Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Dankhold Troggoth

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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Dankhold Troggoth

Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Dankhold Troggoth

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Ideally we want at 2 Troggbosses, enough to ensure the CA doesn't get sniped but iirc from when I looked through the book yesterday the only difference between the Troggboss and the normal Troggoths was +2 wounds and the CA. 80 points is to much to justify going beyond the point you've secured your CA. Anyway that's 600 points down the pan before we do anything else, leaving us with only 1400 points to actually play with. Found in the realm of Hysh it seems, this grants a 5+ Feel No Pain for mortal wounds for the bearer. Troggoths are already tanky so this is in line with their M.O. Battalion: Stomping Megamob None know for certain how many Troggoths inhabit the realms, but it is theorised by Azyrite scholars that, due to their nonsensical biology, the first of their number came from the deepest and darkest arcane gunge pools when the Realms first formed - essentially making them creation's foetid effluvium, and explaining both their adaptability and attraction to Realmstone. [2a] Unlike those command traits these are not available to Unique, so Trugg can’t take any. Trogbosses however will benefit greatly! Unfortunately because of the high wounds on all your Troggbosses you won’t be able to take more than 1 artefact without access to the Warlord battalion so choose carefully and play to its strengths.

Their fantastic damage potential makes both units excellent additions to a Kruleboyz army, so let’s take a look at their warscrolls for all the juicy details. Breaka-boss on Mirebrute Troggoth Finally there’s Chasing the Moon which requires your general to survive the battle, potentially much easier than it used to be if they’re a Galetian Champion, and to have been affected by the Light of the Bad Moon in 3 battle rounds. Battle TacticsFor those of you with a spiderfang general, Spider Riders can be battleline and certainly exist. A bit more exciting is the Arachnarok Spider with Spiderfang Warparty , giving the faction its sole ability to monster mash if you’re that way inclined. No longer relegated to being the worst big spider but it’s battleline I guess, the warparty now counts as 10 models for contesting objectives which is really good! Behemoth Shootas and Stabbas return and both are improved on their baseline warscroll. Shootas in particular now come with more range and hit on a 4+ with their bows, and get an extra shot for having 10 or more models. Stabbas have their shield baked in for a base 5+ save and have lost their wound bonus in exchange for a really exciting ability to contest objectives from 9” away instead of 6”. While the Troggoth is no slouch in combat, it isn’t the fastest creature around. Kunnin’ bosses will want to take advantage of the Supa Sneaky command trait. Living Landmark –Thematically this one is my favourite, the general has blended in so well with the terrain that the enemy army hasn’t spotted him. It’s a turn-one-only deepstrike that has to be placed within 3″ of a terrain piece and still more than 9″ away from enemies. Unfortunately this means Trugg would forgo his Leystone in turn 1 which you don’t want to miss out on for defensive buffs. Placing on a Troggboss however to get into enemy lines early with an otherwise slow model is very powerful. Artefacts

Feels Funny –Kill an enemy unit while a Truggherd unit is affected by Trugg’s Leystone. Very, very, very easy. May be one of the easiest battle tactics in the game now so long as Trugg is living! Just use the Leystone and kill an enemy unit – things you were already doing. I do like this a little more than Jaws of Mork. Not for anything special about what the Glogg’s Megamob does, but Gloomspite Gitz needs more subfactions, and this is a very different playstyle from what they normally get. While traditional Gloomspite lists favor hordes of Gitz attempting to overwhelm their foes this gives more weight to a handful of big strong models. None of the features are particularly unique or clever, they’re pretty bog standard abilities like generate command abilities or a 5+ feel no pain relic. What it does do is encourage this unique playstyle by giving it much needed boons that support the strength of the troggoths. Path to Glory rules for your Gloomspite Gitz to concoct strange and esoteric potions to empower your clan. Gitz were notorious for the fact that for a long time they didn’t have subfactions, until they did. The Battletome did not launch with any, but they’d eventually get some through White Dwarf, then reprinted in Broken Realms. They were…fine, in a ‘better than nothing’ sort of way. The first choice is to grab a Hag, if we do that shes basically points, combined with the 2 Troggbosses that's a whopping 1k points gone on just your 3 hero options.This deadly duo combines the cunning of a Kruleboyz boss with the primal strength of a Mirebrute Troggoth, the smellier cousin of the Dankhold Troggoth that the Gloomspite Gitz often coerce into battle. This isn’t a terribly long article because there just isn’t a lot here. The fluff is pretty much what you’d expect, just a bunch of dudes having fun causing mayhem, and the rules aren’t anything we haven’t seen before but they’re powerful and are new for the Gloomspite Gitz. Kragnos gets reprinted here and remains Kragnos. He loves to charge in nice and early with some other big scary melee threats to take advantage of his 3d6” charge aura, and the newly juiced up squigs should suit this purpose nicely if you’re Kragnos-inclined. Covertly shift this hulk into an ambush position, then splat your enemies with those clubs. Given the troggoth’s bulk, Mork would be proud. Beast-skewer Killbow We are going to look at building an army of these bad boys three different ways, using the new battletome.

Do love big fatty models in Age of Sigmar? We’re going to show you how to field those big Troggoths models from Gloomspire Gitz at 2000 points now!

I'm still torn on what exactly I'll be doing since I have a swamp themed Fimir army, but never had any Fellwaters as they were just bad by comparison. Now they're good, so at 2k points I can see myself running 1k points of trolls and 1k points of Fimir as GA Destruction; Arachnacauldron getting those juicy spells out of allegiance. At 1k I'd go Gloomspite. There's always the possibility that I'd go 2k with all trolls but that's too expensive for an immediate buy. Dankhold Troggoths sleep deep underground until the Gloomspite moves them to lumber up to the surface and wreak havoc. They swat and crush everything within reach, soak up spellcraft like sponges, and are nigh unkillable in battle. The kit also features a crew of grots for reloading and general maintenance, so the orruk operator can focus on making those lethal aimed shots. There are smaller details that also help to excel Trugg’s model above the rest. He seems to have carvings onto his flesh that resemble cave paintings, hinting that he’s been (deeply) asleep for a (very) long time. The moss and draped foliage and filth hanging off of him embed the Troggoth tropes of spending long periods in the deepest dank, sleeping until feeling the need to eat. Utlimately, Trugg’s model is to be a fine centrepiece for any Troggoth aficionado and will surely lord his regal presence to any and all who lay eyes upon him. Rules Befitting a Ruler

While Armies of Renown still count as part of their parent faction (effectively functioning as a brand new subfaction), there are some differences. Armies of Renown have their own Army Rules which replace the core battletome the faction comes from. This means you cannot use the following from the original battle tome: It really is a simple list. It walks forwards, kills what it hits (hopefully) and takes objectives that way. Yes, it’s relatively slow, but any army of Troggs will be! Importantly it looks very fun to put down onto the table. Oops All Dankhold The Troggherds played a vital part of Skragrott the Loonking's conquest of Skrappa Spill. [2b] Organisation Thus, Age of Sigmar continues to deliver striking models positively gushing with character, not only being memorable but also joyous to paint with Trugg being the latest and possibly finest example of this. I swore I'd never paint another Troggoth HQ alter painting 2 Dankhold Troggoths coated in more barnacles than brushes have bristles, but nevertheless I have sworn undying fealty to my new king. Long live the Troggoth king! Long live Trugg!None are sure whether it is instinct, the Gloomspite, or some other force that leads troggoths to follow Badsnatchers are also new and provide a buff to your moonclan wizards, letting you reroll one of your casting dice if they’re within 9” of another moonclan wizard. Rerolls to casting is nice, but the moonclan lore isn’t quite good enough to make forcing it through a requirement, and the other options for subfaction are spicy enough to compete. Crunchy Shinies –Changes the bearer’s move to D6+5″ from the normal 6″ move. At the worst roll he’s not slower, on an average roll you’re getting a bit more movement and at the peak 11″ potential that’s a Troggboss really legging it down the field. You can of course still run as well if you wished for an average 12″ move to get somewhere important. Troggs are slow and this little boost will make a difference to getting into combat or not. This kit allows you to build your miniature as a Dankhold Troggboss instead. Regardless of your choice of unit, you can customise your miniature with a variety of heads, weapons, arms and accessories for making your models look distinct – great if you're looking to add multiples of these massive monsters to your army. The set also features a host of basing materials you can use on any of your Gloomspite Gitz models. Troggs have the Glowy Howzit , a mighty 4+ ward artefact that gets turned off if you roll a 1 after taking damage that isn’t negated, and the Pet Gribbly which gives +1 wound and then +1 to hit and wound if you roll a 1 after taking damage that isn’t negated.



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