Games Workshop - Warhammer 40,000 - Genestealer Cults Jackal Alphus

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Games Workshop - Warhammer 40,000 - Genestealer Cults Jackal Alphus

Games Workshop - Warhammer 40,000 - Genestealer Cults Jackal Alphus

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Devout Worshippers: Units within 3″ of Hybrid Metamorphs can re-roll charges. OK, cool, at least we’re being up-front about literally focusing on a single unit now. Hilariously, this isn’t completely irredeemable simply because Metamorphs are priced to move now, and a Vanguard of three units with this plus Innate Fighters is one of the more plausible detachments you can throw together out of these. Still not competitive, let’s be clear, but nearly plausible. Oh, also can’t be comboed with Hunters Instincts, which is fine because you in no way want to. C+ Warlord Trait – Augur of the Insurgent: Re-roll charges in a 6″ aura for Broodsurge units. Top tier. A Some units in the codex have this keyword instead of a keyword, while still having the GENESTEALER CULT and TYRANID faction keyword. They can thus be included in your detachments as normal, and also don’t break your Cult Creed. They don’t get cult bonuses and aren’t affected by some abilities. Of these units, the most relevant one is the basic Brood Brothers Infantry Squad, which lets you fill out a troops slot for 40pts. Mortar teams are also pretty common, especially in lists filling out a Brigade.

Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons: Workers Arisen: Re-roll hits with Heavy Mining Weapons (the ones Neophytes can take, so heavy stubbers, mining lasers and sesimic cannons). Since you actually can take some of these on Atalan Wolfquads too you get to affect a mighty two units, but at least the buff here is actually good. Turns out, however, that you’d rather take Neophytes in Bladed Cog and Atalans in Rusted Claw and leave this on the shelf. Still vying for the best of the bunch. C+ The Pauper Princes are probably the weakest cult, now that Hivecult is on the up, but when compiling the original version of this I found a list that used them on 40kstats, so in they went. The Primus can attach to Acolytes, Neophytes and Hybrid Metamorphs. He offers his unit full rerolls to hit (tasty), and your army a three unit redeploy after both players have deployed, including allowing you to place units into strategic reserves.

Units

If you have a Nexos, he can redeploy one ambush marker anywhere in your deployment zone >12″ from the enemy after he arrives. Not all lists include one, but if yours does this can link up with removing three to further reduce the number of valid targets in a particular part of the board.

Innate Fighters: Probably one of the closest to being OK – on the first round of combat your units re-roll hits of 1. That’s…fine but now Aberrants are dead most of your key units that benefit from Creeds can take an icon, and you’d rather pay the 50-odd points across the army and take a better choice. C+ The Twisted Helix are designed to smash things, ideally with Aberrants and souped up Patriarchs. Unfortunately, Aberrants got dumped head-first into the bin in this year’s CA nerfs, and that leaves this Cult without enough of a draw to bring you to it over and above other options. Stratagem – Monstrous Bio-Horrors 3CP: A unit of TWISTED HELIX ABERRANTS can fight again at the end of the phase. In addition, enemy units within 6″ of that unit get -1LD this turn. Any unit can choose to deploy in Ambush. Rather than deploying a unit on the board, you instead place an ambush marker down in your deployment zone. This doesn’t count as deploying in tactical reserves, so any number of your units can do so (and generally, all of them should).Each time you fail a saving throw for a GSC CHARACTER or they suffer a mortal wound, while they are within 3″ of a unit with this ability that is either from the same or BROOD BROTHERS, you can roll a d6. On a 4+, a model from the unit is slain instead. All units have the BROOD BROTHERS tag instead of a regiment keyword (or MILITARUM TEMPESTUS). This gives them +1Ld and the Unquestioning Loyalty ability as their regimental trait.



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