AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

£84.995
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AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

RRP: £169.99
Price: £84.995
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Note that the ‘Overdrive’ setting can be adjusted under MBR. Our preference was for ‘Medium’ for similar reasons to with ‘MBR’ disabled and that’s what we use for this analysis. ‘Strong’ didn’t provide a significant improvement in our view but introduced some rather eye-catching bright overshoot in places. ‘Weak’ and ‘Off’ were too slow overall, adding some conventional trailing and ‘strobe crosstalk’. Also be aware that setting the ‘Overdrive’ to ‘Boost’ is equivalent to using the ‘Strong’ setting and setting ‘MBR’ to ‘20’. Approximate diagonal size of the display. If the manufacturer does not provide such information, the diagonal is calculated from the width and height of the screen. The maximum number of colors, which the display is able to reproduce, depends on the type of the panel in use and color enhancing technologies like FRC. Information about the brightness of the screen. It is measured in candela per square metre (cd/m²). Information of the number of pixels in a unit of length. With the decrease of the display size and the increase of its resolution, the pixel density increases.

At 165Hz with MBR active, above, strobe crosstalk position is similar. It’s also a bit bolder and just below centre it’s almost as bold as the object itself. Some may prefer to run at a lower refresh rate, particularly 120Hz, due to the somewhat fainter strobe crosstalk. Though we found the moderate strobe crosstalk ‘noticeable’ regardless and there are some other factors to consider, as explored shortly. The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the test running at its default speed of 960 pixels per second. This is a good practical speed to take such photographs at and highlights both elements of perceived blur well. The UFOs move across the screen from left to right at a frame rate matching the refresh rate of the display. All three rows of the test are analysed to highlight a range of pixel transitions. The monitor was tested at 60Hz (directly below), 120Hz, 144Hz and 165Hz using various ‘Overdrive’ settings; ‘Off’, ‘Weak’, ‘Medium’ and ‘Strong’. The two final columns show reference screens, where possible, set to what we consider their optimal response time setting for a given refresh rate. The AOC 24G2(U), which is the predecessor to this model, and the Acer XB253Q GP which is a fast IPS model tuned for a fluid 144Hz experience.Well-priced with decent build quality for a budget offering, good ergonomic flexibility and decent range of OSD adjustments Whilst Nvidia doesn’t have a similar option in their graphics driver, a third party tool called ‘novideo_srgb’ can be used. This provides a similarly effective GPU-side gamut clamp to the AMD driver option. The resulting gamut was very similar to that shown above with the AMD tweak – this is expected given it uses the same data from the EDID of the monitor. The tool and its usage is covered in our sRGB emulation article. The OSD (On Screen Display) is controlled by pressable buttons on the underside of the bottom bezel, towards the right side. A small forwards-facing power LED is also included in this region, to the right of the buttons. This glows white when the monitor is on and orange when it enters a low power state. The video below explores this menu system and the accompanying ‘G-Menu’ software which can be used to control it. I probably look very dumb to some people here but bare in mind I'm not really a tech guy and I was gaming on a TV since I was 13 so I had 0 knowledge about monitors. I also rather like how vibrant the colours look here, and for good reason. The panel covers around 91% of the DCI P3 spectrum – a great result in this sort of class for sure. To top it off, AOC actually under-reported the panel’s brightness. They list it at 300 nits, but I recorded it at a little shy of 500 nits! That’s a substantial improvement, and for brighter environments that can make a big difference in usability for sure. It’s not quite bright enough for any level of good HDR support, despite the HDR modes available in the on screen menu. What also impressed me was the colour accuracy, with my SpyderX reporting an average DeltaE of just under 1, which is excellent and makes this a great choice for anyone who wants to game and do content creation.

The image below is a macro photograph taken on Notepad with ClearType disabled. The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. This model uses a ‘regular’ (medium) matte anti-glare screen surface. This provides strong glare handling, whilst diffusing the light emitted from the monitor relatively strongly as well. This affects the vibrancy and clarity of the image, with a bit of a layered appearance in front of the image. The screen surface provides a light misty graininess to the image which is less noticeable than on many competing models. Including 24” TN models and models using 24.5” AUO AHVA (IPS-type) panels. It should be noted that whilst glare handling characteristics are strong, bright environments can still ‘flood’ the image. Light is quite heavily diffused by the screen surface, so it’s best to avoid direct light striking the screen surface or particularly strong ambient lighting if possible. Der 24G2U5 ist für seine Preisklasse überdurchschnittlich verarbeitet und liefert nach etwas Feintuning ein gutes bis sehr gutes Bild. Das Preisleistungsverhältnis ist hervorragend. Als nützliches Feature ist der integrierte USB 3.0 Hub hervorzuheben, welcher vier USB-A Anschlüsse (3 blaue und einen gelben) bereitstellt. Hinsichtlich Konnektivität lässt das der Monitor ebenfalls kaum Wünsche (ein optischer Ausgang ist nicht vorhanden) offen. Mit der Wahl eines VGA, eines DisplayPorts und zweier HDMI Anschlüsse dürfte AOC den Großteil aller potentiellen Kunden ansprechen. Die beiden Testbildschirme lieferten bei den oben genannten Bildeinstellungen ein identisches Bild ab, gleiches gilt für die Homogenität der Hintergrundbeleuchtung. Es waren keinerlei Kratzer / Mängel an der Hardware auszumachen. All das spricht für ein funktionierendes QM System bei AOC. Abgesehen von den Gaming Eigenschaften eignet sich der Monitor auch hervorragend für den produktiven Einsatz.If you’re intending to use the monitor with the PS5 or Xbox Series X/S, be aware that a small settings tweak may be required to ensure 120Hz is selectable. Details can be found in this article. As defaults with a significant boost in gamma. Appears quite ‘contrasty’ and cinematic, with significant crushing together of darker shades in particular. The Lagom text appeared quite a blended grey throughout the screen, with a dark red striping to the text introduced further down and a bit towards the left side. There were no clear shifts between saturated red, orange and green across the screen or with a bit of head movement. This indicates a relatively low viewing angle dependency to the gamma curve of the monitor, as expected for an IPS-type panel.

Results here were quite good. The central point was recorded as closest to 6500K, with significant but not extreme deviation recorded towards the top left (DeltaE 3.1). No further significant deviation was recorded. Note again that individual units vary when it comes to uniformity and that you can expect deviation beyond the measured points. I bought this as part of a new rig I built for 1440 gaming - Ryzen 7 7700X, RTX 4070. This is a nice enough monitor but is NOT g-sync compatible - you can certainly enable g-sync on it but buyer beware: when playing games which are heavy on the graphics card causing framerate fluctuations, you get a momentary change in brightness level when the screen syncs to the new framerate - it looks like blinking. On a game like Starfield you get a LOT of framerate changes which means a lot of blinking. After much research the bottom line is that this monitor is NOT g-sync endorsed by Nvidia, but that does not prevent you from enabling it. So buyer beware - while g-sync can be enabled, it is virtually unusable with this monitor. For this reason, I have marked "Brightness" down to 3 stars, as gsync causes rapidly fluctuating brightness levels. The video below shows the monitor in action. The camera, processing done and your own screen all affect the output – so it doesn’t accurately represent what you’d see when viewing the monitor in person. It still provides useful visual demonstrations and explanations which help reinforce some of the key points raised in the written piece.

Why is AOC AGON 24G2SPAE/BK 24" better than AOC AGON 24G2SPU/BK 24"?

Information about the maximum vertical viewing angle, within which the image on the screen is of acceptable quality.



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