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Stronghold Games Survive Escape From Atlantis 30th Anniversary Edition & Z-Man Games | Carcassonne | Board Game | Ages 7+ | 2-5 Players | 45 Minutes Playing Time

£9.9£99Clearance
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The question on many players’, and particularly enthusiasts’, minds will be “Can I play this as a team of two, or does it really need four?” The answer isn’t quite that straightforward, but practically, you really do need at least three, but the perfect team size is probably four. The challenges throughout Atlantis to some degree all incorporate teamwork, and while the bulk of them could easily be completed by a team of two, the finale… can’t be. Or, maybe it can, but I think it would be far more frustrating than fun with only two. But it is this finale that truly sets Atlantis apart from any other game we have played to date, so it is well worth the effort of finding some friends to drag along under the sea. While not exactly a puzzle, the conclusion to Atlantis was perfectly designed, fast-paced, and above all else – FUN. GM/CLUE SYSTEM Survive: Escape from Atlantis pits you as a group of explorers attempting to escape from the sinking remains of Atlantis. You and up to three more players take it in turns moving your meeples to safety on one of the other adjacent islands. Sounds simple right? WRONG! Part of what allows players to remain fully immersed in the world created by The Escapement is the way in which they can receive help, should they need it, so I am intentionally going to be rather vague on this point as I would like to leave players to discover the magic of Atlantis for themselves. When teams are struggling, the games master has the ability to adjust the clues accordingly, but it begins with subtle changes that seem to emerge organically from within the game itself, gently guiding players along the correct path with whispered nudges, and things that could be interpreted as perhaps just slightly more blatant signposting. Of course, if subtle cues just aren’t cutting it, there is always the option for the GM to chime in with a more overt “clue,” but even those would be in keeping with the narrative. Once the meeples have been moved and the tiles removed, the cutthroat action begins and you roll the sea creature dice. Depending on what it lands on, you can direct the allocated creature to do your bidding against your opponents. Be warned however, if you use a whale to crush an opponent boat one turn, they may well eat you with a shark later in the game. Play proceeds with the cycle of: move three times, remove a tile and move a creature. Each player takes their turns until either all of the remaining meeples have escaped to safety, or a volcano is revealed on the reverse of one of the mountain terrain tiles. The player with the highest value meeples saved wins the game. Sink or Swim?

The centre of the game's board, representing the mountainous island of Atlantis itself, is covered with several tiers of molded hexagon tiles (37 in total) giving the game a partly three-dimensional appearance. The island is made up of four different "rings", with a mountain peak at the centre, a ring of mountains around it, a ring of forest around that, and finally a ring of sandy beach at the outer edge. Each of the tiles has space to hold a maximum of 3 Atlanteans. Some of the boats are placed in the sea adjacent to the island of Atlantis. In a two-player game, there are two boats. In a three- or four-player game, there are four. Game rounds I'm open to suggestions! If you have something you'd like added or changed, let me know and I will do my best to implement it

Rule variations

Play a red-edged tile in your hand. At the beginning of the game this action is skipped since no one has any red-edged tiles. In 1986, Waddingtons launched their three-dimensional version Escape from Atlantis in the UK with revised rules. Waddingtons also sold a bilingual (English/French) version of Escape from Atlantis in Canada. The game was sublicensed in 1987 and sold in Australia and New Zealand. Waddingtons also sublicensed Escape from Atlantis in Europe to Schmidt Spiele of Germany. The game sold in Europe in many languages including Finnish, Dutch, Spanish, Italian, French and German.

This VersionIncludes custom models, a custom board, scripting, and all expansions (as of September 2020)!

Rules

It was panic stations – everyone for themselves. Even though we had arrived on the island in groups, all of that went out of the window. If you saw a boat, you did all you could to get on it and sail away from the island. There was no time. Bit by bit, the island was sinking. Some poor souls jumped into the water in a desperate attempt to swim to the mainland, but they had to contend with sharks and sea monsters. Nowhere was really safe. All we could do was Survive: Escape from Atlantis by Stronghold Games. Grimhilde Mining Corp found two anomalies when scanning the earth; one could be accessed through a mining tunnel and the other requires you to voyage into the depths of the ocean. Difficulty is always subjective when it comes to puzzles, but the challenges throughout Atlantis (mostly) fell on the easier side for us. This is in part due to experience, but mostly due to the fact that everything just made sense, with clear and clever signposting. At various points, Atlantis presented multiple puzzle paths that could be followed simultaneously, but even with this, the game still managed to flow effortlessly from one thing to the next, pushing the narrative. The puzzle design combined with the multilinear structure makes Atlantis achievable for newer teams, but still utterly enjoyable for escape room enthusiasts, and totally perfect for the necessary team size of 4+.

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