Grand Theft Auto: The Trilogy – The Definitive Edition (Nintendo Switch)

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Grand Theft Auto: The Trilogy – The Definitive Edition (Nintendo Switch)

Grand Theft Auto: The Trilogy – The Definitive Edition (Nintendo Switch)

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The second major issue that we had at launch involved an awful draw distance combined with vehicles that would materialise out of nowhere, making driving feel like a real chore. Add some serious scenery pop-in to this mix and you had a visual mess to contend with.

Vice City has crashed on me more times than I can recall. If the source material wasn't as good as it was, most of us wouldn't have been so forgiving. The only other game that has come close to this level of sloppiness was Pokémon Scarlet/Violet. We've spent about ten hours all told revisiting these games and in that time we've seen plenty of clipping issues, with our protagonist failing to connect with scenery properly whilst clambering and climbing around, we've spotted a few flying cars and floating NPCs here and there, and noticed some audio issues to boot. The poor reception of the Trilogy DE might be a reason behind that decision. #GTAIV #RDR1— Tez2 (@TezFunz2) July 4, 2022The Trilogy will include GTA 3, GTA: Vice City, and GTA: San Andreas, and will feature improved graphics and modern gameplay enhancements while keeping the "classic look and feel" of the original games.

This isn't entirely new news — we saw a leak earlier this year that seemed to imply that we'd be seeing a remastered trilogy on Switch — but still, it's nice to have it confirmed. Yomerodes thank goodness all my remnant traces of "Nintendo faithful" status likely went out the window the moment I became a simultaneous owner of TWO Vitas.😄 Now, the key thing here is that Tez2 states that the reception to the GTA Trilogy might have been a factor in the decision... Might. Despite the poor reception, the compilation managed to ship an extraordinary number of copies, proving to be a commercial success if not necessarily a critical one. So this reasoning is likely just speculation at this stage. I've since moved on to GTA III, which I have been enjoying a lot less, mainly because sprinting doesn't even seem possible (?!) and the controls/movements are more tanky. I've only played the opening mission(s) of San Andreas, and it fares a lot better, but I've hardly played that yet.

The GTA Trilogy will release later this year. We'll update you when we have a more exact release date!

Do you think Red Dead Redemption or GTV IV will ever see the light of day on Switch? Let us know in the comments below. To prepare for launch, we will begin removing existing versions of the classic titles from digital retailers next week." Grand Theft Auto: San Andreas: Five years ago, Carl ‘CJ’ Johnson escaped the haze of Los Santos, San Andreas...a city tearing itself apart with gang trouble, drugs, and corruption. Now, it's the early 90s. CJ’s got to go home - his mother has been murdered, his family has fallen apart, and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of cops frame him for homicide, forcing CJ on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets in the next iteration of the series that changed everything.

Again, this is all stuff that should never have been a problem in the first place but, if we're to let bygones be bygones, combining these small wins with the frame rate and pacing improvements you've got an experience that is much improved over the dog's dinner we first sat down to. These improvements apply to all three games, although in terms of slight stutters and blurry effects, San Andreas does still chug here and there.

This is all to celebrate the 20th anniversary of GTA 3, and other events will also be happening as part of the party: GTA Online will have special clothing, liveries, and surprises to discover, as well as "unusual activity" in San Andreas. Well, as of right now, the trilogy has reached version 1.07 through a series of patches and updates, and sitting down to spend some time with all three the results so far are fairly reasonable.

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Once again, as of patch 1.06, most of these issues have been improved, if not fixed entirely. The draw distance is better, the pop-in is nowhere near as bad, and the materialising cars, although still very much present, at least have the decency to appear out of nowhere slightly further down the road.



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