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Posted 20 hours ago

Mattel - Strategy Games - Ghost Fightin' Treasure Hunters

£13.495£26.99Clearance
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If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board.

I may 3D Print some gems to keep things going a little longer and I wish there were an option to have 6 players rather than just four but I think a lot of the fun may be in the fact you cannot be everywhere to handle all the ghosts all the time. A game worthy of your money in my opinion. Prices delivered by BoardGamePrices

Customer reviews

Also, if each Treasure Hunters is in a different room and a) the room contains a Haunter Marker and b) each Treasure Hunter is holding a Treasure Jewel, they are all unable to move and the game is over. On their turn, a player may choose to remain on the space they currently occupy (including outside the house) and not move their TREASURE HUNTER MOVER, but they still have to roll the MOVEMENT DIE and draw a card, if necessary.

All Haunting figures removed from the board are returned to the supply and may be used again during gameplay. The ghost cards reveal which room the new ghost must be placed in. Third, the player moves their personal playing piece.

Unhaunting a Room

All Ghost figures removed from the board are returned to the supply and may be used again during gameplay. One of these games is Ghost Fightin’ Treasure Hunters! from Mattel Games. And fortunately, this is a game that continues to be of interest to everyone. One of the appealing aspects of this game is that it has lots of figures to play with. A - If a Ghost icon appears on the movement die, the player must flip over the top Ghost Card from the draw pile and place it beside the board to form a discard pile.

You may move through rooms; each room counts as a single space. You must enter and exit rooms through a door. You may not move diagonally.

                Game Play:

Actually, the Kinderspiel des Jahres (Children’s Game of the year) is quite a prestigious award to receive. The game was designed by Brian Yu who brought us Desert Bizarre, Pictionary Mania and a few other titles I have not played although, if his other titles are little gems like this one then I am willing to try them out.

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