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Steamforged Animal Adventures: Cats and Catacombs Questing Tooth and Claw Roleplaying Miniatures 5E Compatible Volume 1

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Thought-provoking it ain’t – but it’s simple and engaging enough, and the combination of game map, minis, and enemy tokens do a solid job of bringing the scenario to life, for players whose ‘Theatre of the Mind’ muscles are only just developing. Bond . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Ideal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Flaw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Nature (Int) +4 Perception (Wis)* -1 Performance (Cha) +1 Persuasion (Cha)* +0 Religion (Int) +3 Sleight of Hand (Dex) +5 Stealth (Dex)* +4 Survival (Wis)* * Prof. bonus added Cleo Race (subrace): Regular - Bengal Class: Ranger Alignment: Chaotic Good Hit Points: 39 Hit Dice: 3d12 Size: Medium STR: 12 +1 INT: 11 +0 Fighter Resilience and discipline aren’t always the characteristics expected of a cat, but they possess them along with courage and skill. These are the attributes a Fighter requires and must be prepared to bring to bear in the most ferocious of battles. Cat Fighters are renowned for their willingness to fling themselves into the most desperate conflicts, laying about them with deadly speed and accuracy, deflecting blows with ease, and withdrawing before being overwhelmed. At 1st level, you may take the following Fighting Style, in place of the standard styles: Artful: You are perfectly poised and exactly balanced when wielding a blade. Whenever using a weapon with the finesse quality, you gain a +2 to damage rolls with that weapon. At 3rd level, you may take the following Martial Archetype in place of the standard Martial Archetypes:

Nature (Int) * +1 Perception (Wis) +5 Performance (Cha) * +3 Persuasion (Cha) -1 Religion (Int) +2 Sleight of Hand (Dex) +2 Stealth (Dex) +1 Survival (Wis) Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. The easiest way to create subraces for cats seems to be slight variations for size and build. The following modifications are made for subraces: In addition, the section guiding the GM through the starter set’s adventure has some very sensible and plain-spoken tips for keeping play flowing; some good introductory text to read out in each area; and clear reassurances that fun is more important than rules, instilling the correct ideas about RPGing early on. This small, round, pork-pie hat is coloured a distinctive purple - it always makes the wearer look cool, irrespective of how disheveled they might have seemed before they put it on! When worn by a cat, the wearer gains Advantage on all Charisma tests and gains proficiency in Acrobatics. The Hat of Effortless Style can only ever be worn by a cat, however. Should any other species attempt to wear it, the hat no longer appears to be stylish but rather tattered and ugly. It also has no magical effects.Size: While there are larger and smaller cats, this variation in size and length is much more limited than it is in dogs. As a result, all cats are considered small. Nature (Int) +2 Perception (Wis) -1 Performance (Cha) +1 Persuasion (Cha) * +2 Religion (Int) * +2 Sleight of Hand (Dex) +2 Stealth (Dex) +2 Survival (Wis) * Prof. bonus added The most mysterious of the cat deities is undoubtedly The Old Striped One. He has no more definite name than this peculiar sobriquet and, whenever he is mentioned, cats close their eyes as though asleep. The Old Striped One is invoked both as a protector of cats and as a possessor of strange and hidden knowledge. While most feline gods are thought of as being loners, The Old Striped One maintains a court of friends - which, according to the scant clerics of the god, includes mice, birds, and other creatures which are traditionally food for cats. This results in Clerics of the Old Striped One being thought of as a little odd amongst their kin. They are, however, those most capable of bringing cats together and use their influence and gentleness to ensure that their gods message - that all species must endeavour to live together in harmony - may one day see fulfilment. The Subtle Domain emphasizes the use of steal, speed, and wits. The domain caters to gameplaying, teasing, and the mercurial nature of cats. I would like to note that yes, I painted Pawkus blue and, while that is not a color Bobtails come in, when your eight-year-old says he wants his cat to be blue, you pull out the blue paint and make that happen for him. I maintain that a big bad Bobtail Barbarian gets to have whatever coat color he pleases. Volume 2 Minis, unpainted. Photo by Elizabeth MacAndrew.

Nature (Int) +3 Perception (Wis) * +2 Performance (Cha) * +0 Persuasion (Cha) -1 Religion (Int) +1 Sleight of Hand (Dex) +1 Stealth (Dex) (Disadv.) +3 Survival (Wis) * * Prof. bonus added Entrusted with remembering the history of the cats, Bards are highly respected within the ranks of the awakened cats and are welcomed warmly wherever they go. Expected to tell stories and act, in some fashion, as teachers, they remind fellow cats both of where they come from and where they might go. This responsibility means that Bards are frequent adventurers, drawn into strange circumstances and mysterious events, in pursuit of new knowledge to return to the ears of those cats who would listen. Prepared Spells 1st Level (4 slots): Mage Armor, Find Familiar, Grease, Detect Magic 2nd Level (2 slots): Cloud of Daggers Brook Race (subrace): Regular - Scottish Fold Class: Cleric Alignment: Lawful Good Hit Points: 36 Hit Dice: 3d12 Size: Medium STR: 14 +2 INT: 15 +2 At 1st level, you may take the following ability as a bonus: Wild Cat: You gain Nature or Animal Handling as a starting skill, for free. This does not replace any of the other two skills you may take at first level. At 6th level, you may take the following ability in place of the corresponding ability from your Druid Circle: Cat Nap: You have drawn the essence of nature into yourself. Whenever you are in a natural environment, you gain the benefits of a long rest in half the normal time (that is, 4 hours, rather than 8). At 14th level, you may take the following ability in place of the corresponding ability from your Druid Circle: Nature’s Child: You move through the natural world with absolute ease; nothing obstructs you. You may cast the Freedom of Movement spell at will.Otherworldly Patron (The Demiurge) Pact Magic Awakened Mind Eldritch Invocations Pact Boon (Pact of The Blade) Cat Nap Lands on Feet Leaving aside my personal tribulations as a member of the obsessive, plastic-scraping, brush-soap-owning miniatures‘elite’, it has to be said that these minis are absolutely brilliant for their intended audience: tabletop RPG fans who want to play D&D with cute little animal characters. They’re detailed, well-made, characterful, and low-maintenance – exactly what you want from D&D miniatures. But what about the game you’re going to play with them?

Welcoming Dark Rules Ever wondered how it is that cats can seem to be there one minute and gone the next? How it is that they can disappear for hours at a time in a room with nowhere to hide? Between worlds, outside of time, beyond the wit of any mortal species save other cats, lies the Welcoming Dark. Its presence is felt by all cats at all times, an ancestral home, a place of respite from the harshness of a world which treats animals so cruelly. The Welcoming Dark manifests itself differently for each cat who visits, swaddling them in the contents of their dreams and nourishing them in the fashion each cat requires. All cats are conscious of the presence of their brothers and sisters in the Welcoming Dark, but only as a vague ephemeral presence; a comforting reminder of the link they all share.Created by an artificer, for a wizard who wanted to ensure that his pet cat could come on his adventures alongside him, this small red collar is adorned with a brass bell which rings whenever the wearer is performing a heroic deed - lending a strange, tinny peal. When worn, it grants the user +2 AC and Advantage on all Strength and Constitution saves. Awakened animals are are a little more self-aware and possess more human-level intelligence. There’s a series of options for Personality Trait, Bond, Ideal, and Flaw as well. Awakened animals also possess the following: The Old Striped One: Seen as a mysterious possessor of knowledge, he believes all species should work together to live in harmony. All of the pre-made characters match the cats featured in Volumes 1& 2 of the Questing Tooth and Claw Miniature Figures. The following characters are available:

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