Games Workshop - Warhammer - Age of Sigmar - Nighthaunt Awlrach The Drowner

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Games Workshop - Warhammer - Age of Sigmar - Nighthaunt Awlrach The Drowner

Games Workshop - Warhammer - Age of Sigmar - Nighthaunt Awlrach The Drowner

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In the wake of the Warmaster’s treachery, Lion El’Jonson brings vengeance to the southern reaches of the galaxy. This timeline details all the main events of the I Legion’s exploits. Speed Kills – With an universal movement of 8” or more, army wide fly and army wide retreat and charge, Nighthaunt are fast , and you’re never going to pin them down in combat. This is an army that goes wherever it wants, whenever it wants, and Nagash help you if you’re in their way. If you’ve been looking for a box of AoS Terrain the Thondian Strongpoint may be perfect to both fill out your table and to play games with the new supplement… Season of War: Thondia supplement Top Op Elliot Hamer joins us to talk about his favourite operatives from the first year of Kill Team.

This highly atmospheric new miniature perfectly fits the Nighthaunt range, but Awlrach adds more than just an eerie model to your forces. He has special rules to help your army get wherever it needs to be on the tabletop, offering his allies passage through the underworlds. When he’s not busy rowing, the Drowner is pretty handy in a fight with his oar – and we recommend staying away from the pointy end of his boat! Your opponent won’t have anywhere to hide, which will pair perfectly with the battle traits we showed you last week. In his mortal life, Awlrach promised aid and safe transport to desperate travellers, only to send his victims to a grisly death in the briny deeps. When Awlrach’s spirit made its way to Nagash, the reward for his treachery was an eternity of service. Now this sinister boatman dredges up wayward souls to bolster the Nighthaunt hosts, and ferries them through the ethereal plane to wherever they will cause the most terror. And that’s still not all! Alongside the scenery and the incredible Krondspine Incarnate of Ghur, the first Season of War book is arriving for Warhammer Age of Sigmar. It expands the ongoing narrative of the Mortal Realms, and explores the aftermath of the battle at Amberstone Watch, the siege of Excelsis, the Dawnbringer Crusades, and the alpha-continent of Thondia. We may have been a bit harsh on Nagash all of, uh, three paragraphs ago, but we really don’t think he has competitive viability at the top tables. He’s a model that’s very binary with victory almost decided at the list building step; if your army can solve the problem of him existing, you win, and if you can’t, you lose; there’s not a lot of tactical nuance or gameplay here. Bringing Nagash to a friendly game can lead to some real feels-bad moments when your opponent can’t solve him and you take off half their army, or they kill him round two and you’ve flat out just lost the game. We love Nagash at Goonhammer, but we’d happily see him reduced in power to increase in survivability and fun for everyone at the table.It’s also worth noting that the March 2022 The Hunt update, which introduced the priority targets and prime hunters rules, won’t apply to this book – the writers of that update cleverly included a caveat that if a battletome or battletome update has a more recent publication date than March 2022, units from that publication may not be designated as either priority targets or prime hunters. Which is… honestly fine! Nighthaunt are in a much, much better spot than they were at the time. The first thing you’ll notice when trying to build a list for your army is that points prices have increased a lot . We’ve seen lists go up hundreds of points, as the only unit that’s come down in points are Bladegheist Revenants down 15 from their last iteration. This is fine. The new battle traits and unit changes we think are very appropriately priced, and while you obviously can’t recreate your old army with this book for the same price, we haven’t been struggling to make new, effective armies with the changes in place. This multipart plastic kit builds one Awlrach the Drowner, a unique Hero and Totem for Nighthaunt armies. Propelling his odious, decaying skiff with a deathwood oar, this ghastly figure offers a tremendous boost to his army’s mobility by delivering units across the battlefield. He’s also a worthy painting challenge, loaded with grisly nautical details and a variety of textures to experiment with, from rusted iron and rotting wood to vengeful, ethereal spirits. His 3” range allows him to bonk heads over the top of a mass of infantry, and if you charge him directly into a unit, the ram on the prow of his boat comes into play. If this spiky protuberance kills anyone on the charge, Awlrach can then lay about with his oar for some punishing extra damage, thanks to his Scything Ram rule.

This multipart plastic kit builds one Awlrach the Drowner, a unique Hero and Totem for Nighthaunt armies. Propelling his odious, decaying skiff with a deathwood oar, this ghastly figure offers a tremendous boost to his army's mobility by delivering units across the battlefield. He’s also a worthy painting challenge, loaded with grisly nautical details and a variety of textures to experiment with, from rusted iron and rotting wood to vengeful, ethereal spirits. Nighthaunt gain four grand strategies and six battle tactics, which can generally be described in the immortal words “not great, not terrible”. Grand Strategies What in the Mortal Realms is that thing? It’s a Krondspine Incarnate of Ghur! This savage apparition is a manifestation of pure amber magic, created in the wake of Alarielle’s Rite of Life. It’s a new type of unit that’s part spell, part monster, and all danger. One of the broader trends here is to strip out sources of rerolls wherever they were found and replace them with new effects or simply rewrite the scroll entirely. Despite having a whopping 16 leaders out of 27, many of these leaders have been tweaked and written to have a specific niche, resulting in a selection where you can make an argument to include almost everything here. Leaders Also, entirely arbitrarily, these units only moves 6” a turn, the slowest in the book. Give this one a miss. Scriptor Mortis

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Are you excited about the new Season of War: Thondia supplement, Thondian Strongpoint Terrian and Awlrach the Drowner? Architect of renown, Ashley Hamstead-Reid, joins us to talk about building (and demolishing) the ruins of Dol Guldur in this impressive scenery article.

Warning! Big beasties are on the loose in this huge modelling and painting article all about monsters. Rawr! Sam Pearson's Blades of Khorne take on Matthew Rose's Flesh-eater Courts as they come to blows in this matched play game, which showcases some of the savage new rules found in the General’s Handbook 2022. There’s a couple of key things to note here. Firstly, there’s no cap on how low you can reduce a unit’s save. With enough rend and Wave of Terror results, you can absolutely strip a unit down to no save whatsoever. A readers’ gallery of beautifully painted miniatures from the Horus Heresy. This section includes Loyalists and Traitors in equal abundance.Restricted to Nagash and Nighthaunt Hero Wizards only, here we see a few changes from the old lore, most notably and regretfully the loss of Reaping Scythe , most commonly seen on Nagash to allow him to reroll hits and wounds with Alakanash. Most of these spells have increased in cast value compared to previous versions, probably to take into account the fact that Nagash is a core part of the army now and casting on a 4 with +3 to cast was a bit silly. To his benefit now, the undead god of poetic justice is incredibly mobile, with Spectral Tether allowing him to move to 9” away from enemy units, allowing you to place your big hitter exactly where he needs to go. He’s still going to dominate the magic phase with eight casts and unbinds at +3 while he’s suffered six or fewer wounds (even more so than Teclis, which makes us very happy every time it happens), and he’s got a couple of utility tools that might mean he sees play. Invocation of Nagash heals or resurrects up to 3 wounds to 5 different units, and Supreme Lord of the Undead means every time you determine how many slain models return, return an extra 1. While this might seem hilarious to combo with Olynder and a Guardian of souls, you’re dropping 955 points into this guy and you desperately need bodies to hold objectives and keep him alive, so the fewer ghosts you have the easier it is for those units to be completely removed, becoming unhealable. Death Magic Incarnate is a superb command ability, giving +1 to ward rolls for a Death unit anywhere on the battlefield. Combined with Discorporate or a high native ward save and you’ve got an incredibly tanky unit, but we’re not convinced you’ll have enough of those units to still do well in the game. Each physical copy of issue 478 comes with a pair of Paint Recipe Cards, and six Kill Team Faction Tac Op cards – three each for Harlequin Void-Dancer Troupes and Thousand Sons Warpcovens. Let it never be said that we here at Goonhammer are afraid to change our minds or admit mistakes. A unit of contention in our Arena of Shades review, Myrmourn Banshees are looking like some of the real big winners in this book. With all the benefits of running a tonne of small units, a unit or two of these ladies can put out some serious hurt (rend -3 on a good Wave of Terror charge!) while also helping shut down an enemy magic phase that is likely already struggling with the plethora of excellent wizards you’re likely already taking. Spell-eaters lets you roll 2D6 every time an enemy spell is cast, not unbound and targets a unit within 12”, and if you beat the casting value (adding +1 if your banshees have three or more models) the spell is unbound or dispelled. This is superb , as it really doesn’t matter how many bonuses the enemy has. Nagash and Teclis can both cast with some absurdly high numbers, but these ladies don’t care – your casting value six spell stays at six, doesn’t matter if you rolled a 16 to cast it. A unit or two of these is our third near auto-include unit. List building and competitive thoughts



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