Dungeon Master Mug. Gamer Mug. Wooden Beer Tankard Made in Ukraine. Gift for Boyfriend. Wood Stein Dungeons and Dragons Mug. Wooden Mug. D&D Tankard. Geek Gift for Gamer/for Him. 0.6L 22 ounces

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Dungeon Master Mug. Gamer Mug. Wooden Beer Tankard Made in Ukraine. Gift for Boyfriend. Wood Stein Dungeons and Dragons Mug. Wooden Mug. D&D Tankard. Geek Gift for Gamer/for Him. 0.6L 22 ounces

Dungeon Master Mug. Gamer Mug. Wooden Beer Tankard Made in Ukraine. Gift for Boyfriend. Wood Stein Dungeons and Dragons Mug. Wooden Mug. D&D Tankard. Geek Gift for Gamer/for Him. 0.6L 22 ounces

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One thing: I do urge you, please do not leave the arena till the close of the games, as there will be a wonderful gift for each and every one of you! Same pattern, except now a lateral move after the fourth step, until we reach the three… (explosion) I think that speaking the command word to fill the tankard would be an action. Would chugging a pint of ale be a bonus action? Should we just play that filling the tankard and then drinking it would count as his whole turn? (By the way, just for fun, I decided to tell my friend we need to time him chugging 16 oz of a carbonated liquid of this choice IRL, just to get a baseline. If he can do it in under 3 seconds it will be a bonus action).

The truth is, even if this council were to sentence me to another two years, or 20 for that matter, it would never be punishment enough for the worst crime I ever committed… robbing my daughter of her father. To be honest, there were times when I began to question the ‘asking nothing in return’ part of my oath. The Cup of Wine (Encyclopedia Magica, originally Dragon 73) turned water into wine 1/day for 600 gp. You left your tribe to be with a man who left you because you were so upset about leaving your tribe. The keep was filled with the priceless relics seized from evildoers, and only Harpers could gain access to the vault.

Place your hand on this Harper’s Seal and swear that you will indeed distribute all the wealth you take amongst the people of Neverwinter. Kira really is happy and very well taken care of here, and I have truly come to love her as my own. You’re known as a man of honor and integrity, and I can assure you, our reasons for wanting the helmet are entirely noble. Besides the options available in 5e, earlier editions all have variations on this, though they usually cap the uses per day and/or volume so that wiseacre players don't use it to generate infinite flammable liquid, etc.

But know that, if you do choose to free me, I’ll spend the rest of my days trying to right that wrong. Instead of dwelling on what went wrong and who lied to whom, let’s put our heads together and figure out a plan! For the most part, this is working well. It makes for interesting gameplay, however there has been a few situations where the player has left the party to go "refill", by simply hanging out in the bar for a few hours, while the rest of the party continue whatever they are doing. This has led to the player missing out on a few interesting situations. Pathfinder has variants on this that have various other kewl powerz, from the Tankard of the Drunken Hero up to the Drinking Horn of Bottomless Valor. Just in case you're looking for sweet magic items he might want as upgrades later in his career.Yes, it is. If we survive this, there’ll be another challenge and another until every last person in that cage is dead. I am running a game in which there is a player character that is basically a functioning alcoholic. I have made a special rule that requires them to be above a certain level of inebriated to function normally, and if they fall below that level, they get withdrawals, hangovers, etc; which affects their ability to function normally. It also had the Alchemy Jug (Encyclopedia Magica, originally DMG) - the glory of 5e is that it's an opportunity to recycle all the old stuff. 12000 gp, seven pourings a day, same deal with volume based on what the liquid is (4 gallons of beer/ale, for the record, just as in 5e). I don't want to prevent him from using the item in combat. I am hoping to create situations where he has to gamble getting drunk vs getting that sweet 4d4+4 healing. I am DMing a party where one player is playing a drunken monk, he is 4th level and has an Amulet of the Drunkard. In addition, the artificer can create a Tankard of Plenty



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