Filth: The Outrageous Party Game for Disgraceful People

£11
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Filth: The Outrageous Party Game for Disgraceful People

Filth: The Outrageous Party Game for Disgraceful People

RRP: £22.00
Price: £11
£11 FREE Shipping

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Description

The ship’s consumables are designed to function in support of her allies, and her HP restoration charges are particularly outstanding. Apart from this, the ship has a consumable which instantly restores a large amount of HP for all her allies. She also enjoys the Surveillance Radar consumable with an unlimited number of charges and an action range of 15 km.

Bird of the Zero Point Pathogen: Agartha, the cross walks between the world, built and maintained by Gaia is not above the reach of The Filth. In the deepest parts of Agartha, The Filth devours it from the inside. The source of this infection is The Bird of the Zero Point Pathogen. The Bird has no original body, it is Filth incarnate. More feral than the Unutterable Lurker, yet more focused than regular Filth, The Bird of the Zero Point Pathogen has made it its mission to destroy Agartha by building itself a nest in the inner reaches of the tree of life to slowly rot it from the inside out. The area is subject to massive Filth outbreaks that are toxic to Secret Worlders. The Bird vomits and anally excretes Filth effortlessly, making it a walking/flying bio-hazard. It manifests a Dweller from its nest and a spider like Filth to aid it against any who would fight it. It can re-manifest the creatures endlessly after a small break for the Filth in the nest to re- coalesce. With a cry it calls victims of the Filth from bygone eras called Hosts of Nergal's Rot. The Hosts are normal, all-be-it very strong, Filthy Humans. As there are no humans in Agartha the Hosts are likely the souls of those taken by The Filth, still in agonized thrall even after their deaths. As the creature is more hurt, it dive-bombs the platform the players will fight it on more and more. It radiates the Filth and will continue to do so until it is destroyed. Destroying the Bird of the Zero Point Pathogen stops the further infection of Agartha. Presumably once Gaia has time to manifest enough energy the remnants of the area will be purified entirely.Nerf: The Attractor Nailgun and the Overheat Nailgun had been nerfed so that players are encouraged to swap weapons. The former now has an ammo limit of 100 and can only fire 3 magnets at a time, and the latter has a slower fire-rate if it keeps firing. That being said, the Attractor Nailgun has reduced spread, increased velocity, and increased damage against fodder enemies (such as Filths, Strays, Schisms, and Soldiers), and the Overheat Nailgun still retains infinite ammo. Plus, both Nailguns still deal increased damage against Malicious Faces. given the TV deal is sh*t anyway and already signed and not going to change it's not the worst in the world for Scottish football, might drag a few more out the house to a game

In 2-3, the entrance to the secret level of Lust is hidden behind an artificial waterfall, which must be deactivated to access it. Half the Man He Used to Be: Chopping an enemy in half with the Sawblade Launcher (the alternate version of the Nailgun) grants the "Half Off" style bonus.Her large HP pool and defensive consumables make this ship perfect for carrying a large amount of Filth. The Idols seem to fall under Light Is Not Good, since they're Demons that resemble the Virgin Mary and use Angelic powers, but their lore entry shows that they use holy powers to protect others from harm as an expression of kindness, thanks to being raised with love by their Ferryman caretakers. The Filth is the result of tears in reality. It is caused by eldritch creatures only known as The Dreamers, Titanic monstrosities of primordial destruction. The Dreamers are so called because they are dreaming, kept asleep by Gaia, the life force of the cosmos. Though The Dreamers sleep, they maintain a rudimentary awareness of their situation and constantly fight to be freed from their sleep, even while asleep their efforts rip and tear at reality and through those tears seeps The Filth. Just as Gaia's magical empowerment is known as anima, the Filth is described as "anti-anima". The Filth is not a disease, it is a symptom. The truth is The Dreamers are the source of it but only half control it. The Filth exists because of The Dreamers and their cause permeates within it but it does not specifically follow their will, it destroys and corrupts aspects of Gaia because doing so is in its nature, however that nature, is moving to its logical conclusion, the destruction of reality and the forces that keep The Dreamers asleep. The small tears in reality manifest everywhere either long forgotten or touched by destruction. From those tears the Filth leaks out and poisons an area. The Filth does not devour an area all at once it builds up and gestates in the isolated corners of an area until it can fully germinate. Once it does then its signs become obvious. Awesomeness Meter: Combat is judged by the usual Stylish Action style meter that increases as V1 slaughters enemies, increasing its rank further for doing so in unique, skillful ways (such as headshots, multi-kills, environmental kills, and weapon swapping). Doing actions while in the air or sliding adds a passive point multiplier, while taking damage slightly decreases the meter. Ranks start at D (Destructive) and go to C (Chaotic), B (Brutal), A (Anarchic), S (Supreme), SS (SSadistic), SSS (SSShitstorm), and cap out at ULTRAKILL rank.

Humanity's Wake: The game takes place long after the extinction of humankind, and we don't know what exactly caused it. However, the Testament at the end of 0-S implied that humanity is responsible for its own destruction, thanks to the evils of its own free-will. Alternatively, Minos Prime claimed that the Machines had a hand in it. The P-2 ARG implies that Hell itself was the cause of Humanity's end. Implacable Man: So far, V1 has continuously proven themself to be stronger than whatever the circles of Hell can throw at them. Not even Gabriel, the champion of Heaven, is much of a match for the robot. HP to One: The Corpse of King Minos will release a dark energy ball that chases V1 halfway through the fight. If you touch it, your max health will be reduced to one for a while. The secret bosses of P-1 and P-2 also do that in their first forms. The primary method of healing mid-fight requires being close to enemies when they get killed or damaged.The Core Eject Shotgun's core grenades can be shot with hitscan from Revolvers and the Electric Railcannon to detonate them prematurely, increasing damage. Also, the Malicious Railcannon increases the damage even further and expands the explosion size if it hits a grenade, and coins will prioritize reflecting bullets into grenades if any are present. CRUSH!": A variant of "DIE!" where he will slam straight down on top of V1 instead if V1 is too far underneath him while he's airborne. Boss Corridor: Before fighting the corpse of King Minos or his hands, there is an empty stretch of subway tunnel. The Evils of Free Will: 0-S features a lore entry, in which its author considered humankind as a failure, free-will as a flaw, and humanity deserved to be destroyed by its own evil.



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