SuproBarware Mushroom Glass Cocktail Glasses 2pcs 250ml Mushroom Shaped Glass Cup Set of 2 Clear Drinking Cups Novelty Mushroom Martini Wine Glasses for KTV Night Party Bar Club Gift (Transparent)

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SuproBarware Mushroom Glass Cocktail Glasses 2pcs 250ml Mushroom Shaped Glass Cup Set of 2 Clear Drinking Cups Novelty Mushroom Martini Wine Glasses for KTV Night Party Bar Club Gift (Transparent)

SuproBarware Mushroom Glass Cocktail Glasses 2pcs 250ml Mushroom Shaped Glass Cup Set of 2 Clear Drinking Cups Novelty Mushroom Martini Wine Glasses for KTV Night Party Bar Club Gift (Transparent)

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Zaphir. takes 1d4 damage and induces colorful dust like breezes that manifest a whirling portal. Use 1d4 to force the PC to go to the direction the dice points as if he was trying to go through the imaginary portal. Oracle's Consult / Delphi Epiphinata. You gain insight into the future, you roll a single 1d20 upon consumption and may replace any roll with that value within a 24 hour period. Multiple consumptions within that period lead to 1d2 points of psychic damage for each dose after the first. Fool's Night. Nearly similar to the Night Cap, but featuring a ring around the stem, Fool's Night induces violent nausea for several hours after consumed. Also used in mass to produce dark blue dye. Very light spore print. Davian's Tree. A man-sized brown capped mushroom that retreats underground during the day and emerges at night, appearing to “deflate” or otherwise shrink as it disappears. It’s flesh is a delicacy, and during summer it releases spores that are said to be able to mask the taste of any good or drink. Colour: Does it share the same colour (concolourous) as the cap or is it different? Are there coloured streaks? Does the colour differ at the base in relation nearer the apex (just before joining the cap)?

Amanita Marioscaria. A red toadstool with white spots which is the active ingredient in enlarge potions.To help break things down and help as a ‘process of elimination’ from the facts, I have categorised these ID tips into 3 sections. Plump Helmet. An incredibly sweet mushroom that the dwarves are known to mash and ferment into a unique kind of ‘wine’. Often cooked with syrup made from the indigenous sweet pod fruits, Plump Helmets are incredibly filling, but aside from this, have no unique effects. Enchantrynium Blistarix Wizard’s Bane mushroom. This large, blue, tall-stalked mushroom gives its consumer a resistance to magical damage for 1 hour, but the consumer must make a DC 15 constitution save after that hour or take 1d4 poison damage. Particularly large specimens can be shared by an entire party. Beyond their culinary appeal, glass mushrooms also offer notable health benefits. They are a good source of essential nutrients, including potassium, fiber, and various vitamins. Additionally, these mushrooms are low in calories, making them a healthy choice for those seeking a nutrient-rich, low-fat addition to their diet. It’s also best to make note of the sometimes subtle variations of the same colour produced by several species. ie. you will encounter many ‘brown’ shades, ranging from very light/pale, medium to strong or rust-like. There are also many white to cream colour variations too.

Crimson Screamer. You become poisoned and suffer hallucinations, your sonic/thunder spells or abilities become more potent. Dimple Cup. Another mushroom cultivated by the dwarves, Dimple Cups are inedible. However, when ground up finely, their flesh makes a valuable blue dye for clothing. Eating a Dimple Cup can cause severe food poisoning, dizziness, dehydration and death. Boletus Aurumni. This tiny golden mushroom is harmless to touch and delicious to eat raw giving its consumer a 1d6 bonus to constitution for 10 hours. However, certain alchemists know that if collected in bulk and distilled into a think golden syrup, the concoction can be used to turn copper, silver, and other base metals into gold.Hushroom. This mushroom has a short Stout stem with a wide brim cap in shades of violets and blues. When ingested the creature becomes incapable of making any sound orally for 6d10 minutes. Cherub's Stool. It glows dimly when exposed to stars in the night sky (the sun causes it to shrink away). It must be harvested on a new moon for the full effect to take place. When the potion is drunk, the creature becomes a Celestial for the duration of its effects. They can also shed bright light for 30 ft and dim light for 30 ft beyond that as an action. Finally, they heal an extra 1d6 hit points whenever they cast a spell that causes a creature to regain hit points. Some mid-century modern table lamps, particularly those created by the likes of Joe Colombo and the legendary lighting artisans at Fontana Arte, bear all the provocative hallmarks associated with Space Age design. Sculptural and versatile, the Louis Poulsen table lamps of that period were revolutionary for their time and still seem innovative today. Terra Mirabilis Boletus. When ingested, this mushroom produces an effect similar to a Reduce Person or Enlarge Person spell. The effect is limited to three rounds. The effect produced is determined by where one bites the mushroom. That is to say, one side will make you grow taller, and the other side will make you grow shorter. The difficulty is determining which side is which, or even where a 'side' begins and ends on a perfectly round object. Eating the entire mushroom will produce either effect randomly for 1d10 rounds. Morbidis Dulce. The Sweet Death mushroom is so deadly anything touching it except glass or crystal is wilted and destroyed. Dropping it on someone from above is very mean.



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