Themeborne | Escape The Dark Sector | Board Game | 1 - 4 Players | Ages 14+ | 45 Minutes Playing Time

£17.46
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Themeborne | Escape The Dark Sector | Board Game | 1 - 4 Players | Ages 14+ | 45 Minutes Playing Time

Themeborne | Escape The Dark Sector | Board Game | 1 - 4 Players | Ages 14+ | 45 Minutes Playing Time

RRP: £34.92
Price: £17.46
£17.46 FREE Shipping

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Description

I certainly have no plans to play it again for a good long while, as the game does get monotonous after multiple playthroughs in close succession. Replayability is not Dark Sector’s strong point. It’s a linear experience because it relies entirely on a limited amount of chapter cards that players will eventually get through. However, I don’t think the game is supposed to be played several times over in a short period - even if the reviewing process required I approach it this way. It’s a game that you open whenever you fancy something spooky, silly and novel. Escape the Dark Sector is a good game, but it can be repetitive and hard to understand sometimes. If you really enjoyed playing Escape the Dark Castle, then this game might be for you, but if this is your first time with either of these games, the fantasy version is easier to engage. The second game in the Escape the Dark series, Escape the Dark Sector is a simple, sci-fi adventure game with a focus on atmosphere, storytelling and player cooperation. This Game is perfect for newcomers to table-top gaming. It takes about 2 minutes to set up, lasts around 45 minutes, and no two games are ever the same. After all players have fully resolved their chosen action, the round ends. If there are still chapter dice laid out beneath the chapter card, begin the next round of Close Combat by declaring actions as a crew and then simultaneously carrying them out. Whenever new item cards are drawn into the item pool, crewmembers can exchange items with each other.

Some enemies have a Combat Special, a special ability or effect which is explained in full on the chapter card. These often break the standard rules in a devious way, making for fearsome opponents. Keep Combat Specials in mind while fighting – they are easy to forget in the heat of battle! Ending Combat Once a combat has begun, it only ends when all enemies involved are defeated, or when a member of the crew is killed. The items a member of the crew is carrying must be placed in their inventory area. Each member of the crew begins the game with an inventory capacity of four vacant ‘slots’. The very fabric of what you consider real is shattered as you hurtle through time and space – coming face to face with legendary dangers of the distant past… Some chapters contain nasty surprises for the crewmember who leads into them. When the word you is written in bold capital letters, it means the effect applies only to your crewmember, because they went in first! Turning Chapter CardsEscape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation. It takes about 2 minutes to set up, lasts around 45 minutes, and no two games are ever the same.

After completing a chapter and before turning the next chapter card, ensure both tactical action cards are flipped to their ready sides. The very fabric of what you consider real is shattered as you hurtle through time and space - coming face to face with legendary dangers of the distant past... Escape the Dark Sector is designed to be as good with one player as it is with four. To play a solo game, simply choose any two members of the crew and begin the game as normal. You will make all the decisions and dice rolls yourself. There is just one thing to note: Throughout the game, players will come across a variety of items that engage them and make them want to play and discover more. The art in this game is great and supports the sci-fi theme very well. The component quality is very nice, and the graph used as health counters really solidifies the theme. Crew cards show player stats and a crude drawing of the characters.The actions available to members of the crew during Ranged Combat are SHOOT and FLANK, along with all Standard Combat Actions • Shoot As in Dark Castle, Dark Sector sees players attempting to find their way out of a terrible prison by turning over a series of chapter cards, making both decisions and dice rolls to progress to the next encounter between them and freedom. The functions of each drone are described in detail below and summarised on the drone cards themselves for easy reference during play.

Great online store for board games. They always arrive perfectly and undamaged which is important to me.In addition to declaring that your crewmember will take the activate drone action and placing your crew die on the drone card, you must now also declare whether you intend to activate the Basic or the Advanced function of the drone. Although it is definitely part of the B-movie sci fi madness that is the Dark Sector there is a definite tonal shift. Although in saying that the art of the new cards is beautiful and a refreshing difference from the previous artworks. I think it comes down completely to personal preference whether you enjoy the theme or not but even if you do not care for the time travel shenanigans there are still several encounters that stay on theme and can be mixed in straight out of the box. Final Score: 2.5 stars – Escape the Dark Sector is a good game, but issues with replay value and hard to understand rules make for a less fun escape. IMPORTANT—For one or more crewmembers to take any of the following actions, at least one other crewmember must be taking the SHOOT action (if in Ranged Combat) or the fight action (if in Close Combat).



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  • EAN: 764486781913
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