Ares Games | The Thing: The Board Game | Horror Board Game | Ages 13+ | 1-8 Players | 60+ Minutes Playing Time

£9.9
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Ares Games | The Thing: The Board Game | Horror Board Game | Ages 13+ | 1-8 Players | 60+ Minutes Playing Time

Ares Games | The Thing: The Board Game | Horror Board Game | Ages 13+ | 1-8 Players | 60+ Minutes Playing Time

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

The tension as you all decide who to perform a blood test on and then waiting for them to reveal their role card is unmatched in any game I have played. The Thing will try to sabotage these places to make life difficult for the humans...or not, trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself. If the vote is unsuccessful (majority thumbs down or a tie), the Flamethrower card has been ‘used’ and is discarded. No-one is eliminated early. Room Effects If there’s an uneven split (you’re not playing with 6 players exactly), don’t worry! As long as it’s relatively even, it’s okay! Be sure to look at what Captain powers characters have, as they can help you when you’re leading a group of supposed humans on your turn! Take your respective miniatures and place them in the ‘Rec Room’ on the board. Deal out 5 supply cards to each player. Your hand is secret, don’t show anyone! The Thing – The Boardgame is a game created and produced by Pendragon Game Studios. The English Edition is distributed by Ares Games.

First of all we roll the blue weather dice and consult our chart to see the effects. Clearer skies mean the base uses less fuel and the rescue helicopter will move faster to the base. Bad weather means more fuel is consumed and the boiler room can break, meaning the humans can freeze to death. This can also cause the generator to break resulting in the base being plunged into darkness. Despite a few minor issues The Thing: The Board Game is an outstanding hidden role game. Totally immersive and thematic and one of the best interpretations of a movie into a board game I have ever played. I love how this encourages co-operative gameplay and brings out table talk. You will be debating and at times, arguing over what to do as the situation grows more intense and the pressure rises. Set in a South Pole research station, the story details the invasion of an alien being, that has the ability to transform its appearance and starts to take over different people within the camp. The perfect theme for a hidden character game, so perhaps it was a mechanical choice more than a thematic one? Or maybe designer Joe Van Wetering is just a fan of the movie? Are We Alone?The moments when one player is convinced that another person is playing as a human, and they defend them to the hilt, only to then realise they were wrong, can be hilarious, tense and highly rewarding.

Some parts of the game may feel a little tedious if players are repeating actions. Gameplay does ramp up once the suspicions rise but I get the impression some may find this build up and slow tension not to their liking. The game starts with each player being given a Blood Sample card. This will reveal their role in the game, to them alone, either that of a human or an imitation. There will be one imitation dealt at the start of the game to one of the players. Full disclosure: The Thing (1982) is my favorite horror movie, and I realize that I get a lot more out of this theme than other people. I have always loved the way the movie spreads fear and suspicion, and this has led me down a dark path of playing a lot of social deduction games. Based on the iconic 1980s horror movie by John Carpenter, The Thing: The Boardgame is a semi co-operative hidden role game for up to 8 players. Some items felt a little underpowered too. Weapons like knives and guns don’t really do much other than prevent encounters with players. I only really found the flamethrower and dynamite to be effective at repelling the thing itself.Split the yellow room tokens into their respective sectors (1, 2, and 3), shuffle them, and place one yellow side up in each room. Make sure not to look at the underside until completing a mission in that room, which I’ll get to shortly. In addition to these elements, players also have to manage Outpost 31. On the map are the same rooms as seen in the film, and each of these rooms allows players to perform a different action. Human players have to feed themselves and keep the boiler and the generator on to avoid being in the cold and dark. The Thing will try to sabotage these places to make life difficult for humans...or not, trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself.

If players wish to enter a room for a mission with any of these effects in play, they must discard the relevant card to counter it. Also, a player not on a mission may discard a card to remove the effect while others do a mission elsewhere. However, the player can exhaust both charges to ‘torch’ a player, removing them from the game. After accusing someone of being an imitation, all players vote with a thumbs up or down on torching said player. Note, only one player can be torched in a game with 4 or 5 players. Usually, another player has been quietly setting up arguments and accusations. If they managed to creep their way onto the Helicopter to win the game for the Imitations, when everyone was convinced of their innocence... well, this is what hidden character games are all about and what games like this are made for. The Thing - The Board Game is a ‘hidden role’ game played over a series of rounds, mixing different mechanics and an engaging characters depth to bring to the tabletop a tense, cinematic experience for 1-8 players. Finally we have the dog movement phase where the adorable husky miniatures move around the board based on location cards. These pesky canines can be a problem for two reasons. If a character is alone with a dog in a room they draw from an infected bag and have a small chance of being secretly infected. The other reason is that if a revealed alien finds itself in a room with a husky, it will consume it and grow in strength!

A selected leader will then shuffle and one at a time reveal the action cards, then decide where to apply these at the locations. The cards consist of use, repair or sabotage. Use lets you perform area actions like supply a room or draw an item card. Repair allows you to fix broken areas of the base. Sabotage will damages areas, resulting in escape methods becoming inaccessible. The entire game is built on two T’s. Table talk and tension. With the right group, this game can be amazing. The accusations, counter accusations, and general arguing are hilarious. Power Out - Place a ‘power out’ card on the room in question. Counter it by discarding a Flashlight supply card.

I love how players can be elected to be the leader of the group. It can give you a great sense of duty and control over the game,. Deciding how to distribute the action cards to various locations while keeping an eye on where players are moving to. It’s even more fun if you are secretly an alien player. Watching everyone squabble and argue over why that player moved to a location or why they did something the last turn.At the end of each round if players have acquired the right components blood tests can be used to determine someone’s allegiance and could be used to force a player to reveal as an alien. However, the revealed alien may do more damage once they’re in the open. The humans can run out of food in the base and begin starving. When the base runs out of food, every player’s hand size is reduced by one, but players didn’t seem too hampered by this limitation. The power can fail and create darkness. In the dark, players must randomly turn in their action cards the leader rather than choosing. This also didn’t feel debilitating. Eventually in several games we ended up being both starving and in darkness, and yet the humans soldiered on without seeing too much change. I did stop making fun of Norris as his special power is to have a flashlight. I’m sorry Norris, your character power is much better than I originally thought. The cards played by each chosen crew members will determine the number of dice that can be rolled per mission, to a maximum of six. If the result of the dice roll meets the requirement for the mission card, then the humans pass the mission and can reveal the chip that was in this room. Their search was successful. Battles work by the players involved in the mission by providing another card to determine how many dice can be rolled. You will be facing The Thing at three different levels of difficulty throughout the game as you make your way through different rooms within the base. A level one Thing requires you to roll three of a kind with three rolls. The alien can win by either infecting everyone, or boarding the chosen escape method, they’ve managed to get out into the world and spread! Though the leader, weapons, and the revealed alien player were the mechanics our group placed at the center of our debates, there are still a lot of other small mechanics running around the game too. At the beginning of a round the Leader will roll a weather die and this will determine how much fuel the base consumes that round. This is a small amount of randomness to how often players have to spend their actions refueling the power systems in the base. There are dogs(?) that move around the base and if you are caught alone with one you may change to the alien team. While they can be caught to remove their risk, this requires some teamwork and trust between players.



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