Asmodee | Takenoko | Board Game | Ages 8+ | 2-4 Players | 45 Minute Playing Time

£9.995
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Asmodee | Takenoko | Board Game | Ages 8+ | 2-4 Players | 45 Minute Playing Time

Asmodee | Takenoko | Board Game | Ages 8+ | 2-4 Players | 45 Minute Playing Time

RRP: £19.99
Price: £9.995
£9.995 FREE Shipping

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Description

Panda objectives require the panda to have eaten certain amounts of different colours of bamboo on that player's turns. The player chooses an Improvement chip from those available in the reserve. It can then be placed immediately on a plot or stored on his individual Board. If no Improvement is available, the player applies the effect of another climatic condition of his choice (sun, rain, wind or storm). Takenoko is a beautiful looking game for 2-4 players by Asmodee Games. The game plays in about 45 minutes and we have found that Takenoko plays equally well with any amount of players. Game Overview: Takenoko charges the players with both building up the bamboo garden and keeping the panda fed. At any point during the active player’s turn, when an objective is met, this objective can be claimed for victory points. Based on the number of players, the “game end” will be triggered after a pre-defined number of objectives have been completed by a single player. All other players get one final turn to attempt to complete more of their objectives. Strategy

The Takenoko: Chibis expansion adds a female panda and panda cubs to the game, as well as including new powerful bamboo plots and plot objectives. [2] Awards [ edit ]On your turn you roll the weather die and then apply that weather condition’s effect. So, if you roll sun then you would gain an additional action (this must be a different action to the other two actions you perform in this turn). If you roll rain then you may place a piece of bamboo on an irrigated tile of your choice (up to the limit of four bamboo sections per tile). If you roll wind then you can (but you don’t have to) take two identical actions this round. The setting is Japan, a long, long time ago, and the art style perfectly represents this. Each component of the game contributes to the style whilst being a functional game piece. The narrative sees peace brokered between Japan and China, with the Giant Panda gifted as a symbol of peace and the commercial alliance between the two nations. Each plot can have one and only one Improvement (whether built-in or added), and it is not possible to change it later. Enclosure

This is the most random aspect of the game, which is good for players who like to have more control over their experience. Perform Two Actions Each player receives his individual board, 2 action chips and one card of each category (each player makes sure to keep his cards hidden). The comic beginning sets the stage for a light-hearted, charming experience that might even inspire related haiku. Does it deliver? I believe it does. “Bamboo sprout” The player can put the panda on the plot of his choice. To recover from his fear, the shy animal eats a section of bamboo. Clouds A player may place improvements and irrigation channels, and claim completed objectives, at any time during their turn.As stated earlier, players are charged with cultivating a bamboo garden and taking care of the royal panda. On a players turn, they will build the garden plots, grow bamboo, feed the panda, irrigate the land and draw objective cards. Players roll a weather die at the start of their turn that will provide a random benefit to the player, possibly providing them with more actions. Players use their 2 actions per turn to achieve the specific goals on their objective cards. Once a player meets the conditions on an objective card, they can play them to claim the victory points. Once enough cards are played, the game ends and the high scorer is the winner. Components: But to be honest, my favorite part of the game is just watching the garden grow. It’s bright, it’s vibrant and it’s a pleasure to view. I love as it slowly expands from a single pond into an multi-plot garden with varying degrees of bamboo height. There are not too many euro games out there with this enjoyable of components. It’s nice to play one that is both highly thematic and works so well with the rules. That’s another thing I like about Takenoko. The theme and the game play are perfectly intertwined. Many times euro games are criticized for having a pasted on theme (Dominion, Lords of Waterdeep). However in Takenoko, both the theme and the game play fit together perfectly. Change either one and you have a completely different game. Everyone knows that sometimes expansions are not the best idea. Chibis is by no means essential, but it provides an opportunity to explore a wild What If… scenario while gently nudging some of the game’s features. I found it to be a refreshing twist to a game we already enjoy. “Kangae” To fulfill this objective, the configuration shown on the card must be reflected in the bamboo garden. If you roll the storm then you can put the panda on any plot you choose. To recover from the storm, the panda eats a section of the bamboo on that tile. If you roll clouds the you can chose an improvement chip from the reserve. This can either be placed on a tile immediately or kept on your game board. In the event that there are no improvement chips left then you may choose any other weather condition you like. If you get the question mark then you can chose which weather condition you would like to apply.

If he gets the "?" face, the player chooses what conditions they wish to apply this turn: Sun, Rain, Wind, Storm or Clouds.The player with the highest score wins the game and receives the congratulations of the Emperor. In case of a tie, the player with the most points on the Panda objective cards wins. The first player to complete the required number of objectives triggers the final round and receives the Emperor card, scoring 2 bonus points. The other players have a final turn. After they finish, the highest score wins. If the score is tied, the tie breaker is the number of points on panda objectives. If the score is still tied then all tied players win. You can move the panda in a straight line, any number of plots in the direction you choose. As with the gardener, the panda can only move over plots and not empty spaces in between. The panda then eats a section of bamboo from the plot where he ends up. You then keep this piece of bamboo on your player board and use it to fulfil an objective card. Only one that I’ve seen includes a quirky micro-comic about the occasional annoyances of receiving the diplomatic gift of a very hungry panda.



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