Toca Touring Cars 2 (PS)

£9.9
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Toca Touring Cars 2 (PS)

Toca Touring Cars 2 (PS)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2; Shader effects= 1 (Fullscreen smoothin)) Finally, I’m proud to say that the huge demand from the BTCC and TOCA game fans is being answered,” said BTCC chief executive Alan Gow. Lam, Danny W. (2000). "TOCA 2 [Touring Car Challenge] Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 9 February 2005 . Retrieved 22 August 2015. Fixes related to the widescreen support have been based on the work of AuToMaNiAk005 – his extremely useful widescreen/ultrawide tutorials saved me a lot PlayStation, Microsoft Windows, Game Boy Color, PlayStation 2, Game Boy Advance, Nintendo DS, Xbox, Mobile, PlayStation Portable, OS X

Just like the original, the game is characterized by a very high level of realism. The physics of driving takes into account a number of factors, including speed, grip and overloading. The basic parameters of cars can be modified to different degrees, adjusting them to your preferences. The system of vehicle damage has also improved significantly. a b Niiico; Panda (December 1997). "TOCA Touring Car Championship". Consoles + (in French). No.71. pp.114–15.GameSpot staff (12 February 1999). "ECCSELL Awards Name Winners [date mislabeled as "April 27, 2000"]". GameSpot. CBS Interactive. Archived from the original on 30 August 1999 . Retrieved 30 March 2021. Game: Top 20". Official UK PlayStation Magazine. No.29. Future Publishing. February 1998. p.18 . Retrieved 30 March 2021.

For the PC port of the game, Ed Lomas of the Computer and Video Games magazine hailed the racing as "the most exciting in any game on PC and Playstation", although he found the game slightly "dull" compared to V-Rally and Formula 1 97. [35] David Wildgoose of the Australian monthly PC PowerPlay called TOCA Touring Car Championship the "second best racing game ever" behind the 1996 MicroProse game Grand Prix 2 but disliked the arcade dimension of the game. [33] IGN 's Jaz Rignall wrote of his appreciation of "a enjoyable game that offers everything a racing game should offer: challenge, excitement and entertainment". [16] As for the French publication Génération 4, it estimated that "TOCA marks especially by the originality of its subject" and considered it more realistic in terms of control than Screamer Rally, released on PC the same year. [13] HUD scaling has been made more consistent on high resolutions, so the UI now looks identical regardless of resolution.Also, there's this pitstop rule where you have to stop twice in a feature race, even if you don't want to. If you don't pit, you get disqualified. Fine. But it's very easy to drive into the pits, and for it not to count. There's nothing worse than driving a stunning race, then finding out you're disqualified because the computer forgot to count one of your pitstops. a b Berman, A.S. (28 January 2000). "Racing game needs less touring, more challenge". The Cincinnati Enquirer ( USA Today). Gannett Company. Archived from the original on 16 August 2000 . Retrieved 21 August 2015. GameSpot staff (11 November 1999). "Touring Car Races to Stores [date mislabeled as "April 27, 2000"]". GameSpot. CBS Interactive. Archived from the original on 25 May 2000 . Retrieved 1 June 2021. The Making Of Colin McRae Rally". NowGamer. Imagine Publishing. 23 May 2011. Archived from the original on 1 December 2017 . Retrieved 26 November 2017.



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