Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Sneaky Snufflers

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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Sneaky Snufflers

Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Sneaky Snufflers

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Four, including the now ubiquitous ‘have ever battle tactic you complete be from your faction list’. Protect da Shrine! Could potentially see some use, requiring you to have no enemy models within 12” of the Loonshrine at the end of the game, and for it to have not been smashed to rubble. Superior Spell-flinger has a Tzeentchy flair and asks you to have two of the Gitz endless spells on the battlefield when the game ends. You don’t have as much control of that as you might like, but the Scuttletide at least can be quite difficult to dispel. Maxwell Henretta – Ogor Mawtribes: A meatfist list that skips Gnoblars and Ironblasters entirely for just a whole bunch of Gluttons and Ironguts. Both units quietly representing a pretty significant amount of damage output and are just annoying enough to shoot off the board that they can cause trouble for ranged lists.

Using only the balanced deployment cards, Shield is deployed 15 times out of 18 on the table. You want to get your core of Squig riders on the table early, maybe keeping 1 in reserve. Having your boss and another rider on the table first allows them to position, while the rest of the swarm does their job. Hammer appears in Round 2 onwards 10 out of 18 times and Dagger 8 out of 18 times. Having a small team of Shootas appear late in the game in Dagger to pepper the enemy trying to hold late-game objectives can be very satisfying. WarCry Victory Cards. Gloomspite Gitz Mission Tactics Our goal is to build upon and consolidate the great work already being done by other community members across various forums, reddit threads, and hobby blogs, and bring together a comprehensive library of all these useful Build Instruction booklets. Your Squig riders are going to be doing most of the work with grabbing key objectives, taking out enemy objectives, and stopping your opponent scoring. Use the rest of the Gitz to swamp the enemy down. They can struggle if you need to take out a large group of heavily armored enemies, but a well-placed swarm with Stab’Em Good can overwhelm them with dice. Just be careful if your own leader is the target. Make sure you keep them on the move. At the start of the charge phase, you can release this unit. If you do so, set up this unit wholly within 3" of the unit in which it is hidden and more than 3" from all enemy units. If this unit was released in your charge phase, it can attempt a charge in that phase.This review was completed using a copy of Battletome: Gloomspite Gitz given to us free by Games Workshop. There are a lot of artefacts to get through here as they’re more split up by keyword, so these are just a selection of the more interesting ones. The arachnarok of the Webspinner Shaman also got 2 extra wounds, upgraded its fangs to 3 damage and now has a flat, non-degrading 10” move – this is a nice change for all of the big spiders. The warscroll spell here got a little bit worse as it’s +1 to the mortal wounds done by the target unit rather than double, but remember that doubling ability is now a command trait. Yes, you can make the Scuttleboss do 6 mortal wounds for every 6 to hit. Battleline

Simon Eccles – Flesh-eater Courts: Speccles brings the long in the tooth FEC book to an impressive 4-1 finish, with this Blisterskin list relying heavily on summoning on additional bodies to supplement the double big boys and 9 Crypt Flayers Antisocial and reclusive, these behemoths dwell in the darkest… well, dankholds, where they slumber away the decades, awakening only to feast on the magical fungi that grow upon the realmstone deposits in the roots of the Mortal Realms. Such raw magic doesn’t kill the Dankhold Troggoths as it would lesser creatures, but instead mutates them into the vast, lumbering monsters you see here. This gigantic plastic kit comes loaded with spare bits, enabling you to make a boulder club-wielding Dankhold Troggoth with a variety of alternatives. We’ll be showing you each in detail in the near furture. The Gloomspite Gitz are everywhere in the Mortal Realms, infesting like the fungus they use in their daily lives. Though there have been many attempts to drive them out of the Eightpoints, they continue to grow and thrive in areas where they should not. This Warhammer Age of Sigmar Warcry Gloomspite Gitz guide will teach you all about the faction and how best to play them in games of Warcry. Badsnatchers are also new and provide a buff to your moonclan wizards, letting you reroll one of your casting dice if they’re within 9” of another moonclan wizard. Rerolls to casting is nice, but the moonclan lore isn’t quite good enough to make forcing it through a requirement, and the other options for subfaction are spicy enough to compete. Veteran Gitz players will notice that three of the old moon buffs have been cut, and the extra CP and cast bonuses will be rough to lose, but we promise good news from here on in.The Squig Herd box lets you build 2 Herders and 10 Squigs. You will never need 10 Squigs for Warcry, but it will give you a solid foundation for any expansion you want to do with the force. It’s mostly the same list we covered last week, just with a few tweaks (shields on one unit for a better triumph bid, some artefact adjustments). The reality is that many of the top armies in the game right now don’t really have the tools to deal with a grindy blob of Dwarves in the middle, and this archetype has proven it’s got the ability to slap down Lumineth, which may make it a compelling option for tournament goers over the next few months. Simon Rooke – Jaws of Mork – 2nd Place The Grots box lets you build 1 Moonclan Boss, 3 Netters and any combination of Shootas, Stabbas, and Pokin Spears. We built a Moonclan boss, 1 Standard Bearer (in case we want to use them in Age of Sigmar), 3 Netters and then 5 Shootas, 5 Stabbas and 5 Stabbas with Pokin Spears. This gives a huge amount of flexibility to our warband construction. Shane Lambert – Skaven: A rather balanced Skryre style list, with a lot of Clanrat bodies to stand in front of 2 Plagueclaws, 2 Warp Lightning Cannons and a Doomwheel. Skaven units being as cheap as they are he’s able to also bring a Hellpit abomination and 2 Plague Priests for a chance at some Great Plagues.

Just one, and it’s a weird one. Troggherd Heavies has a required Troggboss, one Dankhold Troggoth and no optional units. For this you get the Magnificent ability. This is actually OK, Dankholds are no longer totally embarrassing, and this is an easy battalion to fulfil for a decent reward. Why there is just one core battalion and only for Troggs is another question, but it’s what we’ve got. Grand Strategies Moonclan units get Frothing Zealots for everyone’s favourite 4+ rally and Lunar Squigs still provides the excellent ability to run and charge for squigs. Spiderfang Venom upgrades the spider venom of your spiderfang units to trigger on an unmodified 5+, and Moonlit Hide is your trogg buff for +1 to save rolls. Do you Gloomspite Gitz vets think it'll hold it's own? Do you think it'll be fun to play? What would you change? And what are the main weaknesses/strengths of this list?

The Showdown

Dragged along by their eager snufflesquigs, Sneaky Snufflers harvest looncaps and other valuable magic fungi from the battlefield. They slash up anyone that gets in their way, and dole out mind-altering fungal treats to nearby grots for the fun of it. This kit lets you build and customise 6 Sneaky Snufflers, with their attendant snufflesquigs, and features a host of interchangeable heads for customising your models. I figured the loonboss and 7 sneaky snufflers can buff the stabbas. The Loonboss on cave squig can ride with 10 Bounderz, while the other 10 can ride with the Mangler squig. The squig herd will roll with a fungoid cave shaman (the one with squig lure), as well as maybe the other 7 sneaky snufflers. and the 10 squig hoppers can roam catching of-positioned enemy units. This gives me 4 threats (in the form of 2-3 unit combos, and one unit to roam. **Also one fungoid cave shamen to go where needed.

We are a small team of Warhammer Enthusiasts and miniature collectors, hoping to support and further promote the hobby. Tobias Kempf – Disciples of Tzeentch: Another Incarnate summoning list, this one using Eternal Conflagration to buff up the shooting of it’s 10 Pink Horrors Shootas and Stabbas return and both are improved on their baseline warscroll. Shootas in particular now come with more range and hit on a 4+ with their bows, and get an extra shot for having 10 or more models. Stabbas have their shield baked in for a base 5+ save and have lost their wound bonus in exchange for a really exciting ability to contest objectives from 9” away instead of 6”. What is impressive I think about the Stormcast book is that despite being the first book released, it’s managed to stay relevant throughout all the releases that have since followed and after taking several significant nerfs. This list wants to be more versatile than what it’s facing off against, with access to Deep Strike, very potent long range shooting as well as one of the premiere hammer/anvil combo units in the game in the Fulminators. If you haven't bought the Gloomspite Gitz warband box and already have the rules from Tome of Champions, 3 boxes will give you all the miniatures you will ever need for a Glomspite Gitz warband.

Leader

What the bad moon does is provide a benefit to any unit under its light, which means wholly within the large quarter that the moon is occupying, or the entire board if it’s in the centre. So what actually works against the potent shooting of a Lumineth Realm-lords list that wants to pepper you with long range mortal wound spells and take control of the board from round 3 onwards when your opponent is mostly dead? Well it turns out if you have access to a 4+ spell ignore and a 4+ rally, as well as a high wound count it’s quite possible. Enter the boys in orange. These guys are an incredible unit in the Gloomspite Gitz, pushing your chosen units to fight harder by supplying them with deadly fungi. With a few Sneaky Snufflers nearby, even a unit of mere grots can be transformed into a terrifying force on the battlefield.



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