Games Workshop Warhammer 40k - Harlequin Troupe

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Games Workshop Warhammer 40k - Harlequin Troupe

Games Workshop Warhammer 40k - Harlequin Troupe

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It is said that Cegorach is the only being in existence who knows every single path through the Webway. This might explain how his disciples possess such an intimate knowledge of its twists and turns, for the Harlequins walk the Webway without fear, appearing and disappearing at will. Giant Slayers (056.M41) - Knights of House Terryn claim the maiden world of Velos for the Imperium. In response, the Frozen Stars deploy swarms of Voidweavers in the saedath known as the Giants' Lament. Though the cost is high, the invaders are finally wiped out. The First Solitaire (666.M33) - The Dance Without End give the first ever performance of the Fall. Their audience are horrified, not least by the disturbing figure of the galaxy's first Solitaire as she brazenly bestrides the stage. It’s not just the Harlequins’ close-combat weapons that have been refreshed in the Aeldari codex. We’ve already seen what the shuriken cannon can do, but the haywire cannon on the Voidweaver is now so devastating that these fast-moving skimmers will tear through enemy tank squadrons.

Troupe - Wahapedia Troupe - Wahapedia

Weakest member of Moderate Harlequin Alliance is at least at Demon Lord Seed‘s level. In terms of strength Laplace is leading, while Tear and Footman being not so much behind. Ferrone, Siro (2006). Arlecchino. Vita e avventure di Tristano Martinelli attore. Bari: Lateraz. ISBN 9788842078685.A Troupe Master, also known as the "Leaders of the Dance," and the "Avatars of the Laughing God" and athair in the Aeldari Lexicon, are the officers of the Harlequins, with each troupe led by a Troupe Master. Amidst the mayhem of battle, the masque's elite leader choreographs the carnage. Each Troupe Master directs their Players with the skill of an impresario and the strategic genius of a seasoned general.

Troupe Master - Wahapedia Troupe Master - Wahapedia

A Dangerous Debt (987.M41) - Led by a conclave of Shadowseers, the Midnight Sorrow aid Inquisitor Sophia Vilimas in defeating the Alpha Legion on Safehaven. A massive daemonic incursion is prevented, yet in the battle's wake the seers inform Vilimas that she now owes them a debt -- one they will soon collect. The Maedrax Encore (785.M41) - The Masque of the Dreaming Shadow begin a decade-long campaign against the tomb worlds of Maedrax, fighting to stem the rising Necron tide after craftworld Ulthwé's failure to do so. Unique actions are actions detailed on an operative’s datacard that only they can perform, such as the Dakka Dash action found on the example datacard. The Laughing God is the only authority that the Harlequins recognise, and their every deed is thought to be in furtherance of his own inscrutable agenda. Harlequins are undeniably part of the Aeldari species, yet they owe no allegiance to any given Asuryani craftworld or Drukhari kabal, a kindred apart from their fellows.Characteristics and dramatic function [ edit ] Harlequin at the Pantomime Theatre in Tivoli Gardens in Copenhagen, Denmark Physicality [ edit ] White Dwarf Weekly 53 (31 Jan 2015), "Harlequin Troupe," "The Danse of Death," "Paint Splatter," pp. 4-16, 23-29, 37-45 The Harlequin lifestyle is very like the life of a roaming mime or troubadour of Old Earth's medieval times. They wander the Webway and occasionally appear at Aeldari settlements: on a Craftworld, on Commorragh, an Exodite Maiden World, or even, rarely, a human world in the Imperium of Man. The Masque of the Twisted Path are some of the most sinister of all Harlequins, luring friends and foes into the Webway never to be seen again. They are also some of the most well-travelled of all Aeldari and have been seen fighting alongside humans, Tau and even Orks, though to what end remains a mystery, for those that question their motives invariably disappear soon after. The Twisted Path have a strange affinity with Craftworld Telennar and have often been seen performing there. Curiously, no one has ever disappeared from the Craftworld following a performance, though whether the inhabitants are cursed, blessed or simply not of interest to the Harlequins of the Twisted Path is unknown. Unsurprisingly, no one has stopped them to ask. Players in the Masque of the Twisted Path wear a bright ensemble made up of reds, oranges and purples. The Masque of the Twisted Path wear the Rune of Stolen Grace, symbolising the souls taken by the Laughing God from his enemies and fashioned into weapons for his followers.



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