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Clementine Book One

Clementine Book One

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A fairly mild bit of zombie horror spun off from Robert Kirkman's The Walking Dead, this graphic novel is actually a sequel to a series of Telltale video games (that I haven't seen) where the Clementine character first appeared. As they get to the bottom of ski resort, the two prepare to depart, they come across two twins who don't go by names. If Clementine stayed at Wellington, she and AJ will be cared for by their guardian Edith for the next two years, and when a hostile group attacks Wellington, Clementine is grazed by a bullet escaping from Wellington's destruction by the same hostile group, with her losing Edith.

They travel together and Amos reveals that he is going to Killington in Vermont to build a homestead on the mountain where he will be awarded with a plane ride after the job is completed. I think the main reason this doesn’t work on any level for me personally is that, as mentioned earlier, Clementine’s “I’m not happy in a settlement with AJ” just feels like such a lazy excuse to get her on another adventure.The group prepares to leave but Clementine and the boat go missing, and Lee in his haste to find her is bitten by a walker. In the aftermath of Amos' murder, Olivia is distraught over Amos's death causing Georgia to stomp on her back, telling her to shut up.

Telltale had considered other backgrounds for Clementine, such as being from a single-parent family, or being the younger sister of the player character, but found that the pre-established emotional bond between the characters did not fit well, and instead opted to make Lee Everett her father-figure.Ricca asks Clementine the name of her prosthetic again, only for Clementine to refuse to give it again, being upset that it's broken. Clementine decides to leave the town and sleeps in a tree, saying she'll have to think of a name for her new prosthetic. There’s probably things that others didn’t view as sad or probably wasn’t meant to be, but I found sadness and despair all through this book. When they regroup, Kenny is distraught and refuses to talk to anyone, but he is convinced to help Rebecca give birth to her baby, which is later named Alvin Jr. So I am not the ideal reviewer of this series for a number of reasons; 1) I am seemingly one of the few comics readers in the world who has not read The Walking Dead (okay, maybe two volumes, then I stopped) nor seen the tv series; 2) I am not a gamer, so have no familiarity with the Telltale Walking Dead video game featuring Clementine, though I have become aware of the controversy about ripping out the hearts of all players who liked how the Clementine game had (previously) ended, and 3) I am not really a fan of zombie comics.

But the story takes 256 pages, and is the first in a trilogy, so this for me is way too long for a zombie story where most of what we know about any zombie world is well-established. You’d think an amputee might struggle with fending off the zombie hordes but, no, Clem manages just fine. I did like some of the more emotional moments, but it didn’t help the only person I care about in this whole book is Clementine. After some time, Clementine and Ricca make their way back to the camp while waiting for the snow to pick up, so they can use it as cover. She’s slow to adapt to the fact that good and evil are now meaningless, and her innocence keeps the concept of hope alive in the survivors.As friendship, rivalry, and romance begin to blossom amongst the group, the harsh winter soon reveals that the biggest threat to their survival…might be each other. I did find that sometimes it can be hard to follow the action sequences and takes more than a passing glance to tell which character is which at times, but it doesn’t deter. As a choice to the player, Kenny and Lee are forced to euthanize Duck or leave him to re-animate after he is bitten by a walker, causing Katjaa to kill herself. Like yeah, put the saddest fucking moment from the entire Walking Dead franchise in the middle of your mediocre book, that will do wonders for you.

According to the game's creative lead Sean Vanaman, Clementine was "literally the first idea" for developing the game, with her emotional climax at the finale of the fifth episode being established before any of the game's other dialogue was written. There we also meet Ricca, the best character honestly, and one who seems to be the Walden stand-in for this book.Clementine, the star of Telltale's Walking Dead video games, is now taking a starring role in a series of spinoff graphic novels.



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