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Games Workshop - Warhammer 40,000 - Kill Team: Soulshackle

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The Elixicant is a support operative who’s the closest the Hand of the Archon kill team gets to a medic. He is armed with a Splinter Rifle and Array of Blades like an Agent, but also with the short range Stimm-Needler, which does no damage but has the Lethal 3+ Special Rule and the Stun critical hit rule, making it great for debuffing the Action Point Limit of nearby opponents. The Proctor-exactant spends plenty of time bellowing into his nuncio-aquila – no doubt reminding people exactly who the law is – and he even gets a choice of helmet crest to look impressive from the front and the side.

Drukhari society is a dog-eat-dog murder-fest at the best of times, and to become one of the Archon’s most trusted (relatively speaking) operatives requires some truly exceptional skills. Any given Hand features experts in a dizzying array of weapons – each one crueler and more exotic than the last. The Nachmund campaign book with rules for both kill teams in the box, as well as rules for playing campaigns and other battles in the Nachmund Killzone. Whilst very functional (and quite well designed, as you can assemble, disassemble, and re-organise for your needs from game to game), walls don’t necessarily make for the most exciting bits of terrain to paint – and we are foremost painters here at FauxHammer.com.Experienced Kroot Mercenaries who hunt the deadliest prey for a living (and delicious new genes), the Farstalker Kinband is full of specialists like Kill-brokers, Long-sights, Cold-bloods, and Kroot Hounds. They make a formidable Kill Team , and can also join T’au Empire armies in Warhammer 40,000 where they can be armed as Kroot Warriors with Kroot rifles. Kill Team: Imperial Navy Breachers This set contains 20 miniatures – 10 all-new beastly gentlemen of the Fellgor Ravagers, and 10 Hearthkyn with a generous upgrade sprue to make all sorts of deadly specialists. This treats all friendly operatives near the bearer as having a +1 to their Action Point Limit for the purposes of determining control of an objective. With these two books (above and below), you've got all the extra rules that you need for running these Kill Teams if you missed out on the boxed sets. Shadowvaults covers the Necrons and the Kasrkin and Into The Dark explores the Kroot and the Imperial Navy Breachers. double-sided game board and scenery for Killzone Nachmund. This is some pretty cool Sector Mechanicus stuff with huge plasma reactors and a very detailed crane, which makes for a very different experience from the previous two Killzones (there’s way fewer walls here).

It contains rules for the following Kill Teams (the list notes in parenthesis when a Kill Team has had an update in an expansion or article):The rules for this kill team can be found in the Gallowfall book or in Kill Team Annual 2023. You can read our guide for these stout explorers here. Fellgor Ravager This box follows the design that’s been the norm for 40K and AOS starter sets in the latest editions: There’s an emphasis on “starter” here. Even while the Horus Heresy was dragon on , the Salamanders kept fighting the good fight. Tooled up in fancy Mark VI armour, they embellish their sleek look with draconic helms and fiery markings. This set of 11 resin heads also includes one bare head, and one plumed head fit for a leader. Salamanders MKVI Shoulder Pads The Moroch campaign book with rules for both kill teams in the box, as well as rules for playing campaigns and other battles in the Moroch Killzone This group of skinks is pretty sweet, especially knowing that the Seraphon are getting a ton of new toys in the near future! The Jade Obelisk

With this review, the Wargear section – that is the section we dedicate to cards, tokens, rulers, or any other bits that you need to gedt you playing – will be a bit short. There’s only one entry here this time. Double-sided Game Board The rules for this team can be found in the Kill Team Annual 2022 book. Read our guide for these exotic explorers here. Gellerpox Infected This gives the bearer the Phantasm Grenade action, which lets you roll dice for each operative within a Square/3 inch radius of a point within Pentagon/6 inches of the bearer, and then give those operatives a -1 to their Action Point Limit for every roll of 4 or more. Like other grenades, this equipment action can only be made once. Kabalite Banner It’s great to see the Arbites getting modern sculpts (with plenty of accessories). I’m excited to dive into the kit – and we will follow up after we figure out what we can do with it! The Other Contents – The Rules

The Archsybarite has the Cunning ablity, which grants you 1 Command Point in any Play Strategic Ploys step of a Strategy Phase where you pass, and he also has the Take Aim Unique Action which can give the Balanced Special Rule to your Splinter Rifle if you’ve chosen to carry that, which isn’t all that impressive.

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