundred light years of the infected world, a subliminal reaction is triggered in the Brood Mind to goad the Genestealers into a frenzy of killing. This unleashes a violent uprising, which weakens the defences of the targeted world and makes it easy prey for the arriving Hive Fleet of the Great Devourer.

Naturalised Camouflage – Any time a unit is receiving the benefits of cover, add 1 to any armour saving throw. This is a neat survivability bump, as it doesn’t specify Light Cover only, so Dense also grants the bonus. Obviously you can’t be in cover all the time and its only useful for INFANTRY , BEAST , and SWARM units, so not helpful for a MONSTER -heavy list. B- Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters. Tyranid Shrikes, formerly known as Harpies [1] are winged Warriors able to take variable weapon loadouts, and provide synapse to Gargoyles and other flying Tyranids. [3a]Psychic Power: Poisonous Influence (WC 7) – One unit in Synaptic Link range causes 6s to wound in melee to inflict an additional mortal wound (up to 6). If you’re going the horde route ( which for Gorgon is not a bad choice), this is a great power to drag down larger targets in a sea of shrieking bugs. Loses its best targets as your army starts getting whittled down, but definitely a nice option to have. B+



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

Delivery & Returns

Fruugo

Address: UK
All products: Visit Fruugo Shop