AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

£70.83
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AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

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Description

Although AOC doesn’t specify the gray-to-gray (GtG) response time speed of the 24G2 display, PANDA states a 7.5ms speed, which AOC managed to get down to ~5ms with the use of overdrive. The AOC 24G2SP is compatible with both FreeSync and G-Sync so you don’t have to worry about tearing and stuttering. Both GPU brands have excellent 1080p cards, so it is wise to get a monitor that will not limit you to one brand. Its input lag sits at 4ms at 165Hz so there is no need to worry about delays while gaming. Thoughts on the AOC 24G2SP Further up the screen you can see a bit of overshoot behind the object and quite bold strobe crosstalk in front. Strobe crosstalk is displaced behind the UFOs lower down the screen, masking any overshoot. In the centre of the screen you can see moderate but not extreme strobe crosstalk behind the UFO, becoming stronger lower down the screen where it eventually appears as bold as the object itself. Overall strobe crosstalk is moderate towards the central rows of the screen, which is where your eyes mainly focus when playing games such as fast-paced FPS titles that see most potential benefit from such a setting. Below you can see how things appeared with refresh rate increased to 165Hz. Although images aren’t included, 144Hz was also assessed and appeared some way between 120Hz and 165Hz for strobe crosstalk as you might expect. Alternatively, you can use AMD FreeSync,which provides a variable refresh rate for compatible graphics cards to eliminate screen tearing and stuttering completely.

The AOC 24G2 is a 24″ 1080p 144Hz IPS gaming monitor with AMD FreeSync, 1ms MPRT, a fully ergonomic design and an affordable price! The Lagom text appeared quite a blended grey throughout the screen, with a dark red striping to the text introduced further down and a bit towards the left side. There were no clear shifts between saturated red, orange and green across the screen or with a bit of head movement. This indicates a relatively low viewing angle dependency to the gamma curve of the monitor, as expected for an IPS-type panel.

Design and Features

The AOC 24G2 FreeSync range is 48-144Hz, and it works with compatible NVIDIA GPUs without issues as it’s officially certified as ‘G-SYNC Compatible.’ Well-priced with decent build quality for a budget offering, good ergonomic flexibility and decent range of OSD adjustments The AOC 24G2SP renders more than 100% sRGB and around 85% DCI-P3, allowing its vibrancy to punch above its price range. It’s not as accurate out of the box as its predecessor with a deltaE average of 1.66, but that’s still very good for a budget gaming model. Most users won’t need to calibrate it since it already looks balanced by default. The original AOC 24G2, reviewed in this article, used the PANDA LC238LF1F panel. Even though it has a specified brightness of 250-nits and contrast ratio of 1,000:1, many reviewers were getting results closer to 350-nits and 1,500:1. Setting response time overdrive to ‘Boost’ will enable MBR at the highest level of 20. Note that MBR and VRR cannot work at the same time on this monitor – the refresh rate needs to be fixed and set to at least 75Hz.

The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the test running at its default speed of 960 pixels per second. This is a good practical speed to take such photographs at and highlights both elements of perceived blur well. The UFOs move across the screen from left to right at a frame rate matching the refresh rate of the display. All three rows of the test are analysed to highlight a range of pixel transitions. The monitor was tested at 60Hz (directly below), 120Hz, 144Hz and 165Hz using various ‘Overdrive’ settings; ‘Off’, ‘Weak’, ‘Medium’ and ‘Strong’. The two final columns show reference screens, where possible, set to what we consider their optimal response time setting for a given refresh rate. The AOC 24G2(U), which is the predecessor to this model, and the Acer XB253Q GP which is a fast IPS model tuned for a fluid 144Hz experience. Note that these images are designed to show strobe crosstalk behaviour and don’t accurately show how distinct details on the main object appear.

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Besides offering the most accurate color reproduction and the widest viewing angles, IPS panels also offer a good balance between TN and VA variants when it comes to overall performance and image quality. The OSD (On Screen Display) is controlled by pressable buttons on the underside of the bottom bezel, towards the right side. A small forwards-facing power LED is also included in this region, to the right of the buttons. This glows white when the monitor is on and orange when it enters a low power state. The video below explores this menu system and the accompanying ‘G-Menu’ software which can be used to control it. Now, this is an entry-level high refresh rate IPS panel display that serves as an alternative to the popular TN and VA models. The stand of the monitor is quite sturdy and offers a good range of ergonomics, including up to 130mm height adjustment, +/- 30° swivel, -5°/23° tilt, 90° pivot and 100x100mm VESA mount compatibility, while the screen has a matte anti-glare coating against reflections.

Since this is a 24″ display, 1080p resolution provides a decent pixel density of 92.56 PPI (pixels per inch), which results in plenty of available screen space and sharp non-pixelated details.We also made observations using TV series Futurama. This is a particularly unforgiving test for colour consistency, highlighting weaknesses there very prominently due to many large patches of individual shade. The monitor provided a good performance in that respect. There were shifts for some shades, such as the red of Dr Zoidberg and also some pastel shades appearing slightly darker towards the extreme side edges. And some shades such as certain purples appeared more pinkish towards the extreme edges. But these shifts were quite minor really and certainly less apparent than the saturation shifts observed on TN or VA models. They were also less noticeable than on the predecessor to this model, as noted with respect to the game titles just above. Our observations in games were echoed here with respect to saturation levels. Extra vibrancy and saturation, which made pastel shades look somewhat deeper or more eye-catching than intended for example. But which also made for some rather eye-catching neon shades, such as bright pinks, greens and purples. The deviations from the developers intentions and what was presented weren’t as great here as with models with even more generous colour gamuts, but clearly ‘beyond sRGB’. The design of the AOC 24G2 IPS gaming monitor is impressive considering the price. You get full ergonomic support with up to 130mm height adjustment, 90° pivot, +/- 30° swivel, -5°/22° tilt and 100x100mm VESA mount compatibility. The AOC 24G2 monitor is based on an IPS panel by PANDA with wide 178° viewing angles, a 250-nit specified peak brightness (which even gets a bit above 300-nits), a ~1,000:1 static contrast ratio and dithered 8-bit color depth (6-bit + 2-bit FRC), which is indistinguishable from true 8-bit depth in real use. On various Battlefield titles, at a frame rate keeping up with the 165Hz refresh rate, the monitor provided decent fluidity. Compared to a 60Hz monitor or the AOC running at 60Hz (or 60fps), 2.75 times as much visual information is displayed every second. This significantly enhances the ‘connected feel’, describing the precision and fluidity felt when interacting with your character on the game. The low input lag of the monitor is also beneficial in this respect and complements the high frame and high refresh rate combination nicely. The high frame rate and high refresh rate combination also decreases perceived blur due to eye movement, as demonstrated earlier using Test UFO. As also demonstrated, the bump up from 144Hz to 165Hz is hardly dramatic in that respect – though the extra refresh rate is still a bonus, if you have the frame rate to match.

As usual, we tested various titles using AMD FreeSync and experienced similar things across all of these. Any issues affecting one title points towards a game or GPU driver issue rather than a monitor issue. For simplicity we’ll just focus on Battlefield titles here which allow the full VRR range to be analysed on our Radeon RX 580. As this isn’t a particularly powerful GPU, there were some dips below 165fps with high graphics settings. Without VRR technologies such as FreeSync, you’d observe tearing (VSync off) or stuttering (VSync on). If you’re sensitive to such things, as we are, having these visual distractions removed can be very welcome. As frame rate dropped there was a loss of ‘connected feel’ and increase in perceived blur due to eye movement. Both are linked to the frame rate, with a high frame rate being favourable for both elements. Moving on, IPS monitors usually have a faster pixel response speed than VA panels, meaning that you won’t get noticeable smearing of dark pixels in fast-moving games. The AOC 24G2SP also has a very high minimum brightness of ~ 100 – 120-nits. So, if you plan on mainly using the screen in a dark room and you prefer low brightness settings, it might be too bright for you even at 0/100 brightness. Most monitors have a minimum brightness of around 30 – 50-nits.

Mô tả sản phẩm

For gamers on a tight budget, it’s the ideal gaming display that many have been waiting for. Image Quality monitors aren’t popular for their high pixel counts or sharp details, but they are affordable and quite easy to use for everyone. It doesn’t take a lot of GPU horsepower to reach the 165Hz threshold, and it is easy to read, write, and browse since the screen isn’t too sharp. It is also a fact that many individuals are used to the resolution since it’s still commonly used at work or in schools. At 165Hz with MBR active, above, strobe crosstalk position is similar. It’s also a bit bolder and just below centre it’s almost as bold as the object itself. Some may prefer to run at a lower refresh rate, particularly 120Hz, due to the somewhat fainter strobe crosstalk. Though we found the moderate strobe crosstalk ‘noticeable’ regardless and there are some other factors to consider, as explored shortly. Whilst Nvidia doesn’t have a similar option in their graphics driver, a third party tool called ‘novideo_srgb’ can be used. This provides a similarly effective GPU-side gamut clamp to the AMD driver option. The resulting gamut was very similar to that shown above with the AMD tweak – this is expected given it uses the same data from the EDID of the monitor. The tool and its usage is covered in our sRGB emulation article.



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