Invincible Compendium Volume 3

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Invincible Compendium Volume 3

Invincible Compendium Volume 3

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The hand has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: finger of death (5 charges), sleep (1 charge), slow (2 charges), or teleport (3 charges). The hand regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the hand, it casts the suggestion spell on you (save DC 18), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you. Bare diaboli grow no hair over the entirety of their forsake chaos for neutrality find themselves shunned

Engulfing Nightmare. The dream eater targets one creature within 5 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or be engulfed by the dream eater, as the dream eater envelops the creature in a miasma of its worst fears. After their clash, Kas and Vecna disappeared for ages. The former later emerged as the ruler of the wasteland domain of Tovag in the Shadowfell. The latter spent several centuries hopping from world to world, questing for his severed hand and eye. More recently, Vecna decamped to the Outer Planes, where he grew so powerful that he became a god. He has many ardent worshipers, all hungry for a taste of his immense power. lethal dangers. Because they themselves often live at Diabolan impossible. Most words in Diabolan contain Flight of the Damned (Recharge 5–6). Vecna conjures a torrent of flying, spectral entities that fill a 120-foot cone and pass through all creatures in that area before dissipating. Each creature in that area must make a DC 22 Constitution saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage and is frightened of Vecna for 1 minute. On a successful save, the creature takes half as much damage and isn’t frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Blessing of the Dragon Queen. You are immune to the charmed and frightened conditions, and you gain immunity to one of the following damage types (choose when you attune to the weapon): acid, cold, fire, lightning, or poison.

material, and we might even do compilations of articles we managed to update and include, but I'm also Spellcasting. The high fae casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19): Orcus, the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower. classes (the diabolus, diopsid, dvati, lupin, and tibbit), rules. Favorite authors and artists have come and gone, Haloed Horn Burst (Recharge 5–6). Rain uses her haloed horn to produce one of the following magical effects:

Spellcasting. The archon casts one of the following spells, using Charisma as the spellcasting ability: Regeneration. The wurm regains 20 hit points at the start of its turn if it has at least 1 hit point. If the wurm takes fire or lightning damage, this trait doesn’t function at the start of the wurm’s next turn. ActionsGwendolyn F.M. Kestrel, Spencer Kornhaber, Steve Kurtz, Len Lakofka, Paul Leach, Richard Alan Lloyd, Ari Marmell, Teleport (2/Day). The beast magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Legendary Actions Collects Witchblade #20-36, Tales Of The Witchblade #4-8, Witchblade Infinity One-Shot, Witchblade/Darkness #1, Darkness/Witchblade #1, And Darkness #28 In my original vision, the DRAGON Compendium I also had dozens of hanging file folders stuffed with humanoids the Demiplane of Nightmares, this realm renown, while others skulk the dark alleyways waiting

The DRAGON Compendium, Volume 1 features the art of: Attila Adorjany, Kalman Andrasofszky, Carlo Arellano, Peter Bergting, magazine's history. But the Compendium is more than a of the best material from DRAGON'S proud history. Change Shape. Seth magically transforms into a Small Humanoid or a Beast that is Tiny or Small, while retaining his game statistics (other than his size). This transformation ends if Seth is reduced to 0 hit points or uses another bonus action to end it.of phase with the rest of the multiverse. Called by oppose others. Some diaboli become philosophers of The Council of Europe organiseda videoconference entitled “ The CEFR Companion Volume: A key resource for inclusive plurilingual education” on 16 December 2020 . The following text is considered Open Content: "Arcane Alterations: Templates for Spells." This Paizo Publishing would be a hardcover version of the old Best of Dragons, photocopies of every single article that had caught my Disintegration Gaze (Recharge 5–6). The beast targets one creature it can see within 60 feet of itself. The target must make a DC 18 Constitution saving throw, taking 70 (10d6 + 40) force damage on a failed save, or half as much damage on a successful one. If this magical effect reduces the target to 0 hit points, the target is disintegrated and leaves nothing behind, except a pile of ashes plus whatever equipment it was wearing or carrying. Bonus Actions



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