Nerf Rival Artemis XVII-3000 Red

£9.9
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Nerf Rival Artemis XVII-3000 Red

Nerf Rival Artemis XVII-3000 Red

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

Over the years, the world of NERF blasters has evolved quite a bit, with better and more sophisticated blaster systems being released on a regular basis. The Hades can hold about 60 rounds with its built-in magazine. It has almost the same shape, size, and features as the Rival Artemis.

Nerf Rival Artemis XVII-3000 Toys for Kids Ages 14 and Up Nerf Rival Artemis XVII-3000 Toys for Kids Ages 14 and Up

As with all the NERF Rival blasters, it fires the spherical Rival rounds, terms high impact rounds by NERF, rather than the more familiar Elite Darts. Yes, you heard me right! A 60-round magazine! The internal magazine consists of three different magazines that look like tubes. Each of these magazines holds 20 rounds, for a total of 60 rounds. Another thing you’ll notice if you’ve upgraded from a NERF dart blaster is that Rival rounds just don’t seem to jam. I’ve not had a single one jam ever. These foam balls are really durable, too. Unlike other blasters that use a revolving cylinder, the Artemis XVII-3000 does not use a rotation mechanism to turn the turret. Instead, it uses a slide that goes through channels in the revolving turret. [1] The Hades feels tremendous to hold, but that’s not all. The grip is very comfortable. Loading, firing, and ignition also work perfectly, and the weight is efficiently balanced when you hold it in your hand. The efficiency of the Nerf Rival Hades

The others are there for aesthetic effect. Even though the other three barrels have no function, it is interesting to see how the barrels rotate when firing. Firing speed The Artemis was the first RIVAL blaster to be named after a female Greek deity; both the Hera MXVII-1200 and Nemesis MXVII-10K followed suit later that year.

Nerf Rival Guns (2023 Guide) | Blaster Central 9 Best Nerf Rival Guns (2023 Guide) | Blaster Central

It has a single tactical rail and a two strap points; one on the rear of the blaster and one built into the blaster's handle. The NERF Rival Artemis XVII-3000 is a popular Rival blaster with a capacity of 30 Rival rounds! The Rival rounds are loaded into the internal magazine that is easy to load. The Artemis is a spring powered blaster that has a nice pump grip. With that in mind, it’s good to know that the NERF Rival Hades will always give you one of the best shooting experiences. Igniting and shooting with the Rival Hades is an exhilarating experience. PrimingThe Nerf Rival Hades XVIII -6000 is a sleek and stylish blaster with solid construction. The weapon is made of durable plastic and can be easily modified with rails and other attachments that can be attached to the blaster. At the front is the cool rotating barrel thing, which rotates the four barrels every time you prime it. This is not just for the looks, it is how it is pulling the ammo out of the magazines. It has enough ammo that you are unlikely to run out in a single melee and it is easier to reload than it is to reload a magazine (especially the one like the Khaos!) as you can top it up from a dump pouch pretty fast while in cover. Plus you can still leave a few shots in the chamber so you are not entirely defenseless. The priming indicator does not indicate whether you have any ammo though, simply that you are primed, so no ammo, no dart, regardless of what the indicator says! Also, you cannot prime twice, so it is not entirely useful.

Artemis XVII-3000 | Nerf Wiki | Fandom Artemis XVII-3000 | Nerf Wiki | Fandom

The speed and accuracy with which the Rival rounds pop out is going to be quite a revelation if this is your first step up from NERF’s dart-firing blasters. From 10 feet away you can group your shots within inches rather than feet, and the rounds ping around the place so there’s the added possibility of getting hit by a ricochet.If it makes you feel any better, jams are usually very rare. If you are smart with your Nerf guns, you’ll never have that problem with the Nerf Rival Hades. Rotating barrels This was only when I was going nuts with slam fire, which is most jams and malfunctions occur but I did not get any actual jams, just this, which is not too bad when you consider the amount of grief I was giving it! Power and Accuracy



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