Games Workshop - 99120112043 - Warhammer 40,000 - Combat Patrol: Drukhari

£52.39
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Games Workshop - 99120112043 - Warhammer 40,000 - Combat Patrol: Drukhari

Games Workshop - 99120112043 - Warhammer 40,000 - Combat Patrol: Drukhari

RRP: £104.78
Price: £52.39
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Grotesques can carry both their Monstrous Weapons and Liquifier Guns at the same time, making them a little more versatile. Mindless Killing Machines gives them the ability to fight on death on a 4+, but going down to ap 1 on their combat weapons and losing the ability to deal mortals (the Flesh Gauntlet just doesn’t feature here) limits them a little bit. Before we begin we’d like to thank Games Workshop for providing us with a review copy of the Index. Faction Rule Drukhari are an army that contains three mini-armies, and as such it makes sense that the first detachment we get caters to all three at once. The Realspace Raiders detachment benefit is simple but effective- at the start of the battle, you get one additional pain token as long as you have one or more of each of our main character types, the Archon, the Succubus and the Haemonculus. Pain tokens are now the lifeblood of the army, so being able to start on a potential six of these is massive. It’s not an especially complex or subtle faction rule, but it’s a great place to start.

Cronos– The little-support-engine-that-could helps the wider army sing, whilst dishing out flamer hurt up close. Second, the Combat Patrol versions of each faction’s datasheets army rules are different from their main Index. Datasheets are simpler, and armies have access to different Stratagems, and enhancements. Few special characters– You only get three, and only one of them is really great – Drazhar, the Master of Blades, is a an absolute combat monster and possibly the best point-for-point combat character in the game. He’s also faction-neutral, which can be advantageous with list-building. Can’t say I’m an expert on how Drukhari play – I still call them Dark Eldar to this day – but I will give as good an analysis that I can. This box does fall under the 500 point Boarding Actions list threshold by 130 points – and though the Wyches provide a lot of weapon options, you’ll never have enough to get there. I’d recommend another unit of Incubi to bring the pain in close combat, unless you want to overpower your foe with firepower, bring another unit of Wyches or Kabalites.

We wanted to see what the best value was on all of these armies, so that getting started in Warhammer 40k could be easier. After all, the Combat Patrols are intended to be starting points in building an army. And seriously, the Dark Angels? 9 models and upgrade sprues? That sounds like an Adeptus Custodes box, not a Space Marine box.) What is the Best Value Warhammer 40k Combat Patrol? Final Verdict

We’re at the lower end of the savings we’ve seen in the Boarding Patrol series so far – and the Aussies are getting particularly hard-done-by with this set. Boarding Patrol: Drukhari – Contents An Archon is in charge of this lot. Ten Kabalite Warriors make up the bulk of the crew along with five Incubi, who specialise in close quarter combat. A pair of ships (a Ravanger and a Raider) give the patrol the ability to fly around the battlefield at speed, taking prisoners as they please. GW has used two methods to attempt to balance the boxes against one another. First,although the models in the box set may have many weapon options, there’s a particular loadout you’re supposed to equip your models with. Currently, at least one person is signed up for every faction but Death Guard--what match-ups are especially good or bad for Drukhari?Secondly, you can form a Realspace Raid, which means that instead of designating a detachment as Kabals/Cults/Covens, you designate it as a Realspace Raid. There’s some baseline requirements for doing this – the detachment must have exactly 1 Archon, 1 Haemonculus, and 1 Succubus, and the Archon must be the Warlord, plus there must be 1 each of the appropriate Troops choices. However, as long as you have this, everything gets access to the proper Obsession and their sub-faction specific Stratagem/Relic/Warlord trait. It’s a powerful option for taking a “mixed” force that’s a little less overhead than managing different Patrols. The Wych Cults of Commorragh are highly celebrated, drug-enhanced, acrobatic artists of death. Led by the crazed Succubi, they live their lives in gladiatorial combat and excel in melee. On the table, they serve as terrifying assault squads, slicing and dicing through opponents like they’re made of butter. HQ: Archon – 80pts – Splintered Genius, Warlord: Consummate Weaponmaster, Relic: Writ of the Living Muse

The main difference between the two comes in when you’re comparing the unit slots available, and with the Alliance of Agony stratagem – which allows you to pay 1CP to get Warlord traits on both the Succubus and the Haemonculus in a Realspace Raid. As you write lists and try things out you’ll find which works best for you, but either option is valid and both make Drukhari army-building very flexible.Also, can we talk about how flavorless some of these Combat Patrols are? Look specifically at the Space Marine sets: the Blood Angels, Dark Angels, Space Wolves, and Deathwatch could all be interchangeable, except for those upgrade sprues. Why don’t the Dark Angels have anything that could be either Deathwing or Ravenwing? Why don’t the Blood Angels have Death Company or Sanguinary Guard? Why don’t the Space Wolves have… wolves? It really seems like you’re just buying worse value Space Marine Combat Patrols.



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