£17.495
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Prime Climb

Prime Climb

RRP: £34.99
Price: £17.495
£17.495 FREE Shipping

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Description

Last month, with the lunes and balloons spherical geometry problem, this meant drawing the problem on a balloon. My groupmates were easily solving the first few problems while I was still trying to wrap my mind around what we were doing. However, as the problems became harder, they started using my physical representation to solve the problems. After you play a card, discard it. If you run out of cards, shuffle the discard pile and continue drawing as necessary. 101 and Winning the Game

In normal game play, Bump and Draw Phases happen after all your moves are completed. In Double Time, you bump and draw after each move a pawn. You can draw two or more Prime cards per turn in Double Time.

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STEP ELEVEN: Player One uses the 4 die and adds it to the 7 that it’s on and MOVES that pawn to 11. Then he uses the 10 die and multiplies it with the 10 spot and MOVES that pawn to 100. Now, I can’t really talk about the actual game all that much because we didn’t play by the actual rules. In the actual game, players have two pawns. We used one. In the actual game, there are action cards. We didn’t use these at all. As students play Prime Climb they are challenged to work on their operations and prime factorization skills. Although Prime Climb is for older kids, there's no reason why a 1st grader can't color in the sheet. Just tell them to skip-count by 2s and color a section with the 2 color. Do the same for the 3s, 5s, and 7s, and you'll have colored in a lot. Then you and your kids can discuss how to color in all the pieces that are still unfilled.

Choose one or more prime number(s) between 30 and 80. Before a player can move any pawn to 101, they need to land a pawn on the chosen space(s). This is a good variation for players who have begun to master the strategy of the standard game. Prime Climb was created by Daniel Finkel and Katherine Cook of Math for Love, a Seattle-based organization devoted to transforming how math is taught and learned. As fun and as potentially useful an educational resource as it might be, at the end of the day Prime Climb is still a board game and may not appeal to those who don’t enjoy them. Parents looking to work on math skills that aren’t related to its gameplay

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STEP SIX: Player One needs to decide what to do with each die. Each die needs to be applied to a pawn. Each die is applied by either adding, subtracting, multiplying or dividing it with the number that pawn is on. Because it’s on 0, the only option is to add it. So, Player One adds the 7 die to one pawn and MOVES it to 7. Then Player One adds the 10 die to the other pawn and MOVES it to 10. In the case of doubles, you may use the number you rolled four times instead of twice. The “0” on the dice stands for “10.” You must use all your rolls. Finally, Prime Climb also includes a sheet of paper with a multiplication table of sorts printed on it.

Intended for two to four players, once the board and cards are laid out, each player gets two pieces of a particular color and positions themselves at the start, i.e. at 0. Educational benefits aside, at the end of the day Prime Climb is a fun race-style board game that will have players race, scheme and bump their way to a finish line and it should provide hours of entertainment for fans of the genre. Who Is It Not Ideal For? Those who don’t like board games There are a few other minor details to the rules, but those are the main elements. If you're interested, the official rules are here: https://www.dropbox.com/s/ia2wo2arkh6exyu/Prime-Climb-Updated-Rules-February-2015.pdf?dl=0 Lay out the board, shuffle the cards, place two pawns on Start for each player, and roll the dice to decide who will play first. You’re ready to go! Goal of the GameORGANIZATIONAL COMPONENT : ♥ ♥ ♥ ♥ ♥ Prime Climb is designed beautifully with quality pieces, though the pawns could probably take an upgrade. The box is sturdy, but not small. It does have a divider insert which helps keep things neat. The board is the fold-out type and is very well-made and easy to fold/unfold. ORGANIZATIONAL COMPONENT : 5/5 ♥ ♥ ♥ ♥ ♥ The overall goal of each player is to get both of their pieces to the space marked 101 without overshooting it.

You roll double 2s, with a pawn on 78, and an opponent pawn on 42. This means you have four 2s that you must use. You could: Beyond math practice, Prime Climb also encourages strategic arithmetic thinking and actually does so in a couple of ways. Prime Climb’s mechanics and color coded materials are based on math operations and prime factors and playing the game can help students practice key skills and help them more easily visualize the effects of the math they come up with. Visually stunning and well designed Example. Say you have a pawn on 14, and you roll a 3 and a 9. You could, if you chose, subtract 3 from 14 to land on 11, then multiply 11 by 9 to move to 99. Note that each die is applied one at a time. You cannot multiply 3 times 9 and use 27 for your move. During your Move Phase, you add, subtract, multiply, or divide the number your pawn is on by a number you rolled and send that pawn to the resulting number. You must use all of your rolled numbers, one at a time. If you have Keeper cards, you may choose to play one or more of them before, between, or after applying your dice rolls. Your pawns may land on any space on the board, including occupied spaces. Pawns may never move to a space not on the board, such as negative numbers, non-whole numbers, or numbers greater than 101.Prime Climb appeals to students across the fluency spectrum. The ingenuity of Prime Climb is that the colouring system acts as an optional scaffold when students combine numbers. To compute 8*12, for example, the most fluent students can head straight to 96. But speed is not the aim of the game here, and students can derive just as much pleasure by inferring their destination from the colours of relevant tiles. Its analog approach, however, doesn’t require an internet connection or electronic device, which can be a big plus for families looking to reduce screen time, and it retains its appeal as a casual strategy game even when students have already developed skill fluency in its underlying topics. Encourages Strategic Thinking



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