WiiM Mini Audio Streamer AirPlay2 Wireless, Multiroom Stereo, Preamplifier, Works with Alexa and Siri Voice Assistants, Stream Hi-Res Audio from Spotify, Amazon Music and More

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WiiM Mini Audio Streamer AirPlay2 Wireless, Multiroom Stereo, Preamplifier, Works with Alexa and Siri Voice Assistants, Stream Hi-Res Audio from Spotify, Amazon Music and More

WiiM Mini Audio Streamer AirPlay2 Wireless, Multiroom Stereo, Preamplifier, Works with Alexa and Siri Voice Assistants, Stream Hi-Res Audio from Spotify, Amazon Music and More

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Kubba, Sinan (March 1, 2013). "Wii Mini sells 35,700 units in Canada across first two months". Joystiq. Archived from the original on March 4, 2013 . Retrieved November 21, 2021. Gantayat, Anoop (January 25, 2008). "Master System Meets Wii". IGN. Archived from the original on July 4, 2008 . Retrieved September 17, 2008.

Kohler, Chris (January 8, 2008). "2007's Ten Burning Questions, Answered". Wired. Archived from the original on December 22, 2016 . Retrieved November 28, 2020. Building a wireless multiroom system has never been easier. Group WiiM Mini with other AirPlay 2 speakers, Alexa-enabled devices, or another WiiM Minis to have a multi-room/synchronized audio experience. The rear of the console features the unit's video output and power connections along with two USB ports. The top of the console, when placed vertically, includes a panel that includes four ports for GameCube controllers and two GameCube memory cards. [75] Hoggins, Tom (June 8, 2012). "Nintendo's Wii U unveiled at E3: keeping Nintendo's Revolution going". The Daily Telegraph. Archived from the original on June 11, 2012 . Retrieved September 13, 2012. The console's name was formally announced as the Wii in April 2006, a month prior to E3 2006. Nintendo's spelling of "Wii" (with two lower-case "i" characters) was intended to represent both two people standing side by side, and the Wii Remote and its Nunchuk. [40] In the company's announcement, they stated: "Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion." [40]A number of first- and third-party accessories were developed that the Wii Remote could be slotted into and then used in a more physical manner that took advantage of the accelerometer and gyroscopic functions of the controller. Some copies of Mario Kart Wii shipped with the Wii Wheel, a plastic steering wheel frame with the Wii Remote could be inserted into, so that players could steer more effectively in game. [111] Rhythm games that used plastic instruments, such as Guitar Hero III, shipped with instruments that the Wii Remote could be slotted into; the remote powered the various buttons on the controller and relayed that to the Wii. [112] Variants and bundles a b Although the Nintendo Switch is a hybrid game console, Nintendo refers to it as "a home video game system that can also be used as a handheld", [22] making the Wii Nintendo's second-best-selling home console. Choi SD; Guo L; Kang D; Xiong S (November 2017). "Exergame technology and interactive interventions for elderly fall prevention: A systematic literature review". Appl Ergon. 65: 570–581. doi: 10.1016/j.apergo.2016.10.013. PMID 27825723. ... accumulated evidences suggested that interactive exergaming is an effective and promising intervention for an older population on balance training and fall prevention. The interactive exergaming is enjoyable and auspicious to bring some benefits related to physical (e.g., postural balance, human mobility and gait, and muscle strength) and cognitive functioning (e.g., self-confidence, reaction time, and enjoyment) to not only healthy older adults but also the elderly with impaired balance, different disabilities or diseases ... it remains inconclusive whether the exergame-based intervention is superior to conventional physical therapy or exercise intervention on elderly fall prevention due to different study designs, tested samples, intervention protocols and outcome measures. Kuchera, Ben (March 25, 2009). "Nintendo GDC keynote: Wii Storage, new Zelda, world domination". Ars Technica. Archived from the original on June 26, 2019 . Retrieved December 4, 2020. Kent, Steven (April 11, 2004). "Nintendo's New Direction". Gamespy. Archived from the original on April 13, 2004.

Over the next two years, sales of the GameCube languished behind its competitors—Sony's PlayStation 2 and Microsoft's Xbox. Satoru Iwata, who had been promoted to Nintendo's president in May 2002 following Hiroshi Yamauchi's retirement, [26] recognized that Nintendo had not been keeping up with trends in the video game industry, such as adapting to online gaming. He also thought that video gaming had become too exclusive and wanted Nintendo to pursue gaming hardware and software that would appeal to all demographics. [27] Nintendo's market analysis found that their focus on novel hardware had created consoles that made it difficult for third-party developers to create games for, hampering their position. [28] One of the first major steps Iwata had made based on the company's research was directing the development of the Nintendo DS, a handheld incorporating dual screens including a touchscreen, to revitalize their handheld console line. [29] If use Spotify and/or Tidal apps, the WiiM Mini is compatible with their ‘Connect’ feature (premium account may be required). This lets you use the Spotify or Tidal to take direct control of the Mini, giving you a seamless experience as you switch between devices. Support for AirPlay 2 lets you stream audio directly from your Apple device, via the Mini. Nintendo continued to sell the revised Wii model and the Wii Mini alongside the Wii U during the Wii U's first release year. During 2013, Nintendo began to sunset certain Wii online functions as they pushed consumers towards the Wii U as a replacement system or towards the offline Wii Mini, though the Wii Shop Channel remained available. [63] Nintendo discontinued production of the Wii in October 2013 after selling over 100 million units worldwide, [64] though the company continued to produce the Wii Mini unit primarily for the North American market. [65] The WiiConnect24 service and several channels based on that service were shuttered in June 2013. [19] Support for online multiplayer games via the Nintendo Wi-Fi Connection were discontinued in May 2014, [18] while the Wii Shop was closed in January 2019, effectively ending all online services for the console. [20] [66] The Wii Mini continued to be manufactured and sold until 2017. [67]

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IR Information: Sales Data – Dedicated Video Game Sales Units". Nintendo Co., Ltd. Archived from the original on January 26, 2021 . Retrieved October 1, 2022. Plunkett, Luke (May 6, 2010). "Wii Sales Down 21% In A Single Year". Kotaku. Archived from the original on September 1, 2018 . Retrieved September 1, 2018.

Snow, Blake (October 24, 2006). "Critics still coming to terms with Wii's "next-gen-ness" ". Joystiq. Archived from the original on November 5, 2006 . Retrieved February 28, 2021. Gibson, Ellie (December 14, 2006). "European consumers snap up 325,000 Wii consoles in two days // GamesIndustry.biz". GamesIndustry.biz. Archived from the original on December 14, 2006 . Retrieved September 3, 2018. Jalink MB; Heineman E; Pierie JP; ten Cate Hoedemaker HO (December 2014). "Nintendo related injuries and other problems: review". BMJ. 349: g7267. doi: 10.1136/bmj.g7267. PMC 4267699. PMID 25515525. One of Iwata's initiatives at Nintendo was focused on "quality of life" products, those that encouraged players to do other activities beyond simply sitting and playing video games as to promote physical wellbeing. The use of motion controls in the Wii served part of this, but Nintendo developed additional accessories to give awareness of one's health as a lead-in for the company to break into the health care field. [108] At E3 2009, Nintendo had presented a " Vitality Sensor" accessory that would be used to measure a player's pulse as a lead-in to a larger quality of life initiative, but this product was never released. In a 2013 Q&A, Satoru Iwata revealed that the Vitality Sensor had been shelved, as internal testing found that the device did not work with all users, and its use cases were too narrow. [109] Despite this, Nintendo has continued Iwata's quality of life program with further products on later consoles and games. [110] Pham, Alex (October 27, 2008). "Nintendo moves right along". Los Angeles Times. Archived from the original on January 8, 2009 . Retrieved December 7, 2008.Oh, Ashley; McWhertor, Michael (September 29, 2017). "Wii Shop Channel closing down in 2019". Polygon. Archived from the original on July 29, 2018 . Retrieved November 30, 2020. a b c d e Kohler, Chris (February 22, 2008). "Nintendo's Takashi Aoyama talks WiiWare". Wired. Archived from the original on September 18, 2020 . Retrieved December 3, 2020.

O'Gorman, Patricio (2008). "Wii: Creating a blue ocean the Nintendo way". Palermo Business Review. 2: 97–108.

Play Music Everywhere

a b Plunkett, Luke (October 11, 2010). "Europe gets Red Wii bundle". Kotaku. Archived from the original on February 5, 2021 . Retrieved September 15, 2018. a b Savov, Vlad (October 7, 2010). "Nintendo Wii turns red with glee for Super Mario's 25th anniversarii". Engadget. Archived from the original on October 9, 2010 . Retrieved September 18, 2017. a b McFerran, Damien (December 12, 2012). "Hardware Review: Wii Mini". Nintendo Life. Archived from the original on February 22, 2020 . Retrieved January 21, 2021. Phillips, Tom (October 12, 2011). "Wii redesign European release date". Eurogamer. Archived from the original on August 20, 2012 . Retrieved November 30, 2020.



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