Big Potato Muffin Time: A Very Random Card Game | Includes Expansion Packs

£9.9
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Big Potato Muffin Time: A Very Random Card Game | Includes Expansion Packs

Big Potato Muffin Time: A Very Random Card Game | Includes Expansion Packs

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

For those that need more of an introduction, you are obviously not one of the 11million viewers of the asdfmovie complete collection on YouTube. All 12 episodes can be viewed in under 23 minutes, so you haven’t got much of an excuse not to watch TomSka’s creation. Mini-Game) Choose another player to speak in a baby voice until your next turn. If they fail, they discard 3 cards.

This is because Muffin Time is a game with a lot of player interaction, coming firmly under the ‘take that’ genre. It also is more chaotic and silly that a lot of modern board games. As such it’s one to enjoy during the sillier moments of game night or on a night with some gaming newcomers. The humour and madness all combining to create a memorable experience with many laugh out loud moments. If you are unfamiliar with Desmond the Moon Bear, Mine Turtle, Skateboard Cow and the Kid Who Likes Trains, then you probably don’t know Mr Muffin either. Although only appearing a few times in the asdfmovies (pronounced ass-duff), Mr Muffin went on to feature in an annoyingly catchy song elaborating on how he just wants to be eaten and die. He also has put his name to the brand new card game from Big Potato Games in conjunction with the asdfmovie team – Muffin Time. Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you.Like in the Muffin Time core game and Pie Flavour expansion, Action cards are plentiful and diverse. Actions orient around manipulating the numbers of cards people have and result in multitudes of gaining and losing. Or, they are just evil and punish a single individual. Whichever flavour you’re playing, you’re going to upset someone. What’s more, this expansion references the ASDF elements that weren’t mentioned in the previous two components of Muffin Time. Not to say that this covers every base, but it will undeniably get you singing again! I will add, although it is anarchic fun, tactics do come into play. These have to be coupled with a reactive strategy that changes with the game. You also have to read cards carefully as their usefulness may not be apparent unless you interpret them correctly. To this end the rules state that if something isn’t covered in the rules, players should ‘argue about it until a majority of players agree on an outcome, try not to resort to violence’. Which gives a good account of the vibe of Muffin Time. Some of the most interesting cards involve mini games where players will be thrust into a mini challenge with consequences for the losers. Learning the game is easy and the instructions for how the cards work are clearly written on the cards themselves. It is an unpredictable game. While you may attempt strategy, the chaotic gameplay will shake up your plans like someone trying to get the dregs out of a glass ketchup bottle. I wouldn’t be surprised if one of the cards left you with a lap full of tomato ketchup – it really is that offbeat!

The player with the most cards in their hand by your next turn wins. (If any players are tied, try again.) The Card "Really Far Away" used to be an action card saying "You are immune to all trap cards until your next turn".

Gameplay

If you play an action card you must now read out what it says so everyone can follow through with it’s effect, unless another player stops you with an appropriate counter card. When a player has 10 cards, they must shout out, "It's Muffin Time", if that player still has 10 cards during their next turn, they win.

The recommended age is 13+ and unquestionably this is mostly down to the themes of some of the cards rather than a reflection of the complexity of the game. There needs to be comprehension and interpretation of the cards too. If you don’t mind your children seeing the odd emoticon stabbing on a card, 10+ would be my recommendation. I hasten to add, the violence is akin to the sort of thing you would see in the Itchy & Scratchy show on the Simpsons. As it is in line outline it feels watered down. I really don’t think this game will encourage young people to start blowing up turtles! the cards "Don't beat me" and "What a twist" changed from as soon as you have 0 cards to as soon as you have 0 cards in your hand This erratic game time won’t appeal to everyone. So some people might want to set a timer and agree that if no one wins before it goes off, the player closest to ten cards wins. Components

Mini-Game) Tell another player 1 truth and 1 lie. If they cannot tell which is which, they discard 3 cards.

I will add, although it is anarchic fun, tactics do come into play. These have to be coupled with a reactive strategy that changes with the game. You also have to read cards carefully as their full usefulness may not be apparent unless you interpret them correctly. To this end, the rules state that if something isn’t covered in the rules, players should ‘argue about it until a majority of players agree on an outcome, try not to resort to violence.’ Which gives a good account of the vibe of Muffin Time. I will add, although it is anarchic fun, tactics do come into play. These have to be coupled with a reactive strategy that changes with the game. You also have to read cards carefully as their full usefulness may not be apparent unless you interpret them correctly. To this end, the rules state that if something isn’t covered in the rules, players should ‘argue about it until a majority of players agree on an outcome, try not to resort to violence.' Which gives a good account of the vibe of Muffin Time.If no other players can change the number of cards in the players hand, they are the Muffin Time winner! Asdfmovie, created by Thomas ‘TomSka’ Ridgewell, has been making people giggle for over a decade. And now that high-energy randomness has escaped the small screen and invaded your game night in Muffin Time!



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