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Therefore, suits of Terminator Armour have become their most prized wargear -- carefully maintained and guarded jealously by those fortunate few who have been in possession of these rare examples of advanced technology from a bygone era. Daemonforge (1 CP/2 CP). Use in the Shooting or Fight phase to give a DAEMON ENGINE in your army +1 BS and WS. This costs 2 CP if the unit is TITANIC. This is also great, and something you’ll use frequently if you’re playing with the likes of Maulerfiends and Decimators. A While other War Dogs are potentially an option here, the melee dogs don’t really do anything for you that other units in your army can’t do, and the big knights aren’t bringing enough to the table for what it costs to include them. In this section we’ll cover the main rules for the army, starting with the faction’s army-wide special rules, then diving into the Stratagems, Warlord Traits, Relics, Secondary Objectives, and Psychic Powers available to all Chaos Space Marines. Faction Special Rules
Common setups for CSM Terminator Squads
Rhino • Predator • Infernal Relic Predator • Vindicator • Land Raider • Land Raider Proteus • Land Raider Achilles • Land Raider Hades Diabolus • Relic Sicaran • Sicaran Venator • Maulerfiend • Forgefiend • Defiler • Brass Scorpion • Blood Slaughterer • Decimator • Blight Drone • Kytan • Plague Hulk • Venomcrawler • Whirlwind Scorpius There’s a lot more to Chaos Space Marines than just understanding the units; if you want to be successful you have to put them all together in a way that will work for you on the table. Before we jump into the specifics, note that there are some basic resources you should be aware of and familiar with that are helpful for every army: Gorget of Eternal Hate – The bearer gets +1 to their armour saving throws, has a 4+ invulnerable save, and the first time they’re destroyed, before you remove them from play, roll a D6 for each enemy unit within 3”; on a 2-5 they take D3 mortal wounds, on a 6 they take 3 mortal wounds. This is most powerful on a Lord Discordant, where your native 2+ Save becomes extra valuable and your large base makes the explosion harder to avoid. B+ In a non-Death Guard army Plague Marines lose Inexorable Advance, making them susceptible to difficult terrain and movement modifiers. As a unit their best value is loading them up with melee wargear like the cleaver and flail so they can do a bunch of high-damage wounds to opponents, but this just makes them a very slow melee unit in an army that is already flush with melee options that move faster and hit harder. You can also give them more shooting options with special weapons and a blight launcher in a 5-model unit, but these are just OK and again, the unit is pretty slow and not really more durable than a unit of Chosen.
Three of the legion’s finest are teleporting into action wearing mighty suits of Terminator armour, presenting a real danger to even the Ultramarines’ huge Invictor Warsuits. Although a bit expensive for a transport, the Chaos Terrax-Pattern Termite makes up for it by being a hilariously annoying target once it arrives on the table, demanding opponents deal with it as well as its deadly contents. Its 5-shot melta cutter is a significant threat to anything it comes near, and its Termite Drill will absolutely shred enemy vehicles on top of its shooting. Its ability to deep strike and drop off 12 models is great to have, particularly for Emperor’s Children armies that can use Honour the Prince to make sure an arriving unit can immediately complete a charge. You also don’t have to put it into deep strike – it’s tough enough that if you’re taking multiples they can just roll forward against some armies and weather the damage, though how much you can get away with this will vary wildly by army. At T5 and 3 wounds with a 5+ invulnerable save, Possessed have enough durability to weather a bit of shooting, particularly with help from Cursed Earth and Pact of Flesh , but are more valuable as forward combat units that crash into enemy lines early than as midtable objective brawlers. They’re a fast, durable unit that can put out a ton of damage and they’re almost always a problem opponents have to deal with. Chosen While there are other ways to soup, including lists that run Abaddon, Mortarion, and Magnus, the most common and popular ways to soup for Chaos Space Marines are to either include Chaos Knights in the army or a detachment of Chaos Daemons. Each has its own advantages and quirks. Note that you can generally build an army with detachments from different books, but what we’ll be talking about here are ways to build mixed-faction armies without losing access to the army-wide special rules (such as Let the Galaxy Burn ) and secondary objectives. Note that Chaos Space Marine Legion traits only apply if your army is mono-faction, or bringing “allowable” allies in the form of 25% Power Level or less of Daemons or a single Dreadblade unit of Chaos Knights. For example, if you run Mortarion in a Supreme Command detachment alongside a unit of Iron Warriors, your Iron Warriors will lose their Legion trait and no longer ignore cover or turn off Wound rerolls. This is a massive blow to anyone who wanted to soup in non-traditional ways. This is your option for bog-standard Chaos Space Marines, though thanks to Kill Team: Nachmund, they now have a ton of options and ways to be kitted out that make Legionaries useful includes in a Chaos Space Marines army. While they’re not the most efficient units in the codex, they definitely have some real play depending on your Legion and playstyle.A team of four Intercessors are ready to take the fight to the enemy, resplendent in chapter icons and lupine talismans. Like the Chaos Terminators, they also have the choice of wearing helmets or leaving them off, in case they get a yearning for the cool wind blowing through their immaculately sculpted hair. His Soultearer Portent prayer allows him to target a
In 1991 the range was expanded to include a Captain, and heavy weapons. This allowed for the full matching counterpart squads and officers to the Imperial Terminators. This not only made them useable in the 40K side of things, but as dangerous foes in Space Hulk. Note that funky Traitor Storm Bolter 1 with the over-under clips. NICE!
Liber Hereticus – PSYKER model only. Lets you manifest one additional power per phase, and each time you manifest a power you add 6” to the effects. This won’t affect auras (per the FAQ), so Cursed Earth isn’t getting buffed, but it can give some powers incredibly long range, such as Smite, Pact of Flesh, and Warp Marked. It won’t help you on Psychic Interrogation sadly, but the extra cast is also very strong for your marked Master of Possession. A Chaos Terminators stand in high respect to the Chaos gods. Many of them are Aspiring Champions although often the only way to acquire terminator armour is to kill the previous owner. They usually form the bodyguard of the highest ranking leader or Champion and are often seen enforcing the will of the Champion. Often they abuse their position, intimidating other members of the warband, while many simply see them as a vision to strive towards, one day assuming the mantle of Terminator themselves. [1a] Chaos Terminators Units with this ability can be set up in blasphemous reserves instead of on the battlefield. If you do so, they can arrive in the Reinforcements step anywhere on the battlefield more than 9” away from any enemy models. On the whole, the Lord Discordant is still one of the army’s best units, and has gotten better thanks to now being 9 wounds and protectable with Look Out, Sir. He’s great as a front line threat and able to charge in and take out key targets, punching up. There are a bunch of different ways to kit him out depending on how killy vs. durable you want him to be, and there are plenty of different ways to use him in-game. He’s really a unit you can fit into most lists. Cypher
Space Marines have Chapters, Chaos Space Marines have Legions. There are 9 original traitor legions, three of which – Death Guard, Thousand Sons, and soon, World Eaters – have their own codexes (and their own Start Competing articles). The remaining 7 are covered in Codex: Chaos Space Marines, along with two additional Legions, the Red Corsairs and Creations of Bile. So how do you want to load these guys out? Well you’ve got a few options, though you’re still probably only taking a single big unit: You can include RUBRIC MARINES units in a CSM Detachment, using their datasheet from Codex: Thousand Sons, in which case they are always Elites, their faction keywords become CHAOS, TZEENTCH, HERETIC ASTARTES, TRAITORIS ASTARTES, and