ALEX DIY 12 Days of Crafting

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ALEX DIY 12 Days of Crafting

ALEX DIY 12 Days of Crafting

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So, a second level wizard is attempting to scribe 4 scrolls of magic missile. He has EXPERT proficiency in Crafting and the Magical Crafting feat. The scrolls have a price of 4 gold each, so thats 16 gold total.

The way the rules are written, the first four days you’re crafting don’t produce anything economically considering that you can only finish the item immediately at full price and any reduction doesn’t include the first four days. That means your material costs and opportunity costs combined are greater than the value of the item you produce. If you’re making an item on behalf of someone else, they pay you for those four days. Then, if you continue working on it, they pay you the same amount as you reduce the completion cost of the item. As written, anytime an item were to be produced, it costs more than the item is actually worth. Christmas crafting - Everything in the Crafters Companion Twelve Days of Christmas collection is designed to work together. Take a look at the full range of stamps, dies, embossing folders, gilding flakes and shimmer inks to get creative this holiday season!

The Verdict:

I suppose the "in game" explaination is that it takes X amount of detailed thorough work to make actual weapons.

It wouldn't surprise me if a skilful bladesmith spends that long because they're proud of their skill and wants to take the time to do it right. Whether its a cheap spear, or a fork. Wedding · Farm · Outer Space · Santorini · Seaside Town · Summer Bazaar · Elegant · Cursed Caves · American Prairie · Victorian Christmas Let's say it's a zero-level downtime task. Let's say the crafter is at least trained (I suspect most PCs will take training in crafting at 1st level if they're at all interested), meaning that on a success you would earn 5cp for the day. Note that 5cp is already equal to half the cost of ten arrows or bolts. We need some guidance on what level downtime activity the task corresponds to, to calculate the time needed to complete the task.

Product Overview

Winter HabbOlympic Games · Love at Carnivale · Superheroes · Stranded Jungle · Habbo Party Boat · Ghost Hunter · Hospital Drama · Christmas Citadel Paradozen wrote: The thing you are missing is that you can craft items that aren't available for sale in the region. I do see that as part of it, but is it intended that PC have that much difficulty in acquiring gear? I may be missing that point, but if that is the only point of crafting then I still think my point is valid. Its not worth it. It depends on what you want and where you are. If you are in an urban campaign with magic item shops nearby, it's not good. Let someone craft for you. If you are adventuring in ruins a month away from the nearest city, you will prefer crafting for 4 days to taking a 2 month detour or hoping the dungeon has the specific scroll you want. Yes, that make sense, but how many parties will take the 4 days of downtime in the middle of an adventure? It just seems like they are devoting a fair bit of the rules to something that overall isn't that useful anymore. I can understand wanting to slow down some of the other crafting from 1E but now a simple scroll takes nearly 5 times as long to do, unless you want to pay full price for it.

If we assume it's still a zero-level downtime task, in those four days you could've earned 2sp on a success, or enough to pay half the price of 40 arrows or bolts. Another four days would earn you another 2sp, or enough to finish the 40 arrows or bolts with no extra cost. We need some rules for scavenging or collecting materials, especially for very low-cost items. In the example, low-cost arrows or bolts require steel heads, wooden shafts and feathers for fletching. Probably a bit of gut or twine and glue as well. The only really problematic part is the arrowheads, which will require a forge if they can't be scavenged. lordcirth wrote: I think the crafting rules are fine for at-level items. My problem is that it apparently takes a legendary smith 4 days to make a spear. It seems the devs didn't think of this, or didn't think it was worth complicating the rules for. Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting."Until I re-read it just now due to what you suaid, and noticed "additional" thats a bit unfortunate.



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