Games Workshop - Kill Team: Compendium

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Games Workshop - Kill Team: Compendium

Games Workshop - Kill Team: Compendium

RRP: £99
Price: £9.9
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Gunners bring either meltaguns, appropriately ferocious with 4 attacks which are damage 6 base with AP2 or 3 damage + 4 mortal wounds on a critical, which is just silly – though they also have limited range of just 6 inches. You may only get two Custodian Guards in a fire team, but each warrior is extremely potent and more than a match for most opponents.

If you played the Space Marine video game and remember meltaguns as being that game’s shotgun, you’ll understand what’s happening here.The Termagant is the shooting alternative to the Hormagaunt, but is unfortunately not nearly as proficient at this role. Ignoring the oddities of a team being heavily restricted on Heavy Gunners while being able to take all 5 models as Icon Bearers (which shows up elsewhere – we’re kind of expecting this to be FAQed to be one per Kill Team, since there’s no reason you’d ever take a regular Sister right now if you could take them all as Icons instead), Sisters are a reasonable force on the table. The obvious tactic here is to take the Strangler against horde opponents and the Venom Cannon against elite teams. While none of the Hive Fleet equipment options are as powerful as their ploys, they can all be described as useful to some degree, something that can not be said for a majority of the compendium equipment lists. Your Kill Team , which is the team you bring to the game and construct from your roster before the game begins.

You might also find a few tidbits about how to play your Adeptus Mechanicus kill teams too – if this not at all obscure or ambiguous cover didn’t give it away already. Kill Team has a lot of different factions available, which you can see in more detail on the official Kill Team site. Each weapon on an operative's datacard has an attack value, which is the number of dice rolled, and a ballistic skill/weapon skill figure, which is the number needed on each dice to hit.The humble storm bolter sits between the two, with the advantage of being a regular gun and therefore having infinite range, and trading big damage spikes or multi-model attacks for the Relentless rule, giving you re-rolls on your attack dice, which are a big boost for consistency. At this point I feel we need to mark this as some sort of special occasion that we have arrived at a Compendium team that actually has six ploys available to them. Both of these options are very weak when compared to the Devourer and its 5 attacks, 4+ Hit/Wound, 3/4 damage, and Ceaseless, but don’t get excited because Termagants with Devourers count as two operatives during fire team selection, making them potentially a worse choice from a raw damage output standpoint.

Octarius is great value for money and in a very simple way of getting straight into Kill Team and contains everything two players need to start playing.The basic actions Normal Move, Charge, Shoot, Fight, and Fall Back are available to all operatives (though shooting, charging, and fighting are presumably subject to what weapon loadout the model has). Rest assured, nearly every faction* can build a team of specialist operatives with the Kill Team: Compendium supplement, which is available at the same time as the launch box. So whether you’re brand new to the game or a veteran Kill Team operative looking for a refresher or more in-depth tactics, we’ve got you covered.

This will provide you with a team that has one of the highest combined wound totals in the entire game, coupled with ploy and equipment options that serve to keep them alive a little longer. There are generic Tac Ops Objectives for use with all factions, along with faction-specific Tac Ops. In effect, operatives that activate within six inches of an operative with the SYNAPSE keyword – meaning Tyranid Warriors – are immune to the effects of being injured.Kill Team Compendium covers a whopping nineteen factions, including all of the major factions in 40k that could plausibly appear in the game (sorry, Knights fans), plus one you probably didn’t expect – but may prove surprisingly popular – Kroot. Our second, and final, option is to simply go hard and bring a team composed of a full six Tyranid Warriors. Not a huge change, but now the emphasis of equipment has been placed on buffing the Tyranid Warriors making them as durable as possible.



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