The Lord Of The Rings The Card Game Angmar Awakened Campaign Extension

£13.495
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The Lord Of The Rings The Card Game Angmar Awakened Campaign Extension

The Lord Of The Rings The Card Game Angmar Awakened Campaign Extension

RRP: £26.99
Price: £13.495
£13.495 FREE Shipping

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Whether or not you heed the call of the Hero Expansion, you can still look forward to a high seas adventure in the Dream-chaser Campaign Expansion! The western lands of Eriador have long remained peaceful under the vigilance of the Rangers of the North. Yet no grave can contain the evil forces of Angmar which lurk in wild and ancient places, stretching the valorous Dúnedain rangers far and thin in their duty to protect the land. With the awakening of this evil, it is up to a group of brave heroes to face the dire force head-on and protect Middle-earth from its shadow. First, the heroes. The new heroes are: Dori and Aragorn (tactics), Arwen and Merry (Spirit), Halbarad and Amarthiul (leadership), and Erestor and Rossiel (lore). The more interesting cards in this expansion largely focus on mechanics specific to the campaign (bonuses for lots of engaged enemies, side quests players can add which often grant boons when completed etc.). Some orcs and undead could be seen as disturbing/scary, and a few cards depict dead or dying humanoids, though no extensive violence is shown. If you’re cool with the Lord of the Rings movies, then you’ll be cool with this (slightly tamer) art. Character Expansion EDIT - I got an official answer from Tyler Parrott on this (from the January 25th livestream playthhrough of an Angmar quest on their YouTube channel, about 1 hour in). Edited the post as a future resource.

Lonely men are we, Rangers of the wild, hunters – but hunters ever of the servants of the Enemy.” – Aragorn, The Fellowship of the Ring In addition to a gripping story, the Campaign Expansion also includes some gameplay mechanics that help the scenarios stand apart from those of the Revised Core Set. For example, in several scenarios you may find yourselves traveling with the Dúnedain allies Iârion Angmar Awakened CE, 1) or Amarthiúl Angmar Awakened CE, 2). While handy to have around, you must also keep them healthy, because if either of them is defeated, you lose the game! Two classic cycles for The Lord of the Rings: The Card Game are being reimagined in a new set of expansions. In September of 2021, we revealed the Revised Core Set for The Lord of the Rings: The Card Game in our Gen Con 2021 In-Flight Report. This game is FFG’s longest-running card game, and even though there were no “new” expansions on the horizon, we still wanted to support the LCG and provide opportunities for new players to finally take the plunge. What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?” – Aragorn, The Fellowship of the RingFor millennia, the Elves of the Grey Havens have built beautiful, majestic white ships to sail into the West. No one knows the seas as well as they, but these Noldor sailors and navigators must remain ever vigilant. A storm is brewing on the horizon, and something foul awaits on a forgotten isle of Númenor.

The Rangers of the North have long guarded the region’s simpler folk from the dangers that roam the wilds. Now, one of their number has been captured, and his captors are dragging him deep into the hills of Angmar. Will you aid the noble Dúnedain? Will you brave the The Wastes of Eriador? Each campaign is its own self-contained experience. The boons, burdens, and other modifications earned in a campaign do not carry over into other games or campaigns, unless explicitly stated by a card ability (such as the Resolution effect on the Campaign Card for Escape from Dol Guldur)." Tyler Parrott (the designer) clarified that the #2 effect that says "do not adjust the Campaign Pool for your next campaign" simply means that you do not add Mendor to your Campaign pool, and you do not get to carry anything over into the next campaign. It does NOT mean (as I thought previously) that you get to take everything in your campaign pool after the Mirkwood Paths campaign into your next campaign. Even if you have no interest in the heroes, allies, or other player cards of the Hero Expansion, you can still look forward to a thrilling campaign in the Angmar Awakened Campaign Expansion! In addition to its new scenario, The Wastes of Eriador also contains a new hero and three copies each of nine different player cards. In the lands traveled so often by the Rangers of the North, you’ll find new Dúnedain, Hobbits, Scouts, and side quests. You’ll also find new ways to protect your heroes from damage, as well as the new Valour trigger, which continues to gain strength throughout the Angmar Awakened cycle.Mendor - a 1/1/1 character with ranged who lets every player draw a card after completing a quest card, including side quests! Plus he readies after completing a quest. The new ships aren’t the only things unique to this expansion. You’ll also find a plethora of new campaign cards, including upgrades for your ships, such as Armor Plating Dream-chaser CE, 172) or a Ballista Dream-chaser CE, 173). However, you can also upgrade the ships themselves, flipping them over to their stronger versions! At the Grey Havens dwelt Círdan the Shipwright, and some say he dwells there still, until the Last Ship sets sail into the West.” – The Return of the King



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