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Posted 20 hours ago

Smart Ass Board Game

£9.9£99Clearance
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About this deal

It is a game that enables all of the players to shout the answers out and that is why it is suited for parties and large groups. Skill – Complexity As the game has an age of 12 and over and involves trivia and humor, it is suited for parties. One other aspect of the game is the fact that it is suitable for up to 8 players, which makes it perfect for party situations.

Dumb Ass – this is a penalty space. If you land on this you can’t answer the next questions. Basically, it’s like missing a turn. Each player chooses a stand and a playing piece, and assembles it. Place your playing piece on the Start space. When you land on this space, you will skip the next round. If you would have been a guesser, you cannot submit an answer. If you would have been the reader, the player to your left becomes the reader for the next round. As the game only takes 30 minutes to play, it keeps players entertained for just the right length of time. Who’s it best suited for?However, an incorrect answer means that the player is out of the round. Once a player answers correctly, they can then roll the numbered die, allowing them to move their marker around the board. The board game does a good job recreating the four rounds of the TV show. It can feel a bit clunky to play the first few times as each round is very different, but it should get easier the more you play. There’s even a little trophy for the winner to hold at the end of the game. Colourbrain A family-friendly quiz where every answer is a colour Players answer using multicoloured cards in Colourbrain. Should there only be two players, the player that doesn’t land on the Dumb Ass Space gets to roll the number die and move the corresponding number of spaces. The game then continues normally with both players playing the next round. Hard Ass Space

If their answer is not correct, they are out for that round. If the answer is correct, then that player wins the round. Designed for 2 to 6 players and for ages 12 to adult, play starts with the oldest Smart Ass player who is the Reader and will read the first question. This first player rolls the Jumbo Category Die to determine which category the first question will be from. This could be one of the following: It’s an exciting game that encourages creativity, and is perfect for the type of person who loves memorising movie quotes. By its nature, the game skews towards film buffs (it even comes in a VHS box) - so if your friends don’t watch many movies, they may not have much fun. Wits & Wagers Win points not just by answering questions, but betting on who’s most likely to be rightThis leads to some interesting tactical decisions. Do you wait to hear all four questions to work out the connection, or do you take a stab after two or three questions in the hope of guessing the link before the other players? You can only make one guess - if you’re wrong, you might help an opponent solve the link.

Hard Ass – there are a separate pile of Hard Ass questions as this is effectively a bonus question space. Only the player who has landed on this space gets to answer the Hard Ass question. If they get it right then they can roll the Jumbo Movement Die again for a bonus move. If they answer incorrectly then play just moves on as if it had never happened! This change of mind return policy is in addition to, and does not affect your rights under the Australian Consumer Law including any rights you may have in respect of faulty items. Before the answer is revealed, you bet on which guess is closest to correct. Feeling confident? Bet on yourself. Think someone else knows better? Bet on them. Points are awarded based on these bets. The questions cover a broad range of topics, from sports to pop culture and history, meaning it should cater to most players. It’s a great game for family gatherings.If no player can be separated as the winner, then a tie-breaker question (from the "hard ass" category) is needed to be asked. If no one answers the question correctly after the last clue is given, then the player who asked the question wins the round. The Spruce / Sage McHugh Competition: With a million games on the market, the ‘best’ is up to personal preference The reader continues to read clues until one of the players guess correctly. The player that guesses correctly rolls the number die and moves the corresponding number of spaces. After guessing the correct answer to the round’s card, the player rolled a two on the number die. The yellow player moved their playing piece forward two spaces.

It’s visually pleasing, with lots of tokens and chips to play with, and the base game contains over 500 questions, meaning it should last a long time before you have to repeat any cards. It’s a great game if you or someone you know is already a fan of the show, and might even help you convert them into playing more board games. The first player to reach The End space wins the game. You do not have to reach the final space by exact count. The orange player was the first to reach the end space. They have won the game. The winner of the game is the first person to land on “The End” and you don’t need a correct number on the Jumbo Movement Die to do so. They are the ultimate Smart Ass. What we thought of Smart Ass In Smart Ass the aim of the game is to be first around the board working out Who Am I? What Am I? or Where Am I? The first player to reach the end is the ultimate Smart Ass.Sometimes, two players answer the questions at the same time. Then honesty by players is needed in determining who gets the correct answer out first and the decision is adjudicated by the person who asked the question. In Linkee, each card consists of four questions, with one link connecting the answers. For example, if the answers were John, Paul, George and Ringo, the link would be The Beatles. Whoever guesses the link wins the card, and each card has a letter. The first to collect cards spelling “Linkee” wins the game. Once someone gets the right answer that player (the one who got it right) rolls the Jumbo Movement Die and it tells them how many places to move their playing piece around the board.

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