Level Up!: The Guide to Great Video Game Design

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Level Up!: The Guide to Great Video Game Design

Level Up!: The Guide to Great Video Game Design

RRP: £99
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£9.9 FREE Shipping

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The reader is then asked to consider challenging design questions (more than 100) that arise from looking at a game through a specific perspective, forcing you to think about how other people would see your game. Whether you find yourself struggling with distractions, feeling overwhelmed by your schedule, or simply seeking a clear path to your goals, "Level Up" is the book you've been waiting for. Rob Dial's expert guidance will revolutionize the way you approach life and your aspirations. If you want a game design book that trades lengthy theoretical language for delightful illustrations, look no further. A unique entry on this list, Game Feel attempts to give readers a look at how game designers create “feel”, the meta-sensation of a player’s involvement with a game. The writing style is engaging, and Dial's journal prompts at each chapter's end facilitate introspection and application. "Level Up" transcends typical self-help rhetoric by providing actionable steps to instill positive habits and conquer self-limiting beliefs.

An inspiring and revelatory guide to starting and scaling a small business, from powerhouse duo Stacey Abrams and Lara Hodgson Like film, music, and novels, one way to grow as a game designer is by immersing yourself in the respective entertainment medium.

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Level Up: Improve Your Work Ethic While Having a Balanced Mental Health Journey" is a must-read book for individuals seeking to achieve success in their personal and professional lives. This book is a comprehensive guide that provides practical advice and strategies for improving your work ethic while maintaining a balanced mental health journey. Then sometime last year during the COVID Pandemic, I came across an amazing podcast that caught my attention so intensely ice not been able to miss an episode since. Cue, Rob Dial. Mindset Mentor. First generation Chinese-American Dennis is a college kid who loves to play video games and that's what he wants to pursue. His parents have other ideas, and because they are native Chinese they are not as touchy-feely as either Americans or the younger set. All Dennis hears is that he needs to be a dutiful son and that what he wants doesn't matter ... to *them*. It matters to him, but he tries to appease them.

Level Up hit those marks, but not quite to the extent American Born Chinese did. While it still focused on family and dynamics of the culture (this time discussing youth culture rather than that of Asian-Americans, though there is a bit of that as well), it didn’t resonate quite as much with me. It offers a step-by-step approach to utilizing the ideas and techniques from the first Gamification book with examples, worksheets, and other tools useful for learning. The author, Jesse Schell, is an award-winning designer of Disney online games and once served as the chair of the International Game Developers Association. Honestly, I was a little sad that Level Up moved in this direction after such a strongly resonant scene. There's nothing wrong with the direction the book takes save for that now it was no longer telling the story of my life. Instead of telling a story charting a path I would have been familiar with, Gene Yang and Thien Pham navigate a life of extreme conflict. Dennis is either wanton in his digital gaming orgies or brutally weighed down by a desperate need to work toward becoming a gastroenterologist. It's a hard road, requiring endless hours of work, so it makes sense that the falls off the wagon are steep and from height. It doesn't help that Dennis feels driven by the Fates.

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In his heart, Dennis wants to be a gamer. He’s been transfixed with them since he was a young boy, but his father would never allow it, saying sacrifice makes us who we are and there’s no time for games if you want to succeed. Dennis swallows his hurt, as his Dad taught him, and focuses intently on his studies. When his father passes away, however, Dennis finally gets to game. Things happen, and Dennis is a man of extremes. I’d say that this is a must have for any game developer. Hell, even for those who are just interested in learning more about games. Although something of a ‘sequel’ to an earlier book, this Fieldbook is nonetheless an excellent read all on its own.

The book also comes with plenty of references to successful games along with useful illustrations that clearly present design methods and techniques. Topics covered by the book include writing the story, game script, game bible, design document, and technical content for your game. While Scott Rogers doesn’t have the same relevant professional experience as authors of other game design books, he nonetheless does an amazing job of taking readers through game development from start to finish. The book also leads you through the game design process while analyzing each step a designer must take to build their ideas.

Success!

Part of it was expectations: with a title like Level Up, and a cover that looks like a GameBoy, I was expecting more to do with gaming culture; perhaps the protagonist has to enter into a game or live his life as a game, or something… but instead, it was about sacrifices and honoring family. Readers will learn the advanced techniques and knowledge needed for integrating a story into any game to craft a captivating, emotional experience. The Ultimate Guide to Video Game Writing and Design is a must-have for any aspiring game designers who also see themselves deeply involved in the storytelling side of development. This popular book not only motivates readers to actually complete their games but also provides insight on game loops, scripting engines, design patterns, and other technical areas.

Don't get me wrong blind faith has not parted from me by any means, but at least now I understand how and when its required and necessary. THIS is the “programming pattern” book I’ve been looking for for ages. Yes, it says “Game” in the title, and some of the patterns are certainly more geared towards gaming, but many, if not most, of the patterns covered in the book are patterns you’ll use every day for application development.I don’t want to give too much of the story away, but Yang works with a very familiar theme and still manages to produce an original, heartwarming tale. Despite the cover design, video games are only an ingredient, adding spice to a savory mix of dry humor, magical realism, and introspection. Video games are a consistent theme, though, and effectively shape both the format of the book and the plot itself. Most impressively, though, Yang writes deftly about growing up as an Asian-American teen, something he has done quite well before, and yet does so with a universal approach that makes the issue understandable and sympathetic to just about anyone, regardless of ethnicity. Calling these perspectives ‘lenses’, the author covers basic game design principles that are useful for games of all genres and platforms. Things have changed now that plenty of excellent game design books are around to provide more knowledge of what it takes to create games.



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