Transformers Studio Series Voyager 03 War for Cybertron Gamer Edition Optimus Prime 6.5” Action Figure

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Transformers Studio Series Voyager 03 War for Cybertron Gamer Edition Optimus Prime 6.5” Action Figure

Transformers Studio Series Voyager 03 War for Cybertron Gamer Edition Optimus Prime 6.5” Action Figure

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That's the funny thing about heroes—they need to win every time. The villain only needs to win once." As the blaster is painted clear plastic, exercise caution while mounting onto several figures or otherwise: the painted handle is prone to chipping if mounted onto the slightly narrow hands or the trailer's sideways MechTech ports. Large Ham: Megatron, Starscream, Zeta Prime, and Trypticon, figuratively and literally, have one thing in common: making loud declarations at the top of their vocal processors. The Siege Voyager Class Optimus Prime comes with a single-piece Ion Blaster, which can combine with the included Strikeshield.

Red Eyes, Take Warning: Megatron and many other Decepticons possess glowing red optics to highlight their sinisterness. Optimus Prime: Other than me... hmm... no one. Which means that... my future self... Nemesis Prime. Williamson, Steven (2010-07-05). "Transformers: War For Cybertron review". psu.com. Archived from the original on 2010-07-08 . Retrieved 2010-07-05.

Hasbro's Aaron Archer stated the game would be only part of a bigger group of media. "This won't be the only touch point. It's a big place that we're going to build off of." [8] At a BotCon 2010 panel, War for Cybertron Creative Director Matt Tieger stated Activision is currently in talks with Hasbro on creating additional titles. He also added that Hasbro is "considering" expanding the brand further into the realm of video games. [9] Joe Moscone, Senior Account Manager for Hasbro's public relations team, further clarified that War for Cybertron is in the same continuity as the Transformers: Prime animated series and Transformers: Exodus novel, and that this would be the primary continuity going forward. [10] Hasbro has released a toy line based on the War for Cybertron setting. [11] Transforming figures of Optimus Prime, Bumblebee, Megatron and Soundwave from the game have been released by Hasbro under the Transformers: Generations banner.

War for Cybertron was announced December 16, 2009, [3] and was released in North America on June 22, 2010 with the PAL region release following on June 25, 2010. [4] [5] It is powered by Unreal Engine 3. [2] Physics for the game are handled using the Havok physics library. [2] A demo was released on June 10, 2010 which allowed for players to play various multiplayer matches using two of the game's character classes. [6] Developer High Moon Studios designed the friendly AI so that as a player progresses through the story any accompanying characters will help the player, but still require the player to advance through the game. "The buddies don't advance the story for you. They get to the point to kinda show you where to go, but then they'll take up defensive positions and wait for you to progress the story" said Game Director Matt Tieger. "They're not finishing objectives for you, but they like to stay near you, they'll heal you if you get too wounded, they're pretty smart." [7] Setting and plot [ edit ] Concept art of Megatron. The developers worked closely with Hasbro to create a new look for each character. Humongous Mecha: Omega Supreme and Trypticon. The tank mini-bosses also, to a lesser extent. Technically the whole cast is this, but since this game is on Cybertron, you don't notice this.Released around the same time, The Transformers: The Movie toys released in the Studio Series toyline had also been described by Hasbro as being alternate universe counterparts to the War for Cybertron Trilogy characters, due to characters like Cyclonus and Galvatron being released in one line, while Scourge and the Sweeps were in the other. This made for more of an additional personal canon-type element to the story and playability between the lines.

The Paragon: Both Optimus and Megatron work to inspire their subordinates to be the best of their respective factions, but Optimus is obviously much more benign about it than Megatron is. Rescue Bots was originally not intended to be a part of the Aligned continuity family, [10] but wound up slotted into the continuity at the idea of the show's head writers. Deliberately set on an isolated island town in Maine so that Prime could do its own thing, the two shows featured infrequent "crossovers" where Optimus Prime and Bumblebee would visit the protagonists. a b c d e f g h i Casamassina, Matt (2010-02-26). "Transformers: War for Cybertron Eyes-on". IGN. Archived from the original on 2010-04-30 . Retrieved 2011-02-02. The "Punch Of Kill Everything!" appears in the game as "P.O.K.E. V2.0" as a Leader class Kill Streak reward.Planetary Core Manipulation: The later portions of the Decepticon campaign are spent trying to find the Omega Key to gain access to Cybertron's core so that Megatron can infect it with Dark Energon and assume total control over the planet, which he does at the end. By the time the Autobots reach the core in their own campaign, the infection has taken its toll, forcing the core to lie dormant for millions of years and render Cybertron uninhabitable until it awakens. Soldier-type characters have an attribute to enhance their Whirlwind ability called "P.O.K.E. Alpha". Optimus Prime had two ion blasters retracted in each arm which fired powerful energy blasts. Darkness Rising, Part 2 After being upgraded to a stronger body by the Forge of Solus Prime, Optimus Prime got a new, more powerful ion blaster which resembled a handheld machine gun. Having the same model as his leader, Ultra Magnus also had two installed, although he never got the cool machine gun. Rebellion



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