Games Workshop 99120102065" Thousand Sons Magnus The Red, Black

£12.495
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Games Workshop 99120102065" Thousand Sons Magnus The Red, Black

Games Workshop 99120102065" Thousand Sons Magnus The Red, Black

RRP: £24.99
Price: £12.495
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Lion El'Jonson • Jaghatai Khan • Leman Russ • Rogal Dorn • Sanguinius • Ferrus Manus • Roboute Guilliman • Vulkan • Corvus Corax • Lost Primarchs

The Shard of Kallista Eris, found in the urn of Kallista Eris' ashes carried by Lemuel Gaumon while imprisoned in Kamiti Sona. Blade of Magnus- S User, AP2, Melee, Force, Soul Blaze, Transmogrify (Any roll of 6 to wound that kills a model creates a Chaos Spawn). The Shard of the Athenaeum of Kallimakus, embodying Magnus' penchant towards manipulation, secrets, and change, which attached itself to the Athenaeum to plant the seed of a second Rubric spell in the mind of the sorcerer Ahriman. Sam: “ Corax was a challenge to sculpt, mainly due to the Panoply of the Raven Lord, which includes two archeotech pistols, an energised whip, and artificer lightning claws. It was difficult to come up with a believable pose that integrated all of these elements, and worked with the Korvidine Pinions. His Sable Armour is based on Mk IV armour with details taken from Raven Guard artwork in the Forge World Horus Heresy books.” Leman Russ, Primarch of the Space Wolves

After the Ruinous Powers intervened to scatter the primarchs, still in their gestation capsules, across the galaxy through the Warp, Magnus found himself on the remote colony world of Prospero. Prospero was a planet that had been settled by a large population of human psykers who possessed the mutant ability to wield the potent psychic energies of the Warp.

The Shard of Prospero, destroyed by the Primarch Jaghatai Khan of the White Scars during the Second Battle of Prospero. This shard urged the Khan to choose a side in the interstellar civil war and seemed neutral to both Horus and the Emperor. A Thousand Sons Astartes describes the Thousand Sons Legion as having their primarch for less than half of the duration of the Great Crusade by the time that campaign reaches its two-hundred year point, which would put his rediscovery after 900.M30. Older lore describes the pre-Heresy Magnus as actually akin in appearance to a mythological cyclops -- naturally possessed of only one eye, set in the middle of his forehead. A later ret-con established that Magnus once possessed two normal eyes and lost the right one as part of his dealings with Tzeentch. Pros: Powerful psychic phase. If you take him with something that can summon Pink Horrors you can effectively rule the entire Psychic Phase and always have enough dice to insure you can shoot any powers you may want of the 5 he can cast. Hard to hit, as a flying monstrous creature he is a difficult target to hit for most armies. His close combat prowess is formidable. I don’t suggest sending him to try and cleave through something with Close Combat D weapons but anything else he should cleave through easily enough. Plus he can make you Spawn with his CC kills!Sam: “ Angron was one of the most difficult as he was the first. We had no idea how he would be received, as we were dealing with one of the most iconic figures in the Imperium’s history. We needed to set the scale in relation to the rest of the miniature range, plus we had to get across the brutality of Angron and the sense that he was unstoppable. John Blanche’s iconic artwork was the starting point, mixed with gladiatorial details.” Fulgrim, Primarch of the Emperor’s Children Index Astartes III, "Masters of Forbidden Knowledge - The Thousand Sons Space Marine Legion", pp. 62-69 The Shard of Ahriman, which unbeknownst to its host, the Thousand Sons Chaos Sorcerer Ahzek Ahriman, dwelled within his own psyche's mind palace. In Norse mythology, the king of the pantheon of the Aesir, Odin, is said to have traded one of his eyes for ultimate knowledge of the universe, just as one of the stories surrounding Magnus states that he sacrificed one eye to Tzeentch to gain a deeper understanding of the Warp.



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