Path of the Berserker: A Daopocalypse Progression Fantasy

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Path of the Berserker: A Daopocalypse Progression Fantasy

Path of the Berserker: A Daopocalypse Progression Fantasy

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This is pretty basic, and also fairly limited. You can’t use this ability with a Reach weapon, for example. You’d need to have Sentinel or something if you want to guarantee enemies in melee, which is… Not exactly what this reaction is for. It’s easy to use against melee enemies, harder to use against most casters. However, if you’re paired with a Cleric that has Sentinel or something, that can be pretty useful. You can also alter your form to help you adapt to your surroundings. When you finish a short or long rest, choose one of the following benefits, which lasts until you finish a short or long rest: At 10th level, when you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):

Path of the Berserker - Goodreads Path of the Berserker - Goodreads

Path of the Berserkeris a Subclassin Solasta: Crown of the Magister. Path of the Berserkeris a subclass of the Barbarian Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience.Each class also gives you a set of equipment that you can customize. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Call the Hunt At 3rd level, your soul is marked for endless battle. If a spell, such as Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you. Fanatical Focus

This is a fantastic ability to have whenever you fight most Wizards. Frightened is one of the most annoying status effects for a melee character to go up against. It prevents you from entering combat, so you’d have to switch to a ranged option… As a barbarian. Disgusting! And also a really heavy decrease to your damage, the one thing a Barbarian is supposed to do well. So, the ability to completely ignore that by popping Rage will help your damage potential massively. This ability is the only really problematic ability that the Berserker has. That’s because it is so good.. But with such a hefty downside.

Barbarian Subclass Breakdown - RPGBOT DnD 5e Barbarian Subclass Breakdown - RPGBOT

Berserker has earned a reputation for not being a great primal path for one reason – the cost associated with frenzied rage. Frenzy is awesome, except when it ends. That’s because you are forced to take a level of exhaustion at that point. This is a pretty big deviation from most barbarian subclasses, which do not require a steep cost when it comes to using primal path features. Conclusion – Our Take on the Berserker 5E There are plenty of feats that work for the berserker. However, they are largely the same options that are great for this class in general. Great Weapon MasterSome deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. When the cultivators came to Earth, they destroyed our entire civilization in a matter of hours. Armies fell, cities burned, and that was before the moon turned red and filled our world with monsters. Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage. Zealous Presence

Berserker 5E Guide | Rules and Tips for the Barbarian Subclass Berserker 5E Guide | Rules and Tips for the Barbarian Subclass

Such a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table. Origin of the Beast This is legitimately unique, and sadly quite terrible. Your gaze causes a creature to become frightened, but you need to spend your action to keep the creature scared. This is actually a relatively valid ranged option (if a creature is out of your range, for example). You also don’t even need to be in Rage to activate it, letting you stare someone down without needing to be extremely mad. Beginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows. Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. Thankfully, this doesn’t require Frenzy to use. Rage can now become a temporary solution to getting Charmed or Frightened. However, Rage is still a super limited resource, so… this can be a bit of a weird use for it. Still, if you know you’ll need to muscle through the status effect to deal some damage, feel free to pop your rage! And, if your DM is kind, maybe the enemy will waste Charms or Frightens on you, since the enemy might not know. Intimidating PresenceBecause Berserkers have such a specific stat priority, Tritons from the Volo’s Guide to Monsters work well. Tritons get +1 to Strength, Constitution, and Charisma; a really good spread! As your party’s barracuda, you’ll be able to breath underwater, cast some basic defensive spells, and talk with animals. You also gain resistance to cold damage, a good resistance to have. Tritons are normally a little more focused on protecting the law, but… some of them might have the heart of a shark, right? See our Triton 5E guide for more information. Beasthide Shifter Your final ability is a lot more useful in combat than the stare. And very apt, as the angriest barbarian archetype around!

Barbarian: Path Of The Beast - DND 5th Edition Barbarian: Path Of The Beast - DND 5th Edition

If you want to be a Berserker, you just have to have high Strength. That’s priority #1. Then, Constitution will let you tank hits for your party, and become a larger threat for your enemies. Interestingly enough, this is one of the few Barbarians where charisma isn’t a complete waste of your time, thanks to Intimidating Presence. But you should probably get 14 Dexterity instead, for medium armors. Dragonborn Let us start with the basics first, to get it out of the way. (Which means, listing of everything I can and like or dislike about the novel and why I rate it the way I do Omitted is that you can only stare someone down once per 24 hours, if they save. They get too used to your scariness otherwise. Now that we’re past the 3rd level ability, we can get to the more universally good abilities. Well, universally against pretty specific sources of crowd control.Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. Your most complex ability comes at level 10. You’re able to spend an action to just stare someone down.



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