Sonic Generations (Nintendo 3DS)

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Sonic Generations (Nintendo 3DS)

Sonic Generations (Nintendo 3DS)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

There are also fewer stages in total, with the Dreamcast and Modern Eras having only two levels instead of three. In the 3DS version, the main menu's music is the title screen from Sonic Mega Collection, and White Space theme is the main menu theme from Sonic Heroes. Davidson, Danica. "Ken Pontac Talks Game Writing and Anime". Otaku USA. Archived from the original on May 9, 2014 . Retrieved September 29, 2017. a b c Dutton, Fred (September 7, 2011). "Sonic Generations ltd. edition announced". Eurogamer. Archived from the original on October 4, 2017 . Retrieved July 10, 2017.

Newton, James (October 21, 2011). "Sonic Generations 3DS Release Dates Finally Revealed". Nintendo Life. Gamer Network. Archived from the original on September 27, 2017 . Retrieved September 29, 2017. Like the Wii/ PlayStation 2 version of Sonic Unleashed, while using the Boost on a Dash Panel, Sonic performs a spin dash animation. In the 3DS version, he spins simply from touching Dash Panels regardless of initial speed and can defeat enemies during the roll.

Latest News

a b c d e f g h i Whitehead, Dan (December 9, 2011). "Sonic Generations 3DS Review". Eurogamer. Gamer Network. Archived from the original on March 30, 2016 . Retrieved October 3, 2017. In the console and PC versions, it takes about five seconds for Classic Sonic to get impatient and 35 to lay on the ground. However, in the 3DS version, it takes 30 seconds for him to get impatient and a whole minute to lay down. This is the first modern Sonic game on a handheld Nintendo system not to have Boost Mode. It is also the first where boosting through enemies is "seamless," not causing a split-second pause like in Sonic Unleashed (Wii/PS2) or the DS games. Whereas the hub world allowed Sonic to freely be controlled in the console/PC version, the hub world in the 3DS version is menu-based. November 2011). Sonic Generations Review: Dimps’ Reliable Quality Skips A Generation - Sonic Generations - 3DS. Game Informer. Retrieved on 23 August 2013.

In the 3DS version, Classic Tails suddenly appears after the boss battle with the Death Egg Robot/Big Arm. Takashi Iizuka said that there was going to be an explanation but it never got worked into the game's story, and he wanted to leave it open to the fan's opinion. Unlike the console/PC versions, and excluding bosses, there are no levels representing Sonic Heroes, Sonic the Hedgehog (2006), or Sonic Unleashed. Classic Sonic's physics in this game is more in-line with his physics in the Mega Drive-era games, most notably the Spin Dash not being as powerful movement wise as the console/PC version, as well as being able to gain speed and momentum from rolling down hills.

About The Game

While some of Classic Sonic's levels in the console/PC version occasionally feature dynamic camera angles (giving it a 2.5D appearance as opposed to 2D), Classic Sonic's levels in the 3DS version strictly use the 2D camera, with Modern Sonic having the 2.5D camera instead. Despite a new antagonist called the Time Eater, the plot still revolves around Chaos Emeralds and Dr Eggman. Jun'ichi Kanemaru ( Sonic (Modern)) | Chikao Ōtsuka ( Eggman) | Ryō Hirohashi ( Tails (Modern)) | Takuto Yoshinaga ( Tails (Classic)) | Kōji Yusa ( Shadow) | Daisuke Ono ( Silver) | Fumihiko Tachiki ( Wisp announcer)

SEGA Blog | #SegaE3 Sonic Boom Was a Blast!". Blogs.sega.com. Archived from the original on January 27, 2012 . Retrieved December 15, 2011. Development of Sonic Generations began after the completion of Sonic Unleashed in 2008, when developer Sonic Team began discussing possible ideas for a twentieth anniversary Sonic game. [28] The console/PC version of the game was directed by Hiroshi Miyamoto, and Yoshinobu Uba was the Lead Game Designer. Producer Takashi Iizuka wanted a game that incorporated the best of Sonic's history, and offered more replay value compared to previous games. [29] The team eventually decided to split the gameplay into two separate playstyles: one representing the original games and another representing more recent ones. [28] The team chose to develop on the high-definition (HD) Xbox 360 and PlayStation 3 consoles, wanting the game to re-imagine levels and aspects of previous entries with high-quality graphics. [30] A port for Windows was also made; development was handled by Devil's Details. [31] Dimps assisted with production of the Nintendo 3DS version. Sega considered making the 3DS version a port of the console versions, but instead chose to develop from scratch to make it unique [32] and celebrate Sonic's portable history. [28] A version for the Wii was planned, but was eventually abandoned due to hardware constraints. [33] Due to hardware limitations, the story is told using text boxes with no voice acting unlike the console/PC version. Unlike the Sonic Rush games and the DS version of Sonic Colors, the characters are animated rather than being still images.

Overview

The console/PC version of Sonic Generations draws heavy inspiration from the 3DS version that it prominently has characters other than Sonic, Tails, Eggman and its in-game content is accessible via an in-game map much like the DS version of Sonic Colors. Antista, Chris (July 9, 2011). "New Sonic Generations 'City Escape' trailer is incredibly important". GamesRadar. Future Publishing. Archived from the original on October 4, 2017 . Retrieved October 3, 2017. It mentioned how they were able to get to the hidden palace zone through the use of gameshark like device, but that wasn't really correct, because yes the final retail version of sonic 2 dose include a place header and level for the hidden palace zone its corrupted. Sterling, Jim (September 8, 2010). "Sega: Sonic Colors is for everyone!". Destructoid. Enthusiast Gaming. Archived from the original on August 7, 2016 . Retrieved September 17, 2017.

The cutscene where Classic and Modern Sonic see each other in the mirror happens before the Metal Sonic fight, rather than the Classic Era boss. If a Ring Item Box is destroyed in the console/PC version, the sound when the player gets a Ring sounds ten times instead of one. In the 3DS version, however, it only just sounds once. Metal Sonic and Shadow's races also take place on normal stages, like Silver, rather than using stages exclusive to the boss fight. Also by playing online races, the player can obtain a special skill to use in the main game (the player can only get one skill per day). The skills are:The Tension Gauge feature from the Sonic Rush games is featured in the Nintendo 3DS version, where Sonic can temporarily get infinite boosting by collecting enough Rings to fill the Boost Gauge. This feature is absent from the console/PC version.



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