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Culdcept Revolt (Nintendo 3DS)

£19.995£39.99Clearance
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Revolt uses a two-die rolling system. Each die has six sides (0-5), giving you an effective range from 1-10. Should the dice land on double 0, you will get a 12 on your roll! This phase is also the part directly affected by movement spells such as Holy Word 6 or Charging Step. MOVEMENT PHASE Of course, if you've done your math and you know your opponent can't afford to defend, take advantage! The main thing to remember is to budget wisely. IS IT EVEN WORTH IT?

Player B is a newer player online who is still figuring out the nuances of combat. They've shown that they're using items regardless of whether the territory is high level or low level. You can use these habits to draw problematic items out of their hand so you can later take more important territories when they're defenseless. Waste World can make things very interesting because it makes your cards more expensive. S cards now cost 1.5x their casting cost while R cards cost 2x their casting cost. Which brings us to our next point. CAN YOU AFFORD TO INVADE?If you're familiar with the old adage, "never judge a book by its cover" then you know it can literally apply to Culdcept Revolt. The actual, aesthetic cover for your selected book in the lobby prior to a match can be used against your opponent. Case in point, say you have a Magma (Fire/Earth) themed book with a water themed book cover. This could prompt your opponent to select a book meant to counter Storm (Air/Water) themes. If you notice a common theme for what people are running with certain avatar skins, you could possibly use this against your opponent's as well when you go against the grain with your book selection. Creatures with this ability and meeting the appropriate requirements will deal 1.5x their end state ST in combat. Third, the Paralysis enchantment will stop that creature from giving out its boost until it is no longer paralyzed. Jump to: Synergy ~ Trimming ~ Drawing ~ Diversion ~ Map ~ Self ~ Targeting ~ Meta ~ Think ~ Cards ~ Toes MY OWN WORST ENEMY Certain creatures in this game evoke an automatic response. Kelpie and Old Willow are so effective because they can cause big problems for players as soon as they hit the map. When they appear in your hand or are placed on a lower leveled territory, your opponents' priorities almost always shift toward removing them as soon as possible and by whatever means possible. While they are focusing their efforts on that Kelpie or Old Willow, you could be laying the foundation for more defendable territory with something like a Gas Cloud or an Undine, or positioning yourself to take over a key territory after your opponents waste all of their items trying to take out your Kelpie.

Whether you've honed a book idea into a well-oiled killing machine or are taking the first or second versions of a new book online for a test drive. Don't get discouraged when you are beaten. You may have a very solid foundation for a highly effective book that just so happens to have met its ultimate rival. It doesn't make the concept invalid. Your book didn't suddenly stop being a good book. Take this opportunity to look for what went wrong during the match. Adjust ratios, add or take away items or creatures that could help. They let you see the cards your opponents draw, then at any time you get to see a list of cards in your opponents' hands, however you can't access the details of any of these cards. You're expected to just memorize every card or constantly look them up outside the game.

Chance, the bastard

This identifies what types of item the creature cannot use in combat. It is represented by a Weapon (sword), Armor (breastplate), Tool (ring) or Scroll (wavy paper) symbol with a small red x on it.

This tile will present you with two spells from a predetermined group of cards. Choose one of those spells and it will be cast instantly for free. PATH SWITCH: Take the above quote and apply it to your Culdcept cards and you have Book Synergy. This involves everything from card ratios to complementing abilities to average casting costs. Mastering the synergy of your book will give you a flexible and capable book that can handle nearly any situation as it arises. Your end goal should be pulling the right card at the right time. If it's not THE card you were wanting, will it at least help you in some other way?Too many spells can result in exposing your game plan early. It can also prevent you from establishing your early game territories when your hand is full of spells that should be used later in the game. It's nice to be able to have a spell in hand to save for a rainy day, or affect how your opponents adjust their game style. The problem with this is that you're also exposing that spell for your opponent's to deal with. Cards like Theft can make you the victim of the very cards you've been hoarding the entire game. So, how do you get Element Gems? They can only be acquired by interacting with the Gem Store tile on the map. If the map does not have a Gem Store, there will be no Element Gems in the match. The Gem Store tile will automatically activate when a player crosses its path.

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