Games Workshop - Warhammer 40,000 - Adepta Sororitas Battle Sanctum

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Games Workshop - Warhammer 40,000 - Adepta Sororitas Battle Sanctum

Games Workshop - Warhammer 40,000 - Adepta Sororitas Battle Sanctum

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On top of that we put the actual statue. Saint Celestine wears a body armour and has a flowing tabard - and bare arms and feet. The design is very clear and vivid, so you could probably use the model for Inquisitor or similar as a regular model and not just as a statue. Your standard Objective Secured ability, applying to all Troops in battle forged armies that are in Soroitas detachments (which are any detachments entirely drawn from this book). Ecclesiarchy Battle Conclave Terrible Knowledge (Ebon Chalice warlord trait) – means your first Miracle dice at game start is always a 6. Harder to fit into lists in 9th where you’re less incentivised to add detachments, but a few people have slotted a Canoness with this in alongside Mortifiers. Relic – Annunciation of the Creed: Relic condemnor boltgun. S5, AP-2 Dd3, can character snipe PSYKERS and does straight damage 3 against them. Special equipment and the Deadly Descent stratagem push them considerably beyond that. Two models in the squad can swap to either inferno pistols or hand flamers, and both options have some serious attractions, giving you some spike damage out of deserves against targets of various sizes. The melta option has always been good, but the extra range on hand flamers in the new edition leaves them looking really pushed – because Descent lets them effectively shoot twice, you can squeeze 8d6 flamer shots out of your 83pt squad, and have those at AP-1 if you’re in the Rose. Stapling that kind of threat onto a unit that is already kind of fine just for objective play is an exceptionally good deal, and the fact that you can use Descent to remove enemy screeners to open up your other deep strikes is just gravy. These are a good unit with multiple valid builds, and see lots of play as a result. Dominions

The Rhino is one unit we were waiting to see. These were originally previewed to come with circular doors. However, it appears to have been changed some point after its first preview. Imagifier [3 PL, 45pts, -1CP]: Boltgun, Frag & Krak grenades, Heroine in the Making [-1CP], Tale of the Stoic, Warlord Trait: 4. Beacon of Faith While Bloody Rose gets the most use in competitive lists, Valorous Heart comes a close second (and is the default for shootier armies), and lists combining the two with each doing what they do best are pretty common. Our Martyred Lady

This set of three was also seen and they have some extra cosmetic options on them Sister Hospitaller The Sister Superior also has a choice of weapons from the combi flamer above top to this condemnor crossbow bolter. Sisters have had so much love put into them, each model looks like it could be a character in their own right. Sisters Wave 1 Release: Retributor Squads

Holy Trinity (1 CP): If a unit fires all its weapons at a single target, and those weapons include at least one each of bolt, melta and flamer weapons, the unit gets +1 to wound. Has historically been very difficult to set up, but there’s maybe just a bit more to it now that flamers have a 12″ base range, because that means you’ve got the option on using this straight out of deep strike with tooled up Retributors, unleashing super-charged melta death amped up by the Superior toting a combi-flamer There’s a healthy question mark as to whether Retributors actually need the help, but in a meta full of Inceptors I could believe it’s worth tooling exactly one of your Retributor squads to do this, as they make anywhere within 18″ of the board edge a very spooky place for Gravis models. B Do you want to run an infantry-heavy force of devout warriors, marching forth to war (literally) shielded by their faith in the emperor? Does being able to call in miraculous assitance to pull off improbable dice rolls at key moments sound like your kind of fun? Or do you just want to throw a large number of fanatics wielding chainswords bigger than they are at your opponents? If any of these sound like you, read on. Of the tools that provide access to additional or modified Miracle dice, the ones that see the most use are: The other side is basically mirrored, with a damaged, a regular and long wall pieces, and joined to the other side.Simulacrum of the Ebon Chalice – At the start of each Shooting phase, roll a D6 for each enemy unit within 6” (add 1 if the unit is a Psyker and/or Chaos) and on a 5+, the unit takes D3 mortal wounds. Here you can see her scale better compared to the rank and file sisters. Junith Eruita on the Pulpit of Doom It’s a Rhino, the standard transport Marines and Sisters have had for ages, with 12” movement, T7, 10W and the ability to transport up to 10 models. Sororitas Rhinos are made slightly better by having the Acts of Faith and Shield of Faith special rules, which make them a little more resilient, especially after you’ve used the vehicle’s smoke launchers to give enemies -1 to hit when shooting at it. Having a whole bunch of powerful infantry options, most notably Retributors, Repentia and Celestians, gives this a real home in Sisters lists, and one or two is a fairly common sight in armies, flexing between protecting these units in some matchups and making early objective plays in others. You generally don’t need to be putting all of your alpha units in them, as some can go in Strategic Reserves instead, but being able to start some pressure on the board in relative safety is very strong. Immolator From there, the Exorcist kit looks to also contain this sprue which was pictured to the right of the chassis sprue above. It looks like the Battle Sanctum was indeed a terrain piece lying in wait. The key giveaways are that once it’s set up, it can’t move and you can throw Infantry dudes and dudettes inside to man the walls. It’s only Power Level 3, and it costs 50 points. Sisters of Battle Battle Sanctum

The big reason for that is the Exceptional Proficiency stratagem, letting these access full hit and wound re-rolls when either shooting or fighting. In the shooting phase, that means if you dump a couple of melta weapons into the squad they’ll do some real damage, while in the fight phase if you get them into the relevant buff auras they become surprisingly lethal volume killers, especially if you find the points for a power sword on the superior. “Betters Sisters that will lamp you in melee” is a pretty decent slot to fill, and while they aren’t a mandatory unit they’ve got some real strengths to recommend them in this edition. Hospitaller Example 1: Instead of rolling one D6 to see what value is added to a unit’s Move characteristic when that unit Advances, you could use a dice from your Miracle dice pool. If the value of that dice was 5, you would add 5" to the Move characteristic of every model in that unit for that Movement phase. Death Cult Assassins getting the nod as the latest “bad” unit to be kind of worth it for Action/objective purposes. At a baseline this is merely fine– the save is nice but the Deny will rarely work. However, there are several ways to improve both aspects. There are multiple aura abilities available that boost the Shield of Faith save for INFANTRY (all capping out at 4++), and Sacred Rites can boost the power of the Deny. The presence of these abilities (and the fact that for the latter you can choose it on a per-game basis) turns this into a genuinely useful trait, and a big pile of 4++ infantry rolling around the board is the core of the majority of successful builds. It’s also especially good when applied to units like Repentia who otherwise don’t have great saves, and even on vehicles the 6++ is nice to have around because it means in a pinch you can use a 6 from your Miracle dice pool to guarantee a save against something horrific. ZealotIron Surplice of St Istaela: 2+ armour save, wound rolls of a 1, 2, 3 against the model always fail. Another major defensive buff for a Canoness that you don’t really need. D The generic relics are one of the few places in this book where things end up a bit mediocre, and even here you have several strong ones. The Book of St. Lucius makes it into almost every army, and the Litanies of Faith are always going to add value if you take them. Why there needed to be three different irrelevant defensive boosts for Canonesses will remain a mystery for the ages. Units As with the Basilicanum, we start with the statue. Saint Celestine comes with a small octagonal base, covering a lot of skulls. It is very cleverly designed. The undercuts complete eachother and a sculpt like that, would have been made in resin a while and not possible with plastic. The skulls are kept in scale with the statue, which is a bit weird, as they are quite large and I think it would have made more sense if they were 28-32mm scale. There are a few stripes of candles, that can be freely put upon the edge of the base. Righteous Rage – Your warlord can re-roll any or all dice of a charge, and whenever they charge or heroic intervention they re-roll wounds for that phase. Lets you build a serious murder machine with the Blade of Admonition or (especially) Beneficence, and frequently worth it on that basis. B+ A psychic power is resisted by a unit from your army with the AoF ability (without performing an AoF to do so)



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