SingStar - Solus (PS2)

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SingStar - Solus (PS2)

SingStar - Solus (PS2)

RRP: £99
Price: £9.9
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The range of songs (which come with their original video) is a strange mixture, from the modern Liberty X and Sophie Ellis Bextor, to A-Ha and Elvis, to Motorhead (and yes, the Village People are in there too). There doesn’t seem to be a theme to the music other than "mixture", which might put some people off - it seems to be a scatter-gun approach to hitting the target market. The VIP Room reopened on 17 December 2009 until 14 January 2010 for Christmas with a new mini-game and a reward. [26] Marketing [ edit ] Bedigian, Louis. "Striking a Chord with SingStar Pop's Tamsin Lucas". GameZone . Retrieved 11 December 2007. invENTS at Manning Gottlieb OMD develops groundbreaking TV sponsorship campaign for SingStar on PlayStation 2" (Press release). MTV Networks. August 2007 . Retrieved 12 December 2007.

Thomas, Aaron (May 23, 2008). "SingStar Review (PS3)". GameSpot. Archived from the original on January 7, 2015 . Retrieved December 18, 2017. Miller, Greg (May 19, 2008). "SingStar Review (PS3)". IGN. Archived from the original on November 30, 2017 . Retrieved December 18, 2017. Brice, Kath (November 21, 2007). "SingStar UK Review (PS3)". IGN. Archived from the original on February 25, 2021 . Retrieved December 18, 2017. The first game in the series, SingStar, was released in Europe and Oceania in 2004. As of 2008 [update], over twenty games in the SingStar series have been released in English-speaking territories, [1] including a small number in North America.Mason, Kevin (16 April 2007). "My SingStar Online". IGN. Archived from the original on 6 June 2007 . Retrieved 17 June 2007. Miller, Matt (August 2008). "SingStar (PS3)". Game Informer. No.184. Archived from the original on June 15, 2008 . Retrieved December 18, 2017.

In autumn 2012, SingStar was made as free-to-play, via a then-free SingStar application included in the PlayStation 3 software update. [12] New features included the ability to use the PlayStation Eye as a microphone, and new Trophies. Songs can be played from PlayStation 2 and PlayStation 3 retail discs (but cannot be copied onto the Hard Drive), as well as songs bought from the SingStore. Van Leuveren, Luke (6 December 2007). "Australian Singstar Store launches". PALGN. Archived from the original on 18 January 2008 . Retrieved 10 December 2007. a b "Interview with SingStar Producer Paulina Bozek". GamePro Australia. 5 July 2004 . Retrieved 10 December 2007.In 2003, the game underwent a direction change. The new concept featured contemporary music videos, and would use two microphones to allow for multiplayer scenarios. [16] A prototype game was developed, which included pitch detection technology, a basic interface display, a scoring system and samples of (then unlicensed) music. The first game demonstration took place at a Team SCEE conference in Paris, featuring the songs " Wonderwall" by Oasis and " Independent Women" by Destiny's Child. [15] Hardware [ edit ] SingStar USB microphones In 2009 during the airing of Australian Idol in Australia Singstar was advertised every time the show aired. PlayStation Home SingStar Rooms Launch on September 24th, Buzz! Game Launching Support Announced". SCE. Reilly, Luke (July 2007). "SingStar (Preview)". PlayStation Official Magazine – Australia. No.5. p.38. Lafferty, Michael (May 20, 2008). "SingStar - PS3 - Review". GameZone. Archived from the original on October 6, 2008 . Retrieved December 19, 2017.

In September 2009, London Studio launched a themed space in the PlayStation 3's online community-based service, PlayStation Home. The space is called "The SingStar Rooms" and featured a dance floor, a jukebox, and different rewards for the users. [23] It was available to the European and North American versions of PlayStation Home. Paulina Bozek - Senior Producer". Skillset. Archived from the original on 3 December 2007 . Retrieved 10 December 2007. SingStar is a competitive karaoke game for the PlayStation 3, and is a follow-up to the PlayStation 2 SingStar series. SingStar is developed by London Studio and published by Sony Computer Entertainment. This is the first SingStar game for the PS3.Mason, Kevin (April 16, 2007). "My SingStar Online". IGN. Archived from the original on November 27, 2007 . Retrieved December 18, 2017. SingStar was so popular Sony began bundling the game with slim PlayStation 2s, and from its first appearance in 2004 there would go on to be over 20 SingStar games released, some based on genres, others on certain bands, others on entire decades of music. It has, in Europe and Australia alone, sold more than 16 million copies.

Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine See also: List of songs in SingStar games (PlayStation 2) and List of songs in SingStar games (PlayStation 3) Wireless microphones, with a 2.4GHz receiver attached to the PS2 or PS3 by USB, became available in Europe in March 2009. [18] Bluetooth microphones were originally planned to launch with the PS3 version of SingStar, but running two Bluetooth microphones together was found to be difficult, so the PS3 game launched with the same USB microphones as the PS2 game. [19] The microphones detect pitch using digital signal processing, which analyses the frequency of the incoming signal via Fast Fourier transform. The frequency is then compared to stored information to evaluate if the note is correct. Regular singing segments do not feature speech recognition, and so humming into the microphones at the correct pitch will also score points. [3] Rap sections use a combination of speech recognition and rhythm detection. [21]Sliwinski, Alexander (19 October 2006). "British gay gamers get pitched". Joystiq . Retrieved 12 December 2007. Van Leuveren, Luke (December 6, 2007). "Australian Singstar Store launches". PALGN. Archived from the original on April 15, 2012 . Retrieved December 18, 2017. a b c Mason, Kevin (July 16, 2007). "Your SingStar Questions Answered!". IGN. Archived from the original on November 25, 2007 . Retrieved December 18, 2017. Makuch, Eddie (14 January 2018). "Game Of The Year Nominees Announced For DICE Awards". GameSpot . Retrieved 18 January 2018.



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